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3 New Spicy MTG Arena Brews in Historic for Forgotten Realms MTG

Alan Gadbois
2 min read
3 New Spicy MTG Arena Brews in Historic for Forgotten Realms MTG

Adventures in the Forgotten Realms has finally released on Magic Arena and it’s time to brew up some spicy new decks for our favorite formats. Today we’ll be looking at 3 spicy new Historic brews that incorporate new Forgotten Realms cards!

Bant Venture

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This deck is a deck that focuses really heavily on the Venture into the Dungeon mechanic. We’re playing some of the all stars like Nadaar, Sefless PaladinNadaar, Sefless PaladinNadaar, Sefless PaladinVigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
and Varis, Silverymoon RangerVaris, Silverymoon RangerVaris, Silverymoon RangerReach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
to help get our venturing going. Outside of the venture package, we’re playing Thalia, Guardian of ThrabenThalia, Guardian of ThrabenThalia, Guardian of ThrabenFirst strike
Noncreature spells cost {1} more to cast.
and Elite SpellbinderElite SpellbinderElite SpellbinderFlying
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
as ways to tax our opponent’s spells, and then our removal suite is a couple Baffling Ends and Skyclave ApparitionSkyclave ApparitionSkyclave ApparitionWhen this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
to help force our creatures through. This deck ultimately wants to curve out and get a ton of value through adventuring.

Sultai Acererak

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The next deck that we’ll talk about Sultai Acererak. This deck is based around the Standard Sultai Ultimatum deck. We look to ramp a bunch in the early game, and try to land an Emergent UltimatumEmergent UltimatumEmergent UltimatumSearch your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. as quickly as possible. From there, we’re hoping to get down an OmniscienceOmniscienceOmniscienceYou may cast spells from your hand without paying their mana costs. and Acererak the ArchlichAcererak the ArchlichAcererak the ArchlichWhen Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
. This creates an infinite combo where we venture through Lost Mine of Phandelver over and over, going through the Dark Pool each time. This drains our opponent out on the spot. The other cards we can get are Vorinclex, Monstrous RaiderVorinclex, Monstrous RaiderVorinclex, Monstrous RaiderTrample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
and Liliana, Dreadhorde GeneralLiliana, Dreadhorde GeneralLiliana, Dreadhorde GeneralWhenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
which also basically wins us the game on the spot as well.

READ MORE: Magic: The Gathering Fan Predicted Dungeons & Dragons-Themed Set 2 Years Ago

Mono White Taxes

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Our last spicy brew is one that I’ve been working on and have written about before, Mono White Taxes. This deck aims to use really small white creatures to make our opponent’s spells cost more to cast. We’ve played this list before, but we’ve gotten some great additions from Forgotten Realms. The first addition is Paladin Class. This class’s Level 1 ability makes our opponent’s spells that they cast on our turn cost 1 more. This taxes counter magic, and can help force our creatures through. We’ve talked about Guardian of Faith in this article, so we won’t talk about that card here. The last spicy addition is The Book of Exalted DeedsThe Book of Exalted DeedsThe Book of Exalted DeedsAt the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
. This card combos with Faceless HavenFaceless HavenFaceless Haven{T}: Add {C}.
{S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
to give us a nearly non-interactable way for us to not lose the game. When we activate Faceless Haven, it’s an angel, and we can target it with the Book. Then we just never animate the land again, and we’re set. If our opponent doesn’t have a way to destroy that land, they cannot win.

There’s a few more spicy brews that we’ll be looking at in the future, but they will require a little bit more testing. What cards are you excited to brew with from the new set? Let us know in the comments!

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Alan Gadbois
Written by Alan Gadbois

Dedicated Magic: The Gathering writer covering competitive tournament metas, Commander deck tech, and card spoilers.

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