Whenever players look at a new set of cards, there are some immediate standouts. Murders at Karlov Manor, of course, is no exception.

Insidious Roots looks like an immediate option for Yawgmoth combo, Archdruid’s Charm Archdruid’s Charm Archdruid’s Charm Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
looks insane in various combo decks, and No More Lies No More Lies No More Lies Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. fits into every Azorius control deck like a glove.

That said, the cards that commonly take people by surprise are the ones that players don’t see coming. Which cards in Murders at Karlov Manor are good in a sneaky kind of way? Let’s take a look, starting with the new Surveil lands!

The Surveil Lands

The ten new Surveil dual lands are definitely going to see some play, but the question was how much. Early tournament play suggests that the answer is something along the lines of ‘way more than people expected.’

These Surveil lands are an obvious slam dunk for non-cEDH Commander decks. Between offering card selection and having basic land types, these Surveil lands are both fetchable and synergize with a ton of different graveyard synergies while offering card selection. Undercity Sewers, for example, is the perfect card for one of the new Karlov Manor precons.

In Standard and Pioneer, the Surveil lands will likely see play as well. Triomes do go a long way to stablize some manabases, which could push these out, but any decks that are interested in the Surveil synergies that these cards offer probably won’t be able to ignore it.

In Pioneer, Temples still see some play in decks like Lotus Field Combo. Early lands do not need to enter untapped in that deck, and having some additional card selection is incredibly valuable when you’re trying to top deck a combo starter. That said, because the deck wins by resolving Emergent Ultimatum, you don’t necessarily want to move cards to your grave. Conversely, Lier, Disciple of the Drowned Lier, Disciple of the Drowned Lier, Disciple of the Drowned Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
and Dark Petition love cards in your grave.

In Modern, however, while the potential for these Surveil lands to be relevant is definitely there thanks to Fetch lands finding them, many were unsure if the card selection was worth the exchange of having the land enter tapped. After one weekend of tournament play, that perspective has done a complete 180.

Way Better Than We Expected

Anyone who attempted the Surveil lands over the weekend at SCG Hartford appeared incredibly impressed by them. By the testimony of a few different players who had decent performances this weekend, the new Surveil lmay become standard in Modern’s current best deck.

Multiple players attempted some Surveil lands in the Crashing Footfalls decks this weekend, and all of them had the same thing to say about them: they are absolutely broken:

“Surveil lands are broken.”

Andrew Elenbogen

“SCGCon Hartford part 2 (now with 100% more broken surveil lands)”

D00mwake

In many scenarios, in a deck like Crashing Footfalls Crashing Footfalls Crashing Footfalls Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.
, you don’t have a lot of turn one plays. Aside from Suspending Crashing Footfalls itself, which is not ideal anyway, there’s not much that this deck is trying to do out of the gate. You still have the option to Fetch for an untapped land if need be, but if not, you can capitalize by fixing your draw and fueling graveyard synergies like Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
.

All of the players who tried Surveil lands this weekend have big things to say about them. If you’re running a deck that doesn’t necessarily need to have a series of untapped lands in the early turns consistently, you should consider giving a few Surveil lands a try!

Read More: MTG Karlov Manor Could Make These EDH Gems Seriously Powerful!

Cryptic Coat

Cryptic Coat would have had players howling to the stars a few years ago. Back in the days when Jace, the Mind Sculptor Jace, the Mind Sculptor Jace, the Mind Sculptor +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
and Stoneforge Mystic Stoneforge Mystic Stoneforge Mystic When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
were ruling the Modern format, this would have been an obvious frontliner. While Cryptic Coat still looks powerful, this Living Weapon-esque equipment may be more powerful than it seems.

Thanks to its ability to bounce itself back to its owner’s hand, Cryptic Coat can both provide a ton of value, and becomes difficult to remove properly. Even if your Cloaked card goes down, you can simply bounce the Coat to your hand and redeploy it. Between being very difficult to remove and providing tons of value, Cryptic Coat may be surprisingly powerful.

Read More: MTG Revenant Recon Review Identifies One Fatal Flaw!

Case of the Stashed Skeleton

Any deck that can utilize Case of the Stashed Skeleton and can Solve its Case somewhat consistently probably wants this card. One existing archetype that appears to want this card is Creativity in Pioneer, and maybe even Modern. Not only does Case of the Stashed Skeleton create a token that can be used for Indomitable Creativity Indomitable Creativity Indomitable Creativity Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle. , but, should the token die in some way, you can solve Case of the Stashed Skeleton for a Demonic Tutor Demonic Tutor Demonic Tutor Search your library for a card, put that card into your hand, then shuffle. .

This could also be a strong reason for Creativity in Pioneer to continue playing Make Disappear Make Disappear Make Disappear Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Counter target spell unless its controller pays {2}.
. You can use the Causality keyword to get rid of your Skeleton and solve the Case. At the moment, Pioneer Creativity is not playing white, so No More Lies may be a less natural upgrade.

This could alternatively be a decent option in Rakdos Sacrifice, creating a ‘silver bullet’ system for the deck to utilize. Between Deadly Dispute and Witch’s Oven, getting rid of the Suspected Skeleton is child’s play. Using Case of the Stashed Skeleton’s Solved ability also involves sacrificing it, which has its smaller synergies.

While Case of the Stashed Skeleton could be worth playing, at worst, it’s just a 2/1 Skeleton that can’t even block. Make sure you can use this Case at its fullest if you play it, as it is rather underwhelming if you cannot.

Repulsive Mutation

Repulsive Mutation may not be strong enough to see play outside of Standard, but the card could be a fantastic addition to tempo strategies. Repulsive Mutation has the unique application of both buffing your board presence and countering a spell, making it an incredibly powerful tempo play.

One particularly important note with this card is that it doesn’t have to counter a spell, allowing Repulsive Mutation to be used as just a combat trick. This also means that Repulsive Mutation will be unable to counter a spell if you do not have a creature in play, and can be blown out by instant speed removal, just like any other combat trick.

That said, Repulsive Mutation at peak efficiency is disgustingly powerful. Any Commander deck interested in +1/+1 counters or X spells is also likely to take a shine to this card. If played with smartly, Repulsive Mutation can provide a ton of value, creating a strong, disruptive gameplan.

Read More: MTG Karlov Manor’s Best Precon is Way Better Than the Rest!

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