Rounding out the Fallout pre-cons is Science!, a Jeskai deck featuring high technology and new cards utilizing one of Magic’s most powerful alternate resources that has not returned in quite some time, Energy.
First we’ll take a brief look back at Energy and what made it absurdly busted when it was first printed. Then we’ll take a look at the new Science! deck and examine if it looks too good to be true.
Does this look like a Banned card?

It may be hard to believe, but both
Rogue Refiner


The concept of Energy was, at its core, excellent. Making a card have a fractional additional value represented in Energy made sense. Balancing a one mana card versus a two mana card could be tricky. Energy tried to bump a card effect by half a mana or a quarter of a mana. That was the idea. at least. However, it proved far better than expected.
By providing scaling, Energy made many cards like
Harnessed Lightning



Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
that could alternatively go wide. Now let us return back to the future with Science!
The goal of Every Advanced Civilization, Free Energy

With over 30 artifacts and artifact creatures,
Dr. Madison Li

{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
has plenty of fuel. A commander that is an automatic Haste enabler while adding Trample and an additional +1/+0 thrown in is decent. Add card draw and recursion to the total package for only three mana, and you’re looking at something very functional.
The deck also features some massive artifact helpers in the form of reprints of
Panharmonicon


You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
, so the value never ends. With powerful synergy from everything in Science!, could another commander possibly hope to compete with Dr. Li?
How About a Super Robot?

Dr. Li is not the only source of Energy for Science! and because of that you could consider running
Liberty Prime, Recharged

Whenever Liberty Prime attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters).
{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
as your commander instead. Certainly it’s a powerful option.
An 8/8 Haste Trampler can easily take out a single player quickly. While it does require Energy to attack or defend, Liberty Prime also has an interesting mechanic revolving around Vigilance. Declare an attack, pay two, tap and sacrifice an artifact, generate two Energy to pay for your attack. So you have the option to have vigilance if you already have Energy. Alternatively, you can sacrifice one of the many tokens the deck generates for fuel.
The upside to sacrificing is drawing additional cards, and it’s a good upside to have. There are tons of fellow Robots and Synths to help your game plan but
Shaun, Father of Synths

When Shaun leaves the battlefield, exile all Synth tokens you control.
can give you another non-Legendary copy of Liberty Prime to absolutely demolish someone. Further big synergy comes from
Nerd Rage

When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
, the best new
Divination

Of all the Fallout decks reviewed, this is the one that has a true option between either commander. Sure it will certainly play differently depending on which one you’re using but many of the cards are multi-purpose.
One Drink to Rule Them all

Certainly the iconic drink of the apocalypse, Nuka-Cola is a mainstay of the Fallout series. It’s no surprise that
Nuka-Cola Vending machine

Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
would be a useful card, but it’s borderline crazy when you look back at all the
Food


As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
. We consider Nuka-cola Vending Machine the best card in the whole set!
Read More: Turn Two Combo Kill Crushes MTG Timeless Tournament!
Sit, Fetch, Play Dead

Think of one of the handful of powerful cards from Wilds of Eldraine. A card that has shown up in multiple formats
Agatha’s Soul Cauldron

Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
is part of many possible game ending combos.
Rex, Cyber-Hound

Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
has a built in Cauldron effect, a mill engine to get more targets and sorcery speed graveyard hate all in one. Agatha’s incredible as-is, and Rex has an even better version. Because he gets all activated abilities of cards that he exiles, not just Creature abilities, he is more flexible. Rex is already in white, so the popular infinite combo of
Walking Ballista

{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
and
Heliod, Sun-crowned

As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
works. Because he can get enchantment, land, and artifact abilities in addition, he can do so, so much more. Finally, as an Energy generating artifact creature, Rex is perfectly at home in Science!
The Latest two mana Clone

We have
Phantasmal Image

Furthermore, the deck has Curie, Emergent Intelligence which can copy one of your creatures for two mana, while also exiling it. In this case, you can pick something that was going to be removed anyways while still keeping a copy. It’s a different take on the Cloning angle and one that may end up better than you think.
Read More: The 13 Best MTG Fallout Cards!
Energy Mana Drain

Science! has plenty of ways to make one or two mana at a time, and even has an excellent land in HELIOS One to generate one Energy each turn. What if you want to make a pile of Energy all at once? Your best bet is in Electrosiphon. Not only are you countering a threat or board wipe but you’re also going to get a pile of Energy.
Unlike
Mana Drain

But There are so Many More
Each Fallout deck includes 40 new cards on average. While we’re not quite at the Doctor Who level of 50 new cards, we’re well over most Commander sets. Consider that Lord of the Rings had just 20 new cards per deck. Most other Commander decks are 15 or 10. Science! blends with an archetype that has been super powerful in the past and everyone knows artifacts are good. Will this deck resurrect Energy for multiple formats, and will it make Energy a viable choice in Commander? We’ll explore that more in the coming weeks with a play review and upgrade guide.
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