Over the past month, we’ve highlighted a lot of different archetypes that have adopted Murders at Karlov Manor cards. In Standard, Novice Inspector Novice Inspector Novice Inspector When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") and Case of the Gateway Express Case of the Gateway Express Case of the Gateway Express When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
have helped make Boros Convoke a top tier archetype. In Pioneer, No More Lies No More Lies No More Lies Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. , Archdruid’s Charm Archdruid’s Charm Archdruid’s Charm Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
, and Vein Ripper Vein Ripper Vein Ripper Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
have collectively made an enormous impact on the format. Once you get to Modern, you can see Leyline of the Guildpact Leyline of the Guildpact Leyline of the Guildpact If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
in all its glory, revolutionizing multiple strategies.

One format we haven’t talked a lot about, though, is Legacy. Legacy is an incredibly powerful format spanning the entirety of MTG’s history. As such, the bar a card needs to meet to see Legacy play is quite high. Up to this point, Murders at Karlov Manor cards haven’t made a huge impact on the format. Well, this weekend, one player took it upon themselves to showcase the power of one card in particular.

Funnily enough, this card has seen very little play in any Constructed format over the last month.
The card in question is none other than Break Out Break Out Break Out Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. , and a full four copies can be found in a deck that made the top eight of a Magic Online Legacy Challenge. As expected, this interesting Jund shell plays a lot of cheap Creatures and really went all out to maximize Break Out. Let’s take a closer look.

Break Out Synergies

Break Out

Unsurprisingly, the deck that is making use of a full playset of Break Out is playing a plethora of two-mana Creatures. Assuming you find a two-drop in the top six cards of your deck to put into play, you aren’t actually down any mana after the exchange, since you would have had to spend two mana to cast the Creature anyway. What you gain, though, is card selection and the ability to give your Creature Haste.

One of the best Creatures to give Haste is Deeproot Wayfinder Deeproot Wayfinder Deeproot Wayfinder Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) . Deeproot Wayfinder is a bit of a weak card overall because you need to be able to connect in combat with it to get a Land back. However, the card naturally doesn’t have evasion, so it can be tough to get connect once your opponent knows about it.

Thanks to Break Out, though, you can often set up a window where you get at least one attack in. Not only will Deeproot Wayfinder gain Haste, but your opponent may not have left a blocker back or removal spell at the ready as they likely weren’t expecting the attack. Additionally, between Fetchlands, Wasteland Wasteland Wasteland {T}: Add {C}.
{T}, Sacrifice this land: Destroy target nonbasic land.
, and Mox Diamond Mox Diamond Mox Diamond If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color.
, it’s easy to guarantee Wayfinder’s ability to return a Land to play.

Another excellent card to hit off of Break Out is Inti, Seneschal of the Sun Inti, Seneschal of the Sun Inti, Seneschal of the Sun Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
. Inti is a strong card that can start buffing your attacking Creatures while generating value. Inti even synergizes nicely with Mox Diamond’s discard effect. Once again, Break Out’s ability to give Inti Haste is big game. Even with no other Creatures in play, you are able to attack with Inti right away, discard a card, and put the +1/+1 counter on itself. Whether you are putting Wayfinder, Inti, or Dauthi Voidwalker Dauthi Voidwalker Dauthi Voidwalker Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
into play, Break Out is sure to have a powerful effect on the game.

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Intriguing Inclusions

Grist, the Hunger Tide

In addition to Break Out, this deck also makes good use of Green Sun’s Zenith Green Sun’s Zenith Green Sun’s Zenith Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library. to add a bit of a toolbox package. Obviously, Zenith can’t find cards like Inti or Orcish Bowmasters Orcish Bowmasters Orcish Bowmasters Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
, but that doesn’t mean there aren’t decent targets. If you need extra mana, finding Dryad Arbor Dryad Arbor Dryad Arbor (This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.") or Ignoble Hierarch Ignoble Hierarch Ignoble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {B}, {R}, or {G}.
can be rather effective. If you have access to more mana, there are some strong cards you can find.

Grist, the Hunger Tide Grist, the Hunger Tide Grist, the Hunger Tide As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
is a nice one-of value engine that you can tutor for at will. It can even act as a searchable removal spell when necessary. Indoraptor, the Perfect Hybrid Indoraptor, the Perfect Hybrid Indoraptor, the Perfect Hybrid Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Menace
Enrage — Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
is a pretty funny inclusion, but under the right circumstance, can be a huge threat. Between Menace and its Enrage ability, if you can have it enter with some +1/+1 counters on it, Indoraptor can help break open a board stall.

One additional card that works nicely with Break Out and Zenith is Mawloc Mawloc Mawloc Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Terror from the Deep — When this creature enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
, an MTG card from the Warhammer 40k set that has finally been implemented on Magic Online. While you won’t be able to boost further boost Mawloc’s stats if it’s entering via Break Out or Zenith, a 2/2 that fights a Creature when it enters play is surprisingly strong in Legacy.

This alone can take down opposing copies of Bowmasters, an un-flipped Delver of Secrets Delver of Secrets Delver of Secrets At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. , mana dorks and more. Of course, if you cast Mawloc from hand, you have the opportunity to invest additional mana to help take down bigger Creatures.

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Strengths and Weaknesses

Dauthi Voidwalker

This archetype is certainly innovative, and while some of the decisions may seem a bit strange, Break Out provides a lot of flexibility. Against decks with lots of small Creatures, such as Death and Taxes, Mawloc and Orcish Bowmasters play big roles in staving off early pressure. On the flip side, against combo decks like Reanimator, Dauthi Voidwalker Dauthi Voidwalker Dauthi Voidwalker Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
can singlehandedly swing the game in your favor. Landing Voidwalker turn one off of Mox Diamond isn’t out of the question and can help you steal games you otherwise wouldn’t win.

The combination of Deeproot Wayfinder and Wasteland can even keep Dark Depths Dark Depths Dark Depths Dark Depths enters with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
decks under control. If all else fails, curving Thoughtseize Thoughtseize Thoughtseize Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. into a slew of Creatures can put your opponent on the backfoot rather quickly. In this sense, the deck has tools to fight most strategies. Still, that doesn’t mean it doesn’t come with its weaknesses.

The first weakness this deck has is that, outside of Thoughtseize, you don’t have a ton of recourse against unfair strategies. Decks like Doomsday Doomsday Doomsday Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. combo, for instance, are fully capable of winning before you can present a relevant clock.

While Mox Diamond does help, mono-red prison decks can land a quick Blood Moon Blood Moon Blood Moon Nonbasic lands are Mountains. to completely take over the game if you don’t draw it. Not to mention, Fury Fury Fury Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
is excellent against this strategy.

All things considered, if you can dodge unfair archetypes, this deck gives you a decent shot to win. Break Out adds a lot of flexibility, and there are almost certainly areas to explore to improve this shell. It’ll be interesting to see what extra adaptations players may come up with in the coming weeks, but it’s cool to see this underutilized Karlov Manor uncommon make a splash in such a powerful format.

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