Over the weekend, another round of Regional Championships has been taking place. Players in the U.S. as well as South America and Southeast Asia are competing for glory, prizes, and the opportunity to earn their spots at the upcoming Pro Tour and World Championship. There’s a ton at stake here, so unsurprisingly, the vast majority of participants are wielding top-tier Standard decks.
However, as we’ve seen before, some players have chosen to stray from the norm. In a recent Regional Championship in Australia, one player piloted a unique archetype built around the power of
Calamity, Galloping Inferno

Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
and
Smuggler’s Surprise

+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
all the way to top eight. This weekend in Southeast Asia, another player barely missed top eight utilizing a sweet Orzhov midrange deck abusing the power of
Hunted Bonebrute

When this creature enters, target opponent creates two 1/1 white Dog creature tokens.
When this creature dies, each opponent loses 3 life.
Disguise {1}{B}
. This deck is too cool to ignore, so let’s take a closer look at what it’s trying to accomplish.
Maximizing Hunted Bonebrute

Orzhov midrange is a strong strategy right now in Standard. However, most decklists feature playsets of cards like
Caustic Bronco

Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
and
Wedding Announcement

Hunted Bonebrute hits hard but is a bit awkward for most decks to make use of. Even though it technically costs three mana, most decks won’t want to cast it as a three-drop face-up. This is because the opponent will then get two blockers out of the deal that can conveniently trade for your Menacing 6/2. The typical work around is to pay three mana to Disguise Bonebrute, then flip it up to make sure the opponent doesn’t get any tokens. Unfortunately, this exchange requires a lot of mana investment, which isn’t ideal in a format dominated by cheap removal like
Go for the Throat

Luckily, this deck has a few tricks up its sleeve. First and foremost, a full playset of
Doorkeeper Thrull

Flying
Artifacts and creatures entering don't cause abilities to trigger.
makes an appearance here. Doorkeeper Thrull messes with enters-the-battlefield triggers from Artifacts and Creatures. This effect can be useful against
Archangel of Wrath

Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
decks and Boros Convoke, but it also shuts off the downside of Bonebrute. Curving Thrull into Bonebrute puts a ton of pressure on the opponent if they can’t kill Bonebrute right away.
The second card that combos well with Bonebrute is
Corpses of the Lost

When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)
. Corpses of the Lost is a sweet card that creates a Skeleton token upon entering, then provides a permanent buff to all of your Skeletons and gives them Haste. This Enchantment is a solid value engine that you can often return to your hand and replay in the late game.
On top of that, though, it works well in conjunction with Bonebrute because Bonebrute is a Skeleton. If the opponent ever taps low on mana and doesn’t have multiple blockers back, you can slam Bonebrute and get a huge swing in the same turn. As such, despite being a midrange deck, this package allows you to close the game quickly when necessary.
Read More: Amusing Secret Lair Bonus Card Offers Fantastic Flavor and Dismal Value
The Grindy Elements

Besides Bonebrute, this deck also produces evasive Skeletons with
Case of the Stashed Skeleton

To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
. Case is a great card, but not all decks can maximize it. The card’s main problem is that the Skeleton token you create when it enters can’t block. With this in mind, if your opponent is playing an aggressive deck, they may just be able to ignore the Skeleton token and never give you the opportunity to get value off of the Case’s final
Demonic Tutor

Because of this deck’s assertive nature with Corpses of the Lost and Bonebrute in the mix, the opponent will often be pressured to kill your Suspected Skeleton. From there, you have the luxury of tutoring up some elite one-of options like
Aclazotz, Deepest Betrayal

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
or
Farewell

• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
. In some games, you can even set up Case of the Stashed Skeleton yourself by sacrificing the token to
Treacherous Greed

Draw three cards. Each opponent loses 3 life and you gain 3 life.
. As you can see, this deck is more synergistic than it might appear at first glance.
Of course, this deck is still more than capable of winning longer games. There are ample removal spells present, as well as potent Planeswalkers like
The Wandering Emperor

As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
and
Liliana of the Veil

−2: Target player sacrifices a creature.
−6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
. In grindy games, killing your opponent’s threats and replaying Corpses of the Lost multiple times presents a reasonable avenue to victory.
Read More: Banned MTG Powerhouse Finds New Life in Alternative Format!
Strengths and Weaknesses

At the end of the day, this deck has a lot going for it besides just looking cool. This deck is fully capable of holding its own in midrange pseudo-mirrors, and there are plenty of removal spells present to keep
Raffine, Scheming Seer

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
and the like in check. However, this deck also gains some extra percentage points against Boros Convoke and ramp the way its constructed.
Against Boros Convoke, Doorkeeper Thrull is just a house. Between
Imodane’s Recruiter


When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
,
Novice Inspector


When this creature enters, create a 1/1 white Soldier creature token.
, and more, this deck relies on triggered abilities from Creatures.
Meanwhile, versus ramp, having access to burly Hasty Skeletons to close the game with is a huge boon. As good as cards like Wedding Announcement are in the long game, you’d much rather have early pressure against ramp decks that can go so far over the top of any midrange strategy. Backing up your pressure with efficient ways to kill
Nissa, Resurgent Animist


When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
, and Atraxa, Gran Unifier.
Of course, not having Wedding Announcement against other midrange decks is certainly a weakness. On top of that, most of your threats, including Bonebrute, have very low toughness. This makes the mono-red matchup much tougher. Not only are your Creatures bad blockers, but they also almost all die to
Play with Fire

In this sense, there are definitely tradeoffs for building your Orzhov deck this way. Still, given how prominent Convoke and ramp strategies are right now, this deck is pretty appealing. Seeing an underappreciated card like Hunted Bonebrute pull its weight is awesome, too. So, if you’re a fan of spooky Skeletons, look no further. This deck should be right up your alley.
Read More: New MH3 Commander Deck Leaves The Community Divided!