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Spicy MTG Reality Fracture Spoilers Enable 11+ Infinite Combos

Nathan Ball
5 min read
Spicy MTG Reality Fracture Spoilers Enable 11+ Infinite Combos
Gardenize | Reality Fracture | Art by Jurijus Chitrovas

After two weeks of excitement, today marks the final day of Reality Fracture preview season. Overall, this set seems like an absolute home run, with a ton of powerful cards for all manner of Magic formats. Interestingly, it’s also a much more combo-heavy set than we’re used to, particularly at the uncommon level. Today saw the reveal of several more MTG Reality Fracture spoilers which enable lethal combo lines in Commander, cementing this set’s ever-growing reputation.

Marwyn, the Preserver MTG

Marwyn the Preserver MTG

For a two-mana uncommon, Marwyn, the Preserver is an absolute banger of an MTG card. Not only do you get a well-statted body with a relevant creature type here, but you also get two fantastic abilities for land-focused decks. Blanket Hexproof prevents your opponents from messing with your lands, meaning lands that require investment of resources, like Evendo, Waking Haven, no longer need to fear blowouts from cards like Boseiju, Who Endures.

The real juice here is that activated ability, however, which enables some very tasty infinite combo lines. With Six and Lion’s Eye Diamond, for example, you can generate infinite mana. Simply crack Diamond for three mana, pay two to recur a land to your hand, then discard said land to cast Diamond again via Retrace.

For a more affordable combo, you can rope in Worm Harvest and Phyrexian Altar. With at least seven lands in your graveyard, sacrificing the tokens generated by a cast of Harvest will give you enough mana to recast it via Retrace, then recur the land you discarded to your hand. This will net you infinite enters and dies triggers, and if you have more than seven lands in your ‘yard it’ll get you infinite tokens and mana, too.

Rescue Girl, First Responder MTG

Rescue Girl First Responder

Much like Marwyn, Rescue Girl is a phenomenally flexible legend at the uncommon slot. Tapping to bounce any permanent back to your hand has a ton of utility, whether you’re reusing a value creature like Loran of the Third Path, or taking back a low-loyalty planeswalker to cast again. The fact that it can bounce lands as well is fairly unique among effects like this, and lets you easily nab extra Landfall triggers, or repurpose utility lands like Eiganjo, Seat of the Empire.

Rescue Girl’s ability also enables a solid suite of combo lines, including an easy infinite enters triggers loop with Intruder Alarm and a zero-mana creature like Ornithopter. A similar line is available with Jeskai Ascendancy and any zero-mana artifact, too, letting you loot through your whole deck and build up an infinitely large creature. If the artifact is a mana rock, like Mox AmberMox AmberMox Amber{T}: Add one mana of any color among legendary creatures and planeswalkers you control., you’ll net infinite mana as well.

Rescue Girl even lets you take infinite turns by bouncing a spell-recursion creature like ArchaeomancerArchaeomancerArchaeomancerWhen this creature enters, return target instant or sorcery card from your graveyard to your hand. each turn, using that to grab and cast something like Time WarpTime WarpTime WarpTarget player takes an extra turn after this one. over and over. Add in some pseudo-combo lines, like bouncing and recasting The One Ring every turn for perpetual protection, and Rescue Girl has a ton to offer in Commander.

Saheeli, Jewel of Avishkar MTG

Saheeli Jewel of Avishkar MTG

While we’ve seen plenty of ‘whenever you cast a noncreature spell, make a token’ type cards before, Saheeli stands out thanks to its Haste-granting effect. This lets it apply pressure far more effectively than its peers, especially in concert with other Thopter support cards like Stridehangar Automaton.

Combo-wise, Saheeli opens up a nice range of options, too, winning the game on the spot alongside Retraction Helix, Intruder Alarm, and a zero-mana artifact. With this setup, casting the artifact makes a Thopter and untaps Saheeli, letting you tap it to bounce the artifact. Rinse and repeat for an infinite board of Hasty Fliers to close out the game.

Hall of Echoes MTG

Combo Spoilers MTG Reality Fracture Hall of Echoes

Utility lands have been getting more and more pushed in Magic recently, but even so, Hall of Echoes feels like a standout. This is a non-legendary CloneCloneCloneYou may have this creature enter as a copy of any creature on the battlefield. effect, at a reasonable rate, on an untapped colorless land. Right off the bat, this is a fantastic addition to most Commander decks as a way to double down on your key creature, but it goes far beyond that.

Hall of Echoes also has a deep suite of combos it enables, which is frankly terrifying given it’s a land. You can use it to copy Kodama of the East Tree, for example, then generate infinite mana by bouncing a land like Selesnya Sanctuary in and out repeatedly. Add in Amulet of Vigor, and this loop gets you infinite mana, too.

Alternatively, you can copy a Gisela, Blade of Goldnight with Hall of Echoes, then equip one with Blade of Selves to swing with four total Giselas in combat. Each will deal 80 total damage if it connects, meaning you can easily win on the spot if opponents lack Fliers. Factor in classic CloneCloneCloneYou may have this creature enter as a copy of any creature on the battlefield. combos, like copying Mirror-Mad Phantasm to mill out your whole deck, and this is a seriously stacked land for Commander.

Gardenize MTG

Combo Spoilers MTG Reality Fracture Gardenize

Most players probably didn’t have a color-shifted Black MarketBlack MarketBlack MarketWhenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
on their Reality Fracture bingo cards, but Gardenize is almost exactly that. While it’s weaker because it only triggers when your own creatures die, it’s also two mana cheaper, which lets it come down much earlier in the game. This makes it a fantastic ramp piece in Token decks, or decks like Elves that play a lot of small, fragile creatures.

Gardenize also has a bit of a combo edge, serving as a way to convert any infinite dies-triggers loop into infinite mana on your next upkeep. The classic Gravecrawler and Phyrexian Altar line is a great pick here, but there are countless options. Once your upkeep rolls around, you’ll have all the mana you need to use any outlet you’d like, whether it’s Finale of Devastation or Walking Ballista.

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Nathan Ball
Written by Nathan Ball

Dedicated Magic: The Gathering writer covering competitive tournament metas, Commander deck tech, and card spoilers.

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