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New Life Gain Deck Puts 30 Power Into Play Turn 3

Zachary Fink
3 min read
New Life Gain Deck Puts 30 Power Into Play Turn 3

Reality Fracture cards are finally tournament legal, and unsurprisingly, players are already starting to brew around them. In fact, well-known content creator Aspiringspike has already managed to 5-0 a Magic Online Modern League with a unique life gain “combo” deck. Capable of putting 15 2/2 bodies into play as early as turn three, this deck has some real potential.

Abusing Germinate Recruits

This Abzan brew piloted by Aspiringspike is designed to maximize Germinate Recruits as its primary win condition. This card is a potential army in a can with the right support, and in this case, that support comes from Nourishing Shoal and Autochthon Wurm. By exiling Wurm to Shoal, you’ll gain 15 life without having to invest any mana, perfectly enabling Germinate Recruits to add 30 power to the board.

To find these three distinct pieces to execute your combo kill, you need ways to dig for them. Synergizing perfectly with the lifegain plan, Necrodominance can draw tons of cards, with Nourishing Shoal enabling it. Other sources of life gain, like Witherbloom CharmWitherbloom CharmWitherbloom CharmChoose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
and Professor Dellian Fel, only increase this enchantment’s likelihood of popping off.

Notably, because Germinate Recruits is an instant, you can cast it during your end step after drawing a bunch of cards with Necrodominance. As such, if you have Shoal and Wurm lined up, it’s often worth gaining 15 life since you can then dig deep for your win condition.

From there, the only thing to worry about is opposing pieces of disruption, which Thoughtseize and Inquisition of Kozilek can help combat. With Fatal PushFatal PushFatal PushDestroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
and Witherbloom Charm keeping problematic creatures like Orcish BowmastersOrcish BowmastersOrcish BowmastersFlash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
in check, you cover most of your bases.

A Surprisingly Robust Gameplan

Despite being a combo deck with a one-dimensional gameplan, this deck has decent resilience in many matchups. Naturally, the life gain package lines up extremely well against aggro decks like Boros Energy, making it extremely difficult for the opponent to race. From there, a resolved Germinate Recruits completely halts all opposing pressure and should be more than enough to win the game.

Similarly, most combo decks like Ruby Storm have little recourse against Germinate Recruits once you find it. With access to a whopping 12 discard spells in sideboarded games, you should have no problem slowing the opponent down until you win.

On top of that, this deck lines up better than you might expect against many of Modern’s typical hate cards. Board wipes like Wrath of the Skies, for example, are ineffective, since you can assemble lethal on the opponent’s end step. While Engineered Explosives keeps Germinate Recruits in check in theory, Witherbloom Charm can stop that plan preemptively. Charm even answers High Noon, which could otherwise stop you from casting Shoal and Germinate Recruits in the same turn.

Where this deck can run into problems, however, is against hate cards that dodge your interactive suite. A resolved Narset, Parter of Veils shutting down Necrodominance, for instance, can make it very hard to find your combo pieces. On a different axis, Trinisphere slows your combo down immensely by making you pay three mana for Nourishing Shoal, which can give green ramp decks time to assemble a win.

Still, even with these weaknesses, this deck has plenty of appeal, especially as a rather unknown archetype that players aren’t prepared for. There’s also plenty of room for exploration within the strategy, so it’ll be worth seeing if players continue to build on these ideas moving forward.

Stick with us here at dev.mtgrocks.com: the best site for Magic: The Gathering coverage. Be sure to check out our deckbuilder for your next big brew, and our brand new MTG Rocks Podcast!

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Zachary Fink
Written by Zachary Fink

Since being introduced to Magic the Gathering over a decade ago by his brother, Zack has immersed himself in the competitive scene. Zack has always had a knack for piloting assertive strategies, even earning 10 wins in back to back combo-dominated Pro Tours. Whether he’s covering MTG news or tuning mediocre aggro decks, MTG will always hold a place in his heart.

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