The Standard 2022 queues on Magic Arena have been met with a lot of praise and acceptance among many in the Magic community. Additionally, with the scaled back power level of Adventures in the Forgotten Realms, the standard environment in those queues are much more enjoyable overall. The format is such a welcome breath of fresh air, that many major tournaments are being held for the format, and many notable community members are calling for Best of 3 queues to be added to the game. One very welcome side effect of this new queue is that the format changes quite a bit. With the removal of Throne of Eldraine, Ikoria: Lair of Behemoths, Theros Beyond Death, and Core 2021, the metagame of Standard 2022 looks healthier than ever!
The Metagame Breakdown
Thanks to MTG Melee tracking all of the events being ran for Standard 2022, we can see the different deck lists and metagame break downs. All of these decks have many top 8 showings and decent representation in the metagame right now.
Izzet Dragons
Izzet Dragons is currently the most popular deck in the format. There’s a few reasons for this. First off, this is a familiar deck to many since it’s a staple tier deck in the current standard meta. Additionally, it has some very powerful tools in
Goldspan Dragon

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, Galazeth Prisamari and
Alrund’s Epiphany

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
. This was a very early front runner in the format and is still a strong contender.
Mono Green Aggro
Next on the list is Mono Green. This is another staple deck in the current standard format, but this deck is a bit easier to pilot than Izzet Dragons, and the deck got some incredible upgrades in Adventures in the Forgotten Realms. With cards like
Ranger Class

When this Class enters, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
and
Werewolf Pack Leader

{3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
, Mono Green gets a quick start and doesn’t let up the pressure.
Dimir Control
Dimir Control is the next deck that’s been doing well. This deck is more in line with traditional control decks, and utilizes cards like
Mordenkainen

−2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."
−10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
and
Professor Onyx

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
−3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.
−8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
as big threats, and looks to win the game with
Hall of Storm Giants

{T}: Add {U}.
{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
.
Boros Aggro
Boros Aggro is up next, as the traditional aggressive deck. All the creatures are really low to the ground, and utilize
Showdown of the Skalds

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.
II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
to refuel on cards. The deck looks to get off to a super fast start, and plays
Elite Spellbinder

When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
and
Skyclave Apparition

When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
to deal with threats to its game plan.
READ MORE: Magic: The Gathering Companion App Adds New Dice-Rolling Feature
Orzhov Angels
Orzhov Angels is one of the midrange decks of the format, which looks to play evasive threats and gain a fair bit of life. They do play some removal elements as well to help deal with opposing threats, and with their token generation, they can put a quick clock together.
READ MORE: Would You Pay For An MTG Arena Subscription?
Rakdos Midrange
Rakdos Aggro is the first deck that really takes advantage of one of the Forgotten Realms themes in Treasures. The deck plays 3 copies of
Kalain, Reclusive Painter

Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
and a bunch of token generation cards to help beef up our creatures, primarily
Goldspan Dragon

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
. There’s also a couple planeswalkers at the top end to help put the game away.
READ MORE: Magic Online Launches New Class Draft Gauntlet For New Forgotten Realms MTG Event
Mono White Aggro
Last up we have Mono White Aggro, which is very similar to Boros Aggro. This deck opts to play
Paladin Class

Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
instead of Showdown of the Skolds, to help protect our creatures on our turn and to help anthem our team, and
Maul of the Skyclaves

Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip {2}{W}{W}
to get through damage in the air.
READ MORE: 10 Must Buy Upgrades For Planar Portal Precon Commander Deck
Rogue Decks
Outside of these decks, there’s a few dozen various rogue deck lists that didn’t fit into these categories, which goes to show that there’s a very wide open metagame right now in Standard 2022. Things may shift when Innistrad: Midnight Hunt releases, but things are looking really good at this point in time. What Standard 2022 decks are you playing right now? Let us know in the comments!