The current state of the Standard 2022 has been evolving, with new decks coming out all the time. One of those spicy new brews is Dimir Kicker! Today we’ll break the deck down so you can take it to the ladder and crush the meta!
Mythic Quality
This deck was piloted to Mythic Rank by @HowlingMines over on twitter. The deck is an tempo deck that looks to take advantage of
Roost of Drakes

When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
, and a bunch of kicker spells to flood the board with 2/2 Drake tokens. Let’s take a look at the spells that we’ll be working with.
Kicker Spells
Our main engine as I mentioned is
Roost of Drakes

When this enchantment enters, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
, which creates a 2/2 Drake token when we cast a kicked spell. In addition to our tokens, we have
Skyclave Shade

This creature can't block.
If this creature was kicked, it enters with two +1/+1 counters on it.
Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
to keep the aggression up, and it’s recursive from our graveyard.
Bloodchief’s Thirst

Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
and
Into the Roil

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
are our main removal and tempo spells, allowing us to attack freely with our drakes.
Sea Gate Stormcaller

When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
will help us double up on some of these spells and a few that we’ll talk about next.
Jace, Mirror Mage

When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1.
+1: Scry 2.
0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
is a great card advantage engine for us, and since we have a very low curve, it should be able to stick around for a while.
Support Cards
One of our best support creatures in the deck is
Coralhelm Chronicler

When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
. This allows us to loot whenever we cast a kicked spell, and also lets us dig 5 cards deep to find a spell with kicker.
Eyetwitch

When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
is a great early game chump blocker, as it let’s us learn. We’ll talk about the Learn board next. Our 2 major card advantage spells are
Deadly Dispute

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
and
Village Rites

Draw two cards.
. Both of these cards require that we sacrifice a creature to cast, but we ideally will have an excess of Drake tokens to sacrifice, or even Eyetwitch is a fine choice. Copying these two spells as well with Sea Gate Stormcaller nets us incredible value.
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Learn Board
Since this is a Best of 1 deck, we’re going to be playing a Learn Sideboard. Most of the cards are pretty standard choices here, but one that I haven’t seen too much of is
Teachings of the Archaics

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I played a few games with the deck, and it’s really fun to play. Definitely give this one a shot!















