As we venture into new Standard, many new decks are emerging to claim viability in the metagame, one thing to think about is what are the best removal spells in the format? You can play one of the many aggro decks in the format, but you still need to have some removal to be able to push through your creatures. Today we’ll look at the 10 best removal spells in the format that you should be playing in your decks.
The Metagame
At the time of writing, there’s a few decks that are pushing to the front of the meta. The first is Gruul Werewolves / Gruul Aggro. Next up is Selesnya Ramp / Landfall featuring
Wrenn and Seven

0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
. Next is Mono Green Aggro, followed by Izzet Dragons and lastly Mono White Aggro / Book of Exalted Deeds combo. In light of these, let’s get into our list.
10. Cinderclasm

Cinderclasm

Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
is our first card, and this makes the list because it can deal with an entire board. It does need to be kicked to get the most out of it, but this clears some important creatures like
Jaspera Sentinel

{T}, Tap an untapped creature you control: Add one mana of any color.
,
Prosperous Innkeeper

Whenever another creature you control enters, you gain 1 life.
, and
Esika’s Chariot

Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
and
Ranger Class

When this Class enters, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Tokens.
9. Tangletrap

Next up is
Tangletrap

• Tangletrap deals 5 damage to target creature with flying.
• Destroy target artifact.
. This one is a bit more narrow, but this can deal with various flying creatures such as
Goldspan Dragon

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, but can also handily set back
The Book of Exalted Deeds

{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
.
8. Fracture

Fracture


0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
,
Ranger Class

When this Class enters, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
,
Esika’s Chariot

Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
and [tooltip]The Book of Exalted Deeds[/tooltips]. This is requiring you to be at least in Orzhov, which is a lesser played color pair, but this is still very strong
7. Vanishing Verse

In a similar vein as Fracture,
Vanishing Verse

7. Doomskar

Doomskar

Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
comes in at Number 7. This one is a bit tricky, as this can handily deal with a curved out board, but this doesn’t play into any popular decks at the moment. As we’ve stated, control isn’t very popular right now, and the only deck this really sees play in is the Book of Exalted Deeds deck. If you can find a deck that can play this, it’s great
6. Portable Hole

Number 6 is
Portable Hole


{3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
,
Prosperous Innkeeper

Whenever another creature you control enters, you gain 1 life.
, other
Portable Hole

5. Infernal Grasp

Infernal Grasp

READ MORE: Ten Most Expensive MTG Cards From Innistrad: Midnight Hunt
4. Cathartic Pyre

Cathartic Pyre

• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
comes in next. The flexibility of being a 3 damage burn spell and a rummage spell is very valuable in decks that want it. Often times, this is going to slot into the aggro / midrange decks where card draw isn’t a main focus, so this is a great option to help fuel their hand.
READ MORE: Best Multicolor Cards to Buy that Survive Rotation for MTG Standard 2022
3. Fateful Absence

Fateful Absence

READ MORE: Countdown to Midnight Hunt Financial Set Review: Wrenn and Seven & More!
2. Burning Hands

Number 2 and Number 1 on the list are VERY close, nearly tied. Number 2 is
Burning Hands


0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
for only 2 mana is a huge benefit.
READ MORE: Is Lurrus of the Dream-Den Too Good for MTG’s Modern Format?
1. Dragon’s Fire

Dragon’s Fire

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.
comes in at our number 1 spot for Standard. The reason that this sits up at number 1 is because it does 3 damage on its face, but if you’re playing a dragon, ie
Goldspan Dragon

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, then this deals 4 damage. Here’s some of the important creatures that you can hit with the 4 damage:
-
Righteous Valkyrie
Righteous Valkyrie Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2. - Smoldering Egg
- Moonveil Regent
-
Goldspan Dragon
Goldspan Dragon Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color." -
Esika’s Chariot
Esika’s Chariot When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4 - Froghemoth
-
Galazeth Prismari
Galazeth Prismari Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." - Yasharn, Implacable Earth
—
That’s a pretty decent list, and each of these creatures are definitely high value targets to remove from the board.
READ MORE: What is Brawl in Magic: The Gathering?
This list definitely could change, but these definitely are the best and most efficient removal spells in the format right now. You definitely should be playing these in your 75. What are your thoughts on this? Are there any spells that you’d add to this list? Let us know in the comments!




