We’re in a great time in Standard right now. The new meta and evolving ecosystem with rotation and Innistrad: Midnight Hunt has brought some great and fresh decks to the game. We’ve talked about some early great decks to climb ladder when the set came out, but as the format has evolved a new challenger has emerged. This is the best deck right now to climb the ladder with in Standard.

What Makes a Deck Good for Ladder?

Wizards of the Coast

When we evaluate decks that we’re going to be using on the ladder to climb, there’s a few things to consider. First off, we need to look at if the deck is going to line up in the metagame well. If the meta is all really fast hype aggro decks, we may not want to play a slower control deck.

Next, we want to look for a deck that has a positive win rate. We don’t need to win every single match, but as long as it’s at least 60%, we can climb efficiently. In that same vein, we want a deck that we know how to pilot efficiently. If we as players are not knowledgeable or comfortable playing control, then we’re going to take longer to try and win our games. That being said, here’s the deck that I’d recommend to climb ladder with.

Mono Green Aggro

The deck that we’re going to look at is Mono Green Aggro. I’ve been playing this deck on ladder and have had a win rate of something like. .15-3 in Diamond. There’s a lot of the usual suspects in here, cards like Werewolf Pack Leader Werewolf Pack Leader Werewolf Pack Leader Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
, Ranger Class, and Esika’s Chariot Esika’s Chariot Esika’s Chariot When Esika's Chariot enters, create two 2/2 green Cat creature tokens.
Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.
Crew 4
, but there’s a few spicy ones here too.

Innistrad: Midnight Hunt

One of the cards that has over performed is Briarbridge Tracker Briarbridge Tracker Briarbridge Tracker Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
As long as you control a token, this creature gets +2/+0.
. We have a ton of different tokens being created in this deck, so it’s regularly a 4/3. A card that has been a test card is Primal Adversary Primal Adversary Primal Adversary Trample
When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
. It’s been performing well as an over stated creature with some upside. It’s usually coming down when you can pay for 1 “kicker”.

The real banger of this deck is Unnatural Growth Unnatural Growth Unnatural Growth At the beginning of each combat, double the power and toughness of each creature you control until end of turn. . We usually are going to have a decent sized board of creatures, some with trample, so having this powerful effect helps us really punch damage through easily. The real power in this card is that it happens on our opponent’s turn as well. This often makes combat for our opponent very difficult.

READ MORE: How Expensive Will Wrenn and Seven Get?

I’d definitely consider giving this deck a shot if you’re looking for a really consistent deck that goes way over the top of a lot of other decks. This play patterns for this deck are very straight forward, but offer a lot of flexibility and resiliency. Give this one a shot and let us know what you think!

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