As we get more involved with good starter commanders, it’s about time we look into one of the tribal options. The trouble is that if you go with a tribe like Vampires, you’re looking at an extortionate amount of money for the best Commander there, which is undoubtedly
Edgar Markov

First strike, haste
Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
.
So, it’s often better to look to some of the lesser-known tribes if you want to capture that tribal feeling without the absurd price tag. One of the biggest tribes of recent years happens to be Giants, so we’re going to take a look at
Ruhan of the Fomori

Meet your commander

Ruhan of the Fomori

It does, however, set the tone for the deck. The aim here is to kill people with damage, and the ability to have bigger creatures than everyone else, along with some really great Giants and tribe-specific cards, means you can do that knowing full well that people are going to struggle to retaliate.
So, we know we need big creatures, ways to look after them, and ideally some spells which’ll deal the finishing blow if needed. Thankfully, Giants have some really cool subthemes, but we’ll get to those in just a little bit. For now, let’s have a look at some of the best Giants at your disposal.
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Best aggro Giant cards

There are a lot of great Giant cards available in Commander, so it’s no big surprise that we’ve got plenty of options here too. First up is
Calamity Bearer

Sunrise Sovereign


This creature gets +4/+4 for each other Giant you control.
is another red Giant, but this time it’s a seven mana 4/4 with trample. However, it also gets +4/+4 for each other Giant you control, which makes it a hard one to stop without dedicated removal.
Finally, there’s
Kalemne, Disciple of Iroas

Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.
Kalemne gets +1/+1 for each experience counter you have.
. Kalemne is a four mana 3/3 with both double strike and vigilance. While that’s fine, it’s not amazing, however, whenever you cast a creature spell with a mana value of five or more get an experience counter, then Kalemne gets +1/+1 for each experience counter you have too, which can get out of hand very quickly.
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Best utility Giant cards

Next, we’ve got cards that help compliment what you’re doing, once again, all of which happen to be Giants too, well apart from our first pick.
Stinkdrinker Daredevil


Flying
Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
, who is a five-mana blue 5/5 with flash and flying that makes any spell you cast with a mana value of five or more cost one less to cast, and stops them being countered too.
Giant Harbinger


Finally in this section, we’ve got
Giant’s Grasp

When this Aura enters, gain control of target nonland permanent for as long as this Aura remains on the battlefield.
. This is a four mana Blue aura that reads, “Enchant Giant you control. When Giant’s Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant’s Grasp remains on the battlefield.” Stealing stuff is fun, isn’t it?
Read More: The Best Voting Cards In Commander
Best board wipe Giant cards

Our last section is dedicated to making sure you can always attack without issue.
Realm-Cloaked Giant

There’s also
Thundercloud Shaman

Last but not least is Cyclone Summoner, a seven-mana 7/7 that has every permanent except for Giants, Wizards, and lands returned to their owner’s hands as long as you cast it from your own hand. Sure, you can’t flicker it, but you’ll likely only need one shot to wipe everyone out anyway, so who cares?
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