Wizards of the Coast just dropped a bomb shell of a Banned and Restricted announcement today. This announcement comes in the wake of a 2 deck Standard format and a World Championship that had stale representation akin to the ladder. But the B&R today didn’t touch Standard at all! Instead, it blew the doors open on Historic ahead of a few Historic MIQs and hopefully, some new Historic focused product releases! Today, we’ll talk about 5 decks that we would recommend to play in the new Historic Format.

Jund Sacrifice

The first deck that we’d recommend is going to be Jund Sacrifice. This version and the Bolas’s Citadel Bolas’s Citadel Bolas’s Citadel You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
version of the deck are sitting in the top 2nd and 3rd spots for the metagame share, just behind Jeskai control. While there may be some minor changes needed for this deck, the overall consistency and strategy has stood the test of time and should be a solid contender.

Orzhov Auras

Next up is Orzhov Auras. This deck also has been a recent contender in the format, and is a really solid aggressive strategy. It has some really good removal options that synergizes well with Kor Spiritdancer Kor Spiritdancer Kor Spiritdancer This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
and Sram, Senior Edificer Sram, Senior Edificer Sram, Senior Edificer Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. to build a tall board and win the game quickly.

Collected Company Decks

This one is more of a classification of decks, rather than one specific deck. Collected Company Collected Company Collected Company Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. decks are very strong, and can come in many flavors. The list above is a Heliod, Sun-Crowned Heliod, Sun-Crowned Heliod, Sun-Crowned Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
and Scurry Oak Scurry Oak Scurry Oak Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.
Combo deck. The other variant of this that I’d consider as well is a Abzhan Humans version that plays a bit more like Death and Taxes. Elves would also fit in this classification of decks too.

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Goblins

Goblins is up next, and this deck has come back up in the metagame due it’s speed and ability to go over the top of many other fair decks in 1 turn. Muxus, Goblin Grandee Muxus, Goblin Grandee Muxus, Goblin Grandee When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
is still an insanely powerful card, and you’ll win games very quickly with this deck.

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Gruul Aggro

The last deck that I’d recommend is an ol’ reliable. Gruul aggro has been a mainstay in the format throughout it’s history. It’s one of the most consistent decks out there and generally is well suited when a format changes. There’s a couple versions of this deck, the version that we have above, and one that caps out at 3 CMC creatures and plays additional reach like Atarka’s Command Atarka’s Command Atarka’s Command Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
.

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Honorable Mentions

I will say that despite Memory Lapse Memory Lapse Memory Lapse Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. getting suspended, I do believe that Jeskai Control still is powerful enough to be a contender in the format. We also will have to keep our eyes on the Jeskai Creativity deck. Losing Memory Lapse was a big blow to the protection suite in these decks, but they should be able to backfill that slot with another counter spell.

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