We’re back once again with a renegade card to put in a deck and see if you can make it work. There’s a balance to be found between a card being bad and a card just being hard to use, but we think we’re nailing it. There’s possibly some bias there, but hey, at least we’re all having fun.
This week we’re leaning into yet more chaos. Rather than just discarding cards or anything though, we’re offering chance the opportunity to rule the game. It could go either way, and that’s kind of the point. But hey, that doesn’t mean we can’t benefit from
Scrambleverse

What is Scrambleverse?

Scrambleverse

There are two ways we can go with this. Either we make sure that we benefit from other people having our permanents, or we simply don’t have any permanents. They’re both good choices, so we’ve gone ahead and chosen a Commander for each to get you started.
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Zedruu lottery

Zedruu, the Greathearted

{U}{R}{W}: Target opponent gains control of target permanent you control.
is a four-mana red, white, and blue 2/4 that allows you to pay three to give an opponent a permanent you control. Then, at the beginning of your upkeep, you draw cards and gain life equal to the number of permanents you own that someone else controls. This means you benefit when you cast
Scrambleverse

From there, you can either play a group hug deck where you’re genuinely trying to help people out, or mess around with cards like
Puca’s Mischief



If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
to give people loss conditions instead of helping.
Zedruu is an odd commander to play around with, but they allow for some very entertaining lines of play, so they’re worth checking out at least once.
Read More: Best Starter Commanders – Omnath, Locus Of Rage
Narset doesn’t like permanents

The other option we like is
Narset, Enlightened Master

Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
. Narset is a six-mana blue, red, and white 3/2 with first strike and hexproof. They read, “Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.”
The aim with Narset is different to Zedruu, because we’re simply not going to be using permanents at all. You’ll basically be playing a control style deck or one that utilizes nonpermanents to constantly kill, bounce, or just board wipe everything into non-existence. Then, when everyone’s got a decent board state, you can just cast Scrambleverse and revel in the fact that you’ve inevitably made some kind of profit.
Good times, right?
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