The best Magic: The Gathering infinite combos in Commander can allow you to completely end a game in a single moment. While they’re fun if you’re a more competitively-minded player, they’re also a good idea to keep in your back pocket because sometimes games simply go on too long, and you need the toilet.
Commander is the most popular format in Magic: the Gathering, and with good reason. It embodies creative deck building, self expression, and allowing for the game to be played in a truly unique fashion. There are thousands of different Commanders out there, but one thing that we’ll all inevitably run into are infinite combos. With the massive card pool, the ability to pull off infinite combos are very real. Here’s our pick for the 10 best infinite combos in Commander.
Best Magic: The Gathering Infinite Combos in Commander: Honorable Mentions


Our Honorable mention goes out to
Knowledge Pool

Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
and
Lavinia, Azorius Renegade

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
. This combo makes it so that your opponents cannot cast any spells. As they try to cast a spell, it will get exiled under Knowledge Pool, and when they try to cast a free spell from under the Pool, Lavinia counters it. There are other cards that can combo with Knowledge Pool, such as
Teferi, Time Raveler

+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
or
Teferi, Mage of Zhalfir

Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
.
10. Garth One-Eye + Deadeye Navigator + Anger



The next combo that we have involves
Garth One-Eye


As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
and
Fervor


9. Demonic Consultation + Thassa’s Oracle


Next up is
Demonic Consultation




+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
or
Laboratory Maniac

8. Palinchron + Yarok, the Desecrated


Number 8 on the list is
Palinchron

When this creature enters, untap up to seven lands.
{2}{U}{U}: Return this creature to its owner's hand.
and
Yarok, the Desecrated

If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
. With these two, you can generate infinite mana. You’ll want Yarok in play, and when you play Palinchron, both of it’s Untap 7 lands triggers will go on the stack. In response to them you’ll float some mana, let the first resolve, and then tap your lands, and let the 2nd resolve. Then you can bounce Palinchron and repeat the process. What you do from there, we’ll leave to your imagination.
7. Karn, the Great Creator + Mycosynth Lattice


This next one might get you kicked out of your game.
Karn, the Great Creator

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
and
Mycosynth Lattice

All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
creates a board state where your opponents cannot activate any cards, including lands. They cannot cast spells. The only way that they can get out of this is if they have enough creatures to kill you. Since it’s colorless, it can slot into any deck.
6. Sanguine Bond + Exquisite Blood


The next one here is a classic combo. Sangine Bond and Exquisite Blood plus any negative opponent life change or positive life change for you causes an infinite drain combo. You can replace Sanguine Bond with Vito, Thorn of the Dusk Rose.
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5. Deadeye Navigator + Dockside Extortionist


This next one once again uses Deadeye Navigator, but this time, we’re comboing it with
Dockside Extortionist

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4. Archangel of Thune + Spike Feeder


The next combo is Archangel of Thune and Spike Feeder. With these two in play, you have infinite life by removing one of the +1/+1 counters from Spike Feeder, and an infinitely large board thanks to Archangel putting counters on your team when you gain life. If you time this right and maybe combo it with a mass trample enabler, you can win the game on the spot, but it’s safe to say that this will put you in a great spot.
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3. Basalt Monolith + Kinnan, Bonder Prodigy


Number 3 on our list is
Basalt Monolith

{T}: Add {C}{C}{C}.
{3}: Untap this artifact.
and Kinnan, Bonder Prodigy. With this, we can generate infinite mana by tapping Basalt Monolith for 4 mana with Kinnan, and then untapping Monolith for 3. We can eventually generate enough mana that we can play cards like Chromatic Orrery and then activate Kinnan an infinite number of times.
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2. Azami, Lady of Scrolls + Mind Over Matter


Number 2 on our list is a classic as well, Azami, Lady of Scrolls and Mind Over Matter. This classing pairing ends with you drawing your entire library. From there you can win off Laboratory Maniac or Thassa’s Oracle.
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1. Isochron Scepter + Dramatic Reversal


Our number 1 combo is
Isochron Scepter

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
and Dramatic Reversal. This is another very powerful and iconic commander combo, and with this you can do a ton of different shenanigans. With enough mana rocks, you make infinite mana, and you can activate various tap abilities of creatures or artifacts and infinite number of times. One great card to combo this with is
The Chain Veil

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
and various planeswalkers.
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