Do you just absolutely love turning your creatures sideways? Are you far more interested in having everyone else do the thinking as you bask in the glory of your own might?
Well, we’ve got good news for you, there are plenty of commanders who are basically made for people like you. We’ve decided to talk about one, and they’re pretty famous in the world of Dungeons & Dragons.
Meet your commander

Wulfgar of Icewind Dale

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
is a five-mana red and green 4/4 with melee, which means it gets +1/+1 for each opponent you’re attacking as you’re attacking, until the end of the turn. They also read, “If a creature you control attacking would cause a triggered ability of a permanent you control to trigger, that ability triggers an additional time.”
Melee is, obviously, one of those abilities, but there are so many incredible attack triggers we can use to bolster Wulfgar that it’d be silly not to take a good look at them, if only to help you build your favorite deck. Or, at the very least, the deck that’s perfect for when you can’t be bothered to think too much, which happens to all of us at some point.
We’re not going to be doing fancy stuff here, we’re just going to be hitting things as hard and as often as possible. Are you ready?
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Best creatures for Wulfgar

There are a few different categories of attack triggers, but as we’re going for aggro here, it’s always worth looking at those kinds of cards specifically.
Kalonian Hydra

This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
is a five-mana green 0/0 that comes in with four +1/+1 counters which double when it attacks. That means they double twice when it attacks now. Also, it has trample.
You’ve then got
Ilharg, the Raze-Boar

Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
, who will allow you to put in creatures tapped and attacking when it attacks, which is nice. We also really like both
Cultivator of Blades

Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
and
Pathbreaker Ibex

Finally, everything costs mana, so why not make sure you also gain extra mana for just attacking too? If you put in
Savage Ventmaw

Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
and
Goldspan Dragon

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
, you’ll basically never have mana troubles again, and all you need to do is attack with them.
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Best support cards for Wulfgar

Let’s start with the power package, which is what we’re calling this.
Beastmaster Ascension

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
is a three-mana enchantment that’ll make all of your creatures bigger, which is obviously a good thing. You’ve then got
Gratuitous Violence



You’re going to have problems with card draw in Gruul colors, which is why we recommend both
Guardian Project


{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
. Both of these let you draw cards, and while
The Great Henge

{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
is incredibly pricey, if you happen to have one it’s absolutely monstrous.
Finally,
Aggravated Assault

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