With the shake up that is Alchemy cards, Historic has been a very interesting place. While we have seen a good number of cards make headway in the format, players are looking to some old top decks to take advantage of the metagame. We’re seeing Selesnya Humans, Life Gain Combo, Control, even Sacrifice still show up to play on the ladder. One deck that has floated around the fringes is looking to be very well positioned in the meta right now.
Boros Tokens
Boros Tokens, a deck that may seem too linear on paper is honestly quite a strong strategy right now.
This is comes to us from one of my friends, JohnRamosMTG. He’s been piloting the deck on the ladder and reached top 500 Mythic with the deck in December. The deck aims to take advantage of a meta full of control and aggro decks. Let’s break down the deck a bit and talk about why this deck is doing so well.
How We Win
One of our Game 1 win conditions is Transmogrify into
Elesh Norn, Grand Cenobite

Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
. Often times, an Elesh Norn is enough to win a game by itself, but having one on turn 4 is backbreaking for a lot of decks. Nearly all of the aggro decks in the format right now are all comprised of small creatures, so Elesh Norn can keep the board clean.
Our other methods for winning the game is through flooding the board with tokens.
Legion’s Landing

When you attack with three or more creatures, transform Legion's Landing.
is our earliest form of token generation, and one that’s consistent. It also puts us up a land a which can allow us to play a bunch of spells in a turn.
Next up, our instant speed token generation comes in the form of
Raise the Alarm


• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
. We’re usually not playing these proactively on our turn, we’re playing these spells at the end of our opponent’s turn. They can also be combat tricks where necessary.
Forbidden Friendship



Support Cards
We have a few supporting cards here. First off
Portable Hole




{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
and more.
Intangible Virtue


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Sideboard
Our sideboard is tailored to beat a few decks.
Against Control:
- – 3 Portable Hole
- – 4 Transmogrify
- – 2 Elesh Norn
- + 4
Paladin Class
Paladin Class (Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike. - + 3
Adanto Vanguard
Adanto Vanguard As long as this creature is attacking, it gets +2/+0.
Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - + 2
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
—
Against Aggro / Midrange
- – 2 Heroic Reinforcements
- +2
Justice Strike
Justice Strike Target creature deals damage to itself equal to its power.
—
Against Graveyard Decks
- – 2 Chandra
- – 1 Wedding Announcement
- – 2 Heroic Reinforcements
- – 1 Intangible Virtue
- +2
Rest in Peace
Rest in Peace When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead. - +2
Relic of Progenitus
Relic of Progenitus {T}: Target player exiles a card from their graveyard.
{1}, Exile this artifact: Exile all graveyards. Draw a card. - +2 Justice Strike
—
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This deck is a ton of fun, and doesn’t even require any Alchemy cards. Definitely give this one a shot and thanks to John for the deck!










