Welcome to one of the most debatable topics in the entirety of MTG. Blue is the color that is the most complained about in the game, and for good reason. It stops opponent’s cards, and finds you more cards! If you don’t know what draw cards you should be sleeving up, here’s the top 10 MTG Best Blue Card Draw to help you out.
Honorable Mentions: Rhystic Study and Mystic Remora


These guys are absolutely absurd in Commander, usually allowing for an endless amount of card draw. The reason why they are honorable mentions on this list is because they are absolutely terrible in two player formats. A lot of the time, because of the restrictions that these cards have, your opponent will play around them and not let you get any value. They, therefore, essentially do nothing in a two player game.
10. Memory Deluge

There are a lot of cards that can compete with
Memory Deluge

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
. What puts
Memory Deluge

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
ahead of its competition is the flashback ability it has. The first time you cast it, you essentially get to look at four cards and choose two of them for four mana. You can cast it again from your graveyard for seven mana to look at the top seven and choose two of them. This makes
Memory Deluge

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
excellent in a deck that wants to play the long game.
The cards above
Memory Deluge

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
on this list are significantly stronger then it. This card, as a result, could be replaced with a good number of other MTG cards.
Memory Deluge

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
is legal in Standard, Alchemy, Pioneer, Explorer, Historic, Modern, Legacy, Vintage and Commander.
9. Thoughtcast

Thoughtcast

Draw two cards.
needs a certain type of deck to shine. When you play in a deck with a bunch of artifacts, it essentially only costs one mana to draw two cards. Its not fantastic outside of that, but if you can play it for at most two mana, it is usually worth the investment. This card has made waves in competitive MTG, winning major tournaments.
Because you need to invest your whole deck to make
Thoughtcast

Draw two cards.
work, it is only number nine on Mtg best blue card draw list. If you do invest in it, however, it is more powerful then some of the cards above it.
Thoughtcast

Draw two cards.
is legal in Modern, Vintage, Legacy, Commander and Pauper.
8. Jace, the Mind Sculptor

Jace, the Mind Sculptor

0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
is a rather unique card on the list. It is a Planeswalker that can consistently draw cards on every turn. On top of that, it has a lot of versatility. Even when you do decide to draw cards, you get some selection alongside it. This is a bit weaker then the cards higher on this list primarily because of its mana cost. If you want to play Jace, its a considerable investment compared to everything above it on this list. In most cases, you can only play it at Sorcery speed as well, meaning that the investment is larger then it looks.
Jace can also get targeted by what your opponent’s doing, drastically reducing the value it creates. Don’t get me wrong, this card is strong. If your opponent doesn’t answer it,
Jace, the Mind Sculptor

0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
is easily capable of ending the game on its own.
Jace, the Mind Sculptor

0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
is legal in Legacy, Modern, Commander and Vintage.
7. Archmage’s Charm

Archmage’s Charm

• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
‘s power comes from its versatility. The mana cost can be rather brutal, but the card is worth it. In most cases, this will either act to stop a problematic card that your opponent plays, or draw you more cards. You can play it at instant speed, meaning that the investment for this card is smaller then those above it on this list. The investment is further minimized by its ability to play double duty. No matter what you are required to do on your turn,
Archmage’s Charm

• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
can do it. The cards above
Archmage’s Charm

• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
on this list are drawing cards for a better rate then
Archmage’s Charm

• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
is.
Archmage’s Charm

• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
is legal in Vintage, Legacy, Modern, Historic and Commander.
READ MORE: The 10 Best Merfolk In Commander
6. Gush

There’s a bit of a power gap from this point on in comparison from the rest of the mtg best blue card draw list.
Gush

Draw two cards.
is a bit of a strange card on this list. It’s the only card that you can cast for free, but the cost to do so can be quite large. You can bounce two Islands instead of paying its mana cost. This can synergize extremely well with
Mystic Sanctuary

This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
.
Mystic Sanctuary

This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
can re-enter the battlefield and put your
Gush

Draw two cards.
back on top of your deck. This allows you to keep drawing cards, and leaves other mana open to interact with your opponent.
This card is particularly problematic with
Brainstorm


Draw two cards.
for free, then
Brainstorm


Draw two cards.
to be banned in a whole bunch of formats. Considering its history, there is a definite argument to having this card higher on the list. Because you need to build around
Gush

Draw two cards.
to some extent, its only number six. In a situation where you do build around
Gush

Draw two cards.
to its full potential, this would take the number two spot. Free MTG cards will always be an issue.
Gush

Draw two cards.
may seem weak at first, but its only legal in Commander and Restricted in Vintage. It is banned in every other format. This speaks to how powerful Gush becomes when you build around it.
5. Treasure Cruise

Treasure Cruise

Draw three cards.
offers an excellent rate for drawing cards. It may not look like it at first glance, but
Treasure Cruise

Draw three cards.
has Delve. This allows for you to pay generic costs on
Treasure Cruise

Draw three cards.
by exiling cards in your graveyard instead of paying mana. This can essentially turn into a one mana spell that lets you draw three cards.
There are a lot of decks that can fill graveyards very quickly. This card is a lot easier to play for one than you might think. You can build around
Treasure Cruise

Draw three cards.
to make it more efficient, but it’s good in just about anything that actually plays its cards on curve.
Treasure Cruise

Draw three cards.
is legal in Pioneer, Commander and is restricted in Vintage.
4. Dig Through Time

Another Delve card,
Dig Through Time

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
is essentially a better
Treasure Cruise

Draw three cards.
for a slightly higher cost. You will only be finding two cards with
Dig Through Time

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
, but you get to see a lot more cards in exchange. Look at the top seven cards and choose two of them to keep.
Dig Through Time

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
excels in combo decks where your goal is to find certain cards. It’s rather common for an opponent to
Dig Through Time

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
at the end of your turn and win the game when they untap. Be on high alert whenever you see this card resolve.
Dig Through Time

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
is legal in Pioneer, Commander and is restricted in Vintage.
READ MORE: This is One of the Most BUSTED Token Commanders Ever
3. Brainstorm

Another card that draws three and only costs one,
Brainstorm

Brainstorm






Draw two cards.
. However, for
Brainstorm

Brainstorm

2. Ponder

A theme can be found near the top of the MTG best blue card draw list. Everything is super cheap to cast, and offers some form of selection. This means that all of these cards do something more than just drawing one card for a very cheap cost. Enter
Ponder

Draw a card.
, a one mana spell that lets you look at three cards, rearrange them in any order, then draw one. You can also choose to shuffle your library if you don’t like what you see. This is the big perk that
Ponder

Draw a card.
has over
Brainstorm


Draw a card.
‘s downsides.
Brainstorm


Draw a card.
is a little bit better.
Ponder

Draw a card.
is another card that you can find for quite cheap. If you’re interested in having some premium blue cardboard,
Ponder

Draw a card.
s can also go for hundreds of dollars depending on the version.
Ponder

Draw a card.
is legal in Legacy, Pauper, Commander and is Restricted in Vintage.
1. Ancestral Recall

Any list that’s considering all the mtg best blue card draw in the game that doesn’t have this as the best one is just plain wrong.
Ancestral Recall


This card is only legal in Vintage and is Restricted, meaning that you won’t run into it in a typical game of MTG.
READ MORE: MTG Historic Championship Crushed by Reemerging Deck