We’re back with another top 10 list, but we’re focusing on Green card draw this time. Blue has a lot of cards offering to draw cards for a relatively cheap mana cost. Green doesn’t totally function on the same level. Green instead tends to offer splashy spells that can draw a lot of cards… as long as you meet the additional conditions of the card. Here we will be looking for how to get the best mileage out of one card instead of finding just the best rate per cards drawn. The power level of these cards simply don’t measure up to the blue ones, so these cards will benefit more in a game of EDH then a game of 1v1.
As a small aside, we will not be considering multicolored cards in this list. Without further ado, here is our take on the top 10 MTG best green card draw.
Honorable Mention: Fecundity and Heartwood Storyteller

Fecundity





12. Guardian Project

Guardian Project



Guardian Project



11. Regal Force/Shamanic Revelation/Rishkar’s Expertise

This section is for all the cards that allow you to draw cards equal to the number of other creatures you control. Each version of this effect generally comes with another upside of its own. These aren’t all the instances of this effect, but of the ones here,
Rishkar’s Expertise

You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
is the strongest. Being able to cast another five mana spell (or less mana) for free after refueling your hand can lead to some major tempo swings. That being said,
Regal Force


These cards need a lot of creatures on board for them to be worth it. As a general rule, I’m happy if I draw cards equal to these card’s mana cost, but am ok with drawing one less. There’s a lot of ways to break these, like running creatures that create multiple bodies, but having to include these in certain build-arounds holds them back a bit. There are other cards on this list that need build arounds, but require much less investment to play in terms of mana cost.
10. Compost/Multani’s Presence


Here’s the section of bizarre cards that not a lot of people know about. These cards care a lot about what your opponent’s doing. In most situations, they don’t do anything at all. If the conditions do line up with these cards, however, they become absolutely ridiculous. Bury your opponents playing black in cards with
Recycle

Whenever you play a card, draw a card.
Your maximum hand size is two.
. Imagine turning every single one of their cards into something that draws a card for you.
Multani’s Presence

Mana investment is super cheap, ensuring that these can come down whenever you see them. The only thing holding these back is that they’re essentially sideboard cards, albeit really good ones situationally.
9. Elemental Bond/Colossal Majesty/Garruk’s Uprising

This is the category in our MTG best green card draw list where we put all the enchantments that care about your creature’s power. Some of these cards are strictly better than others, but are harder to trigger.
Garruk’s Uprising

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
in comparison to
Elemental Bond



Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
can draw a card based on creatures you already have when it ETBs. On the obvious other side of things,
Elemental Bond


Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
needs at least four power. Regardless, these enchantments are all relatively easy to trigger for green, since it cares about big creatures, are cheap to buy, and require a moderate investment of mana.
8. Runic Armasaur

Here’s a creature that triggers off of a ton of things an opponent may want to do. It doesn’t always perform, but being able to draw a card off of any non-mana activated ability on a creature or land has a lot of potential. Having multiple opponents makes this card a bit more effective. Its a creature, so it is relatively easy to remove.
Runic Armasaur

READ MORE: Wizards is Trying to Revive this Dead Format. Will it Work?
7. Greater Good

Greater Good



Put these two things together, and the most obvious answers are
Uro, Titan of Nature’s Wrath

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
and
Kroxa, Titan of Death’s Hunger

Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
from Theros Beyond Death. You can sacrifice these to
Greater Good

Phytotitan


Overall, the upsides to
Greater Good


6. Tireless Tracker

Tireless Tracker

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
is a creature that cares about lands. Whenever a land enters the battlefield under your control
Tireless Tracker

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
creates a clue token.
Tireless Tracker

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
also gains +1/+1 counters whenever you crack a clue.
This isn’t pure card draw. The drawn cards come from the clue tokens that you sacrifice. There’s a bit of an extra cost here as a result, but the cards has seen competitive play for a reason. Landfall, in general, is a pretty low requirement to get some card draw. The body on
Tireless Tracker

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
is also very relevant, giving it multiple angles to attack your opponents. The downside to this, like most creatures, is it’s very easy to remove. Generally, as long as you sequence your
Tireless Tracker

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
before a land, you should at least get some value out of it. Use fetch lands to double the triggers on
Tireless Tracker

Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
.
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5. Beast’s Whisperer/Primordial Sage/Soul of the Harvest/ Zendikar Resurgent

This section is for cards that care about creatures being cast once they’re on the battlefield. Of all of these,
Zendikar Resurgent

Whenever you cast a creature spell, draw a card.
is easily the most powerful. While the mana cost is quite heavy,
Zendikar Resurgent

Whenever you cast a creature spell, draw a card.
doubles your mana and draws cards whenever a creature is cast. This gives you the resources to draw a bunch of cards as long as your deck has a bunch of creatures.

Other cards with this ability, like
Beast Whisperer


Whenever you cast a creature spell, draw a card.
does. There are other even smaller cards that do things like this with extra conditions, like
Edgewall Innkeeper

4. Glimpse of Nature

Cast
Glimpse of Nature



Playing zero mana creatures, or having abilities that reduce creature costs on your board to zero, is a quick way to turn
Glimpse of Nature




READ MORE: MTG Baldur’s Gate Commander Decks
3. Argothian Enchantress/Eidolon of Blossoms/Other Enchantress Effects

If the cards in this category were split up, they would end up taking the entire mtg best green card draw list to themselves. Enchantress effects like the cards shown here are cards that draw you a card each time you cast or play an enchantment. This, essentially turns your enchantments into cantrips. Enchantress decks are strong enough to see both Commander and competitive play in two player formats. There is enough variety between different enchantress cards that you can run a good amount of them in a singleton deck. The stronger enchantress cards, like
Argothian Enchantress

Whenever you cast an enchantment spell, draw a card.
and
Enchantress’s Presence


A small aside,
Eidolon of Blossoms




2. The Great Henge

The number three versus number two position on our top 10 MTG best green card draw list is a real coin flip. Both of these cards/categories are incredibly strong.
The Great Henge

{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
is an absolute unit of a card on its own. Since it does so many things besides drawing a ton of cards, it takes the number two spot.
The mana cost on
The Great Henge

{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
may look intimidating, but don’t let it fool you.
The Great Henge

{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
‘s mana cost is reduced by X generic mana equal to the greatest power among creatures you control.
Lovestruck Beast


{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
to rise to prominence during its time in Standard. Being able to power out a turn four artifact that ramps, gains you life, grows your creatures, AND draws you cards is way too much.
You do still need creatures for
The Great Henge

{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
to draw cards, but it even helps you play the creatures so that you can draw more creatures. This is an incredible Commander staple that can still tango in 1v1, and is an absolute must for your commander collection.
READ MORE: Top 10 Blue Card Draw
1. Sylvan Library

Here’s the poster card for our MTG best green card draw list. It comes down early for only two mana and draws cards without a requirement. You do need to pay life for the cards you may choose to draw, but Sylvan Library only needs itself to draw you some card advantage.
Instead of drawing a card for turn at your upkeep, Sylvan Library instead allows you to look at the top three cards of your library, add any number of them to your hand, and put the rest back on top of your library in whatever order you please. If you choose to keep more then one card from the library, pay four life for each extra card you keep.
This card plays very well with shuffle effects. See a card you don’t like? Instead of paying four life for it to get it out of the way, choose to put it back and shuffle it away. Personally, I play this card in Commander decks that care about manipulating the top of my deck. Knowing what I’m going to flip the following turn off of The Prismatic Bridge is generally something that can be game ending.