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Creatures Are Two for the Price of Two With This New Arena Mechanic!

Allie Atkin
4 min read
Creatures Are Two for the Price of Two With This New Arena Mechanic!

With Alchemy Horizons: Baldur’s Gate’s spoiler season well underway, we’ve got a trio of new mechanics to admire and assess. Specialize has already proven itself to be a confusing beast of a mechanic, but thankfully the same cannot be said for Double Team. MTG Double Team essentially lets you play creatures twice in a surprising return to simplicity for a digital-only mechanic. 

As the replacement for Commander Legends: Battle for Baldur’s Gate’s Myriad mechanic, Double Team gives otherwise weak creatures more value. This gives Arena players a vague taste of the Myriad mechanic better suited to a game without any four-player formats.

It’s Far From Free Value 

Only nine cards in Alchemy Horizons: Baldur’s Gate feature Double Team. However, the majority leave something to be desired. If you’ve not heard of it before, Double Team is a new designed-for-digital mechanic that lets you conjure a duplicate of an attacking Double Team creature. 

Unfortunately for players looking to have an infinite supply of creatures to attack with, Double Team does come with a few caveats. First and foremost, when the duplicate creature is conjured into your hand, both cards lose the Double Team effect. The ability also doesn’t activate from any tokens with the new keyword. This means that the most you’ll ever get out of a Double Team creature, on its own, is one copy. 

Double Team feels somewhat underwhelming because you have to pay the mana cost for the conjured duplicate creature. This is because the majority of creatures we’ve seen with Double Team so far are just plain dull. Giant Fire BeetlesGiant Fire BeetlesGiant Fire BeetlesMenace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.), for instance, only features Menace and is far too expensive for what it does. This feels like a massively wasted potential, as there’s little need for the duplicate card beyond balancing expensive mana costs. 

Only one card with Double Team seems in any way worth paying so far. While it’s a pales in comparison to its counterpart, Battle Angels of Tyr, Champions of Tyr may still be worth your time. By featuring an ETB effect, Champions of Tyr is a card you might want to pay for twice. This is much more than what we can say about Soldiers of the WatchSoldiers of the WatchSoldiers of the WatchDouble team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.).

Read More: Specialize Is Already Full of Missed Opportunities

A Price Worth Paying

While the majority of Double Team cards are lackluster, there is value to be found in this new mechanic. Thanks to Sworn to the LegionSworn to the LegionSworn to the LegionWhen Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. (When a creature with double team attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
Whenever you cast a creature spell, it perpetually gains double team.
, Alchemy Horizons: Baldur’s Gate’s version of Legion LoyaltyLegion LoyaltyLegion LoyaltyCreatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.), any creature can be given Double Team. This allows you to keep creating duplicate creatures worth paying for as long as you keep attacking.

While expensive at six mana, Sworn to the Legion facilitates some incredibly potent synergies. Imagine having a neverending army of Runaway Steam-KilnRunaway Steam-KilnRunaway Steam-KilnWhenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
, for instance. What about an infinite supply of Righteous ValkyrieRighteous ValkyrieRighteous ValkyrieFlying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
to gain you more life than you know what to do with? While the possibilities are exciting, it’s still disappointing that only a few Double Team cards conjure any excitement. 

Mercifully, Sworn to the Legion isn’t the only card with the ability to give Double Team. Alongside Unexpected AlliesUnexpected AlliesUnexpected AlliesTarget nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard., Ulder Ravengard, MarshalUlder Ravengard, MarshalUlder Ravengard, MarshalWhen Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.
Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.
also has a lot of exciting potential. Only costing three mana, Ulder Ravengard, Marshal and its ability to give Double Team and conjure duplicates of other attacking creatures may well see play in Historic.

Where’s the Value? 

While there are some exciting niche possibilities for MTG Double Team, the value ultimately isn’t there for every deck. Instead, Double Team will likely find its home in Limited events, providing a valuable extra body after attacking that doesn’t rely on the luck of the draw. Cards solely designed for Limited play are hardly a bad thing. We don’t play every Common in Streets of New Capenna, after all. However, we can’t help but be disappointed at the wasted potential. 

We only hope that if MTG Double Team manages to be a returning Alchemy mechanic, we’ll see it on more than just dull ol’ basic creatures in the future.

Read More: MTG Has its First Six Sided Card!

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Allie Atkin
Written by Allie Atkin

Constantly chasing the high of playing 2003's Magic: The Gathering Battlegrounds, Allie is now one of few people actually enjoying playing Alchemy.

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