In a previous article, I mentioned that I have been on a Pioneer binge lately. Well, my deck of choice happens to be Lotus Field. I’m still making more mistakes than I care to admit, but I enjoy decks with long turns that end in a win. To play against control decks in the format, Lotus Field Lotus Field Lotus Field Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
uses Thought Distortion Thought Distortion Thought Distortion This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
, a six mana sorcery that can’t be countered. This card exiles all noncreature nonland cards in an opponent’s hand and graveyard, which cripples control decks.

During one of my escapades, I fired off a Thought Distortion Thought Distortion Thought Distortion This spell can't be countered.
Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.
against my UW control opponent, only to have it meet a Narset’s Reversal Narset’s Reversal Narset’s Reversal Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. . Suddenly, I got blown out by my own card. After running into various cards that successfully countered my spell that wasn’t supposed to be countered (like Summary Dismissal Summary Dismissal Summary Dismissal Exile all other spells and counter all abilities. ), it got me thinking as to what cards do this the best. To clarify, the cards on this list will counter cards that can’t be countered in a way that relates to a counterspell (since you can’t actually counter a card that can’t be countered)! As a quick side note, cards that end the turn will not be considered for this list. They technically work ( Discontinuity Discontinuity Discontinuity During your turn, this spell costs {2}{U}{U} less to cast.
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
), but we’re more interested in looking for a more one-for-one answer rather than something that works as a result of it doing something else.

6. Ashiok’s Erasure

ashiok's erasure

The most common clause for counterspell-like cards that successfully counter a spell that can’t be countered is for it to exile the spell instead. Notably, exiling a spell means it can only exile cards currently on the stack (much like a counterspell). Ashiok’s Erasure Ashiok’s Erasure Ashiok’s Erasure Flash
When this enchantment enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
can flash in at instant speed to exile a spell on the stack and prevent your opponent from casting any spells with the same name. You deal with the first spell that can’t be countered, and you deal with the rest too!

5. Venser, Shaper’s Savant

venser, shaper's savant

Having reappeared on EDH player’s radar in response to degenerate Displacer Kitten Combos, Venser is also capable of ‘countering’ spells that can’t be countered. Because Venser is capable of returning a spell or a permanent, he is technically capable of returning spells that can’t countered to their owner’s hand before they resolve. This doesn’t really deal with the spell and only delays it, but if you’re playing Venser, chances are you have ways to recur his effect. Displacer Kitten Displacer Kitten Displacer Kitten Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. , for example, can turn any non-creature spell into another instance of Venser.

4. Aether Gust

aether gust

This is probably the most boring card on our list, but it works. Aether Gust can only ‘counter’ red and green spells. Even then, it only delays them for a turn before they return. That being said, Aether Gust Aether Gust Aether Gust Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library. is inexpensive compared to many of the other cards on this list and is incredibly versatile. Unlike most of the other card’s on this list, Aether Gust is also capable of interacting with cards on board. Want to break Aether Gust? Try to make your opponent crack a Fetch Land, then cast it! This ensures that your opponent must shuffle their spell into the library.

3. Mindbreak Trap

mindbreak trap

Mindbreak Trap is a spell meant to counter Storm-like decks. Even without the reduction cost that is standard for Zendikar Trap cards, this is a strictly better Summary Dismissal. You may not be able to exile any abilities on the stack, but you do get to pick and choose what cards you do exile on the stack, and you can exile everything if you want. Mindbreak Trap Mindbreak Trap Mindbreak Trap If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
‘s reduction to zero allows you to tap out while holding up a spell that counters uncounterable spells and every iteration of Storm out there.

2. Narset’s Reversal

narset's reversal

Ironically, the card that countered my Thought Distortion is probably the best card to be playing for this effect. Sure, Narset’s Reversal only returns the card in question to its owner’s hand before it can resolve, but Narset’s Reversal also becomes a copy of the spell. Most uncounterable spells that control players will be concerned about finding an answer for are typically disastrous if they’re pointed the opposite way. While this isn’t the most versatile of options on this list, considering what the target of Narset’s Reversal will typically be, this is the best and cheapest option to ‘counter’ a spell that can’t be countered. One card that is arguably better than Narset’s Reversal Narset’s Reversal Narset’s Reversal Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. fits this list but is probably worse for countering spells that can’t be countered.

1. Spell Queller

spell queller

Most spells you will want to deal with that can’t be countered will be larger than four mana. That being said, for constructed formats where players are more likely to play spells of this nature on curve, Spell Queller Spell Queller Spell Queller Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
laughs at your opponent’s attempts to play around it. This card is nasty, sporting a body to crack back on you after foiling a spell immediately. Even better, when played with Teferi, Time Raveler Teferi, Time Raveler Teferi, Time Raveler Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
, your opponent won’t be able to recast their spell after killing Spell Queller.

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