Dominaria United hits virtual platforms tomorrow. Just one day before we can finally experiment with the set, Dominaria United Jumpstart content was revealed to the public. This set is very different from the past Jumpstart product, and some players are not happy about it. This could ultimately caused by what may be some miscommunication on the player base’s part since this Jumpstart set is not at all like the original one. From exclusive Rares to only a few variations in pack themes, here’s what’s happening with Dominaria United’s Jumpstart product.
Dominaria United Jumpstart Contents
Dominaria United Jumpstart Boxes contain 18 packs. In each of those packs, players can expect to obtain one of the Dominaria United Jumpstart exclusive Rares and one random Rare from the Dominaria United set matching the color of the pack’s theme. The five-colored Dominaria Jumpstart exclusive Rares are pictured above. These will be available in packs that share the color identity of the Rare. Briar Hydra
Briar HydraTrample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control., for example, will be available in green packs, while Ragefire Hellkite
Ragefire HellkiteFlying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn. will be available in red ones.
There are ten different themes between packs available for Jumpstart Dominaria United packs. Since there are five various exclusive Rares available, it makes sense to state that each Rare shows up in two different themes, both sharing the colors of the rare. Here is a list of the themes and contents to be expected in each:
COALITION CORPS
- 1 Serra Redeemer
Serra RedeemerFlying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature. (Jumpstart Booster rare) - 1 Random white rare or mythic rare
- 1 Clockwork Drawbridge
Clockwork DrawbridgeDefender
{2}{W}, {T}: Tap target creature. - 1 Resolute Reinforcements
Resolute ReinforcementsFlash (You may cast this spell any time you could cast an instant.)
When this creature enters, create a 1/1 white Soldier creature token. - 1 Argivian Cavalier
Argivian CavalierEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token. - 1 Charismatic Vanguard
Charismatic Vanguard{4}{W}: Creatures you control get +1/+1 until end of turn. - 1 Captain’s Call
Captain’s CallCreate three 1/1 white Soldier creature tokens. - 1 Griffin Protector
Griffin ProtectorFlying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - 1 Argivian Phalanx
Argivian PhalanxAffinity for creatures (This spell costs {1} less to cast for each creature you control.)
Vigilance (Attacking doesn't cause this creature to tap.) - 1 Prayer of Binding
Prayer of BindingFlash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - 1 Join Forces
Join ForcesUntap up to two target creatures. They each get +2/+2 until end of turn. - 1 Love Song of Night and Day
Love Song of Night and DayRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures. - 5 Plains
- 1 Full-art stained-glass Plains
- 2 Traditional foil Plains
- 1 Theme description card
COALITION LEGION
- 1 Serra Redeemer
Serra RedeemerFlying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature. (Jumpstart Booster rare) - 1 Random white rare or mythic rare
- 1 Samite Herbalist
Samite HerbalistWhenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 1 Benalish Faithbonder
Benalish FaithbonderVigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) - 1 Knight of Dawn’s Light
Knight of Dawn’s LightFirst strike
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: This creature gets +1/+1 until end of turn. - 1 Argivian Cavalier
Argivian CavalierEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature enters, create a 1/1 white Soldier creature token. - 1 Charismatic Vanguard
Charismatic Vanguard{4}{W}: Creatures you control get +1/+1 until end of turn. - 1 Griffin Protector
Griffin ProtectorFlying
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. - 1 Take Up the Shield
Take Up the ShieldPut a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - 1 Prayer of Binding
Prayer of BindingFlash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life. - 1 Join Forces
Join ForcesUntap up to two target creatures. They each get +2/+2 until end of turn. - 1 Love Song of Night and Day
Love Song of Night and DayRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Create a 1/1 white Bird creature token with flying.
III — Put a +1/+1 counter on each of up to two target creatures. - 5 Plains
- 1 Full-art stained-glass Plains
- 2 Traditional foil Plains
- 1 Theme description card
MYSTIC MISCHIEF
- 1 Cosmic Epiphany
Cosmic EpiphanyDraw cards equal to the number of instant and sorcery cards in your graveyard. (Jumpstart Booster rare) - 1 Random blue rare or mythic rare
- 1 Coral Colony
- 1 Soaring Drake
- 1 Academy Wall
Academy WallDefender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - 1 Talas Lookout
- 1 Tolarian Terror
Tolarian TerrorThis spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) - 1 Frostfist Strider
Frostfist StriderWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - 1 Impulse
- 1 Impede Momentum
- 1 Ertai’s Scorn
- 1 Founding the Third Path
Founding the Third PathRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. - 5 Island
- 1 Full-art stained-glass Island
- 2 Traditional foil Island
- 1 Theme description card
ARCANE MISCHIEF
- Cosmic Epiphany
Cosmic EpiphanyDraw cards equal to the number of instant and sorcery cards in your graveyard. (Jumpstart Booster rare) - Random blue rare or mythic rare
- Haunting Figment
Haunting FigmentVigilance
This creature can't be blocked as long as you've cast an instant or sorcery spell this turn. - Soaring Drake
- Academy Wall
Academy WallDefender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn. - Talas Lookout
- Frostfist Strider
Frostfist StriderWard {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) - Djinn of the Fountain
- Impulse
- Shore Up
- Combat Research
Combat ResearchEnchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) - Impede Momentum
- 5 Island
- 1 Full-art stained-glass Island
- 2 Traditional foil Island
- 1 Theme description card
TOTALLY RUTHLESS
- 1 Tyrannical Pitlord (Jumpstart Booster rare)
- 1 Random black rare or mythic rare
- 1 Cult Conscript
Cult ConscriptThis creature enters tapped.
{1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn. - 1 Phyrexian Vivisector
Phyrexian VivisectorWhenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 1 Splatter Goblin
Splatter GoblinWhen this creature dies, target creature an opponent controls gets -1/-1 until end of turn. - 1 Phyrexian Rager
Phyrexian RagerWhen this creature enters, you draw a card and you lose 1 life. - 1 Gibbering Barricade
Gibbering BarricadeDefender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card. - 1 Sengir Connoisseur
Sengir ConnoisseurFlying
Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn. - 1 Bone Splinters
Bone SplintersAs an additional cost to cast this spell, sacrifice a creature.
Destroy target creature. - 1 Cut Down
Cut DownDestroy target creature with total power and toughness 5 or less. - 1 Battle-Rage Blessing
Battle-Rage BlessingTarget creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - 1 Braids’s Frightful Return
Braids’s Frightful ReturnRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card. - 5 Swamp
- 1 Full-art stained-glass Swamp
- 2 Traditional foil Swamp
- 1 Theme description card
TOTALLY MERCILESS
- 1 Tyrannical Pitlord (Jumpstart Booster rare)
- 1 Random black rare or mythic rare
- 1 Knight of Dusk’s Shadow
Knight of Dusk’s ShadowMenace (This creature can't be blocked except by two or more creatures.)
Your opponents can't gain life.
{1}{B}: This creature gets +1/+1 until end of turn. - 1 Phyrexian Vivisector
Phyrexian VivisectorWhenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 1 Eerie Soultender
Eerie SoultenderWhen this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. - 1 Phyrexian Rager
Phyrexian RagerWhen this creature enters, you draw a card and you lose 1 life. - 1 Sengir Connoisseur
Sengir ConnoisseurFlying
Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn. - 1 Writhing Necromass
Writhing NecromassThis spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch - 1 Battle-Rage Blessing
Battle-Rage BlessingTarget creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) - 1 Pilfer
PilferTarget opponent reveals their hand. You choose a nonland card from it. That player discards that card. - 1 Braids’s Frightful Return
Braids’s Frightful ReturnRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card. - 1 Extinguish the Light
Extinguish the LightDestroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life. - 5 Swamp
- 1 Full-art stained-glass Swamp
- 2 Traditional foil Swamp
- 1 Theme description card
READY TO CHARGE
- 1 Ragefire Hellkite
Ragefire HellkiteFlying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn. (Jumpstart Booster rare) - 1 Random red rare or mythic rare
- 1 Electrostatic Infantry
Electrostatic InfantryTrample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. - 1 Yavimaya Steelcrusher
Yavimaya SteelcrusherEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
{1}, Sacrifice this creature: Destroy target artifact. - 1 Balduvian Berserker
Balduvian BerserkerEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When this creature dies, it deals damage equal to its power to any target. - 1 Dragon Whelp
Dragon WhelpFlying
{R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step. - 1 Coalition Warbrute
Coalition WarbruteEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Trample - 1 Molten Monstrosity
Molten MonstrosityThis spell costs {X} less to cast, where X is the greatest power among creatures you control.
Trample - 1 Flowstone Infusion
Flowstone InfusionTarget creature gets +2/-2 until end of turn. - 1 Twinferno
TwinfernoChoose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - 1 Jaya’s Firenado
Jaya’s FirenadoJaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 1 Furious Bellow
Furious BellowTarget creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 5 Mountain
- 1 Full-art stained-glass Mountain
- 2 Traditional foil Mountain
- 1 Theme description card
READY TO ATTACK
- 1 Ragefire Hellkite
Ragefire HellkiteFlying
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn. (Jumpstart Booster rare) - 1 Random red rare or mythic rare
- 1 Phoenix Chick
Phoenix ChickFlying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it. - 1 Electrostatic Infantry
Electrostatic InfantryTrample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. - 1 Goblin Picker
Goblin Picker{R}, {T}, Discard a card: Draw a card. - 1 Flowstone Kavu
Flowstone KavuMenace (This creature can't be blocked except by two or more creatures.)
{R}: This creature gets +1/-1 until end of turn. - 1 Dragon Whelp
Dragon WhelpFlying
{R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step. - 1 Coalition Warbrute
Coalition WarbruteEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Trample - 1 Hammerhand
HammerhandEnchant creature
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. - 1 Lightning Strike
Lightning StrikeLightning Strike deals 3 damage to any target. - 1 Jaya’s Firenado
Jaya’s FirenadoJaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) - 1 Twinferno
TwinfernoChoose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.) - 5 Mountain
- 1 Full-art stained-glass Mountain
- 2 Traditional foil Mountain
- 1 Theme description card
BEAST TERRITORY
- 1 Briar Hydra
Briar HydraTrample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. (Jumpstart Booster rare) - 1 Random green rare or mythic rare
- 1 Floriferous Vinewall
Floriferous VinewallDefender
When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - 1 Sunbathing Rootwalla
- 1 Deathbloom Gardener
- 1 Magnigoth Sentry
- 1 Territorial Maro
Territorial MaroDomain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. - 1 Linebreaker Baloth
Linebreaker BalothEnlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
This creature can't be blocked by creatures with power 2 or less. - 1 Mossbeard Ancient
- 1 Bite Down
- 1 Broken Wings
- 1 Slimefoot’s Survey
- 1 Wooded Ridgeline
- 1 Radiant Grove
- 1 Haunted Mire
Haunted Mire({T}: Add {B} or {G}.)
This land enters tapped. - 1 Tangled Islet
Tangled Islet({T}: Add {G} or {U}.)
This land enters tapped. - 1 Forest
- 1 Full-art stained-glass Forest
- 2 Traditional foil Forest
- 1 Theme description card
MONSTER TERRITORY
- 1 Briar Hydra
Briar HydraTrample
Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. (Jumpstart Booster rare) - 1 Random green rare or mythic rare
- 1 Floriferous Vinewall
Floriferous VinewallDefender
When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. - 1 Sunbathing Rootwalla
- 1 Nishoba Brawler
- 1 The Weatherseed Treaty
The Weatherseed TreatyRead ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Create a 1/1 green Saproling creature token.
III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control. - 1 Magnigoth Sentry
- 1 Territorial Maro
Territorial MaroDomain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. - 1 Yavimaya Sojourner
- 1 Gaea’s Might
- 1 Slimefoot’s Survey
- 1 Bite Down
- 1 Wooded Ridgeline
- 1 Radiant Grove
- 1 Haunted Mire
Haunted Mire({T}: Add {B} or {G}.)
This land enters tapped. - 1 angled Islet
- 1 Forest
- 1 Full-art stained-glass Forest
- 2 Traditional foil Forest
- 1 Theme description card
Commander Legends Concerns
“The most common complaint I got was that players were expecting the set to be something that it didn’t turn out to be. Many believed the label Commander Legends implied that it would have a lot of highly desired reprints for Commander. The lack of Commander reprints combined with Double Masters 2022 coming on its heels (with many of the reprints players hoped to see in Commander Legends: Battle for Baldur’s Gate) irritated players.”
Players are worried about a similarity between that and this Jumpstart product. While these examples are directed at the Brothers’ War Jumpstart Box previewed recently, these complaints, as stated by the various Redditors being featured, also expand to the Dominaria United Jumpstart set. The most common complaint is best summarized by quoting Dogsy’s comment:
“Wotc at it again. Stealing the name of a successful product and then completely nerfing it and hoping people who liked the original don’t notice and pick up some of the shiny new one that’s nowhere near as good as the original.”
Replacements for Theme Booster Packs
That said, there may be some miscommunication regarding this product’s goal. As outlined in another Reddit post commenting directly on Dominaria United Jumpstart contents, the Jumpstart alternatives for upcoming core sets can be seen as a replacement to what was Theme Booster products. These products, in function, are almost precisely what Dominaria United Jumpstart packs promise to be while also introducing a new format you can use to introduce new players. When viewed in this light, Dominaria United Jumpstart is superior in every way to what Theme Booster packs were.
Cheap, and Great to Introduce New Players With
Regardless of the player base’s complaints, Jumpstart remains a fantastic set you can use to introduce new players to the game. Dominaria United Jumpstart is very cheap, allowing players to pick up some Dominaria United cards for a more affordable price.
Players should note that half of the 36 Rares guaranteed in Dominaria United Jumpstart boxes will be copies of the Jumpstart exclusive Rares. This is both a good and a bad thing. Unfortunately, while there will be a lot of repetition within a box of Jumpstart, these Rares should not be exceptionally expensive and easy to access. Some Redditors, like DumatRising, worry that these will instead “all be headed to the bulk bin.” Either way, as long as customers know what they are purchasing in Dominaria United Jumpstart before they do, there shouldn’t be much of an issue. The official statement on Dominaria United Jumpstart contents can be found here.