The spoiler season for Magic: the Gathering’s latest Un-Set, Unfinity, still has a few days left. However, players are already delighted and dismayed by what they’ve seen so far. For as many, as there are players lamenting Stickers and Attractions being Eternal legal, there are also those wholeheartedly excited for the set’s release. Alongside the assortment of weird and wonderful Eternal legal cards, Unfinity also features some absolutely fantastic Acorn cards. With Acorn Cards in Unfinity replacing silver-bordered cards, it should be no surprise that many of these cards are quite frankly bizarre. So much so that even before Unfinity’s spoiler season is over, we can’t resist talking about some of our favorites.
Far Out

Far Out has been a somewhat contentious Acorn card since it was first spoiled in July. Not because the card is terrible, far from it, in fact, the complaints instead stem from Far Out[tooltips] not being Eternal legal. With the ability to let you choose every option on a [tooltips]Cryptic Command or
Abzan Charm

• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
, Far Out is an incredibly powerful card and one that seems to work in the rules. Unfortunately, however, appearances can be deceiving, as rules minutiae keep Far Out being an Acorn card.
Outlaw’s Merriment

• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
, for example, gets very confusing with Far Out since there’s no answer for what happens when all three modes are pushed into one. Potentially in the future, Wizards could errata a fix; however, for now,
Far Out

Surprise Party

Surprise Party

Robots you control get +1/+0 and have vigilance.
is a card that we love so much we wrote an entire article about it. By allowing you to hide Clown Robot tokens on the battlefield before the big reveal, Surprise Party essentially mandates cheating in MTG. This might sound bad at first; however as
Cheatyface

Flying
has previously proven, this can be exceptionally fun. Whether you’re hiding tokens in your sleeves, under land, or even under your opponent’s creatures, Surprise Party is always a good time. The only shame is that Surprise Party doesn’t have Flash, that way, it could be a shocking move.
Photo Op

An Un-Set wouldn’t be an Un-Set without some potentially far too overpowered cards. For Unfinity,
Photo Op

You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
is here to fill that role by theoretically tutoring you any card in MTG. Thankfully, this overpowered ability has an additional cost: you must look like the card you want to tutor. At least, you need to look convincingly enough like your desired card that other players can guess it while browsing the #GuessThatMagicCard hashtag. Sadly,
Photo Op

You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.
’s photo posting antics aren’t immune from griefing. However, hopefully, the card can still facilitate a lot of fun.
Devil K. Nevil

Inspired by the legendary stunt performer Evel Knievel,
Devil K. Nevil

When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
is all about making an entrance. By flipping over as many cards as you dare upon entering the battlefield, Devil K. Nevil certainly does that and then some. Devil K. Nevil even gets style points, or rather +1/+1 counters, should you land the impressive creature hopping stunt. Unfortunately, Devil K. Nevil won’t give you additional style points for hyping up the show with entrance music, even if it is endorsed by Magic’s Lead Designer. Nevertheless, Devil K. Nevil unabashedly turns spectacle up to the max, and we can’t wait to see them flipping over the battlefield into play.
Tug of War

Following the printing of
Shahrazad


Attractions



As one of Unfinity’s major mechanics, there are too many interesting Attractions not to talk about them all. Featuring a variety of minigames, Unfinity’s Acorn card Attractions typify what silver-bordered cards used to stand for. Requiring you to perform feats of dexterity, memory, or persuasion, Unfinity’s Acorn Attractions seriously shake up how you play Magic. Whether you’re playing
The Superlatorium

Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
,
Memory Test

Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
, or
Dart Throw

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.
games of Unfinity are sure to feel like a carnival. Unfortunately, while Attractions may be fun for some, it’s important to note that these unique minigames aren’t ideal for accessibility,
Hat Trick

On its own,
Hat Trick

Animate Object

By turning an object into a 10/10 at best,
Animate Object

The ‘Problem’ With Acorn Cards

Unfortunately, as Acorn cards, chances are you won’t actually be able to play with these spectacularly fun cards too much. Outside of Unfinity’s Limited environment, players are often hesitant to include these cards in Cubes or casual Commander decks. However, if you can find a playgroup that allows it, we wholeheartedly endorse spicing up your deck with some Acorns. After all, while they may not be legal in tournament play, there’s no reason players have to forsake them entirely. If they’re not your thing, however, you simply don’t have to play with them. As Mark Rosewater has previously discussed, while MTG may not facilitate an opt-out model, opt-in mechanics such as the Acorn cards in Unfinity allows everyone to find their own fun. And if you ask us, casual Magic with cards like
Devil K. Nevil

When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)
is absolutely a good time.