The best upgrades for MTG Corrupting Influence deck will help you get the most out of this awesome MTG Phyrexia: All Will Be One Commander deck. The aim with these upgrades are to make the most of this powerful Abzan deck that’s all about poison counters. Read on to find out our recommended upgrades for this menacing Phyrexian deck.

Corrupting Influence Deck Box

The Game Plan

Ixhel, Scion of Atraxa

Corrupting Influence is a deck all about using and abusing poison counters. Whenever a player gets 10 or more poison counters they lose the game, regardless of their current life total. While poison counters can be used aggressively to quickly rush down one player at a time, this deck encourages you to adopt a different strategy. Corrupting Influence wants you to spread poison across the board to everyone before going in for the kill. This can be seen by looking at the deck’s commander, Ixhel, Scion of Atraxa Ixhel, Scion of Atraxa Ixhel, Scion of Atraxa Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
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Ixhel is a 2/5 with flying, vigilance, and toxic 2. Toxic is a new mechanic from Phyrexia: All Will Be One. Having “toxic 2” means that Ixhel gives two poison counters to any opponent she damages. Ixhel also exiles the top card from the deck of each opponent with three or more poison counters during each of your end steps. You can then play those cards, and act as though your mana is any color when doing so.

Ixhel demonstrates why this deck wants you to spread poison around, rather than targeting it all at one player. If you only have one opponent with nine poison counters, you only get one card during each end step. If you have three opponents each with three counters you have access to three cards. Perhaps this strategy is less efficient than just going straight for the kill, but it creates a better social experience. No player will ever feel like you’re unfairly targeting them.

Vishgraz, the Doomhive

The deck’s subcommander, Vishgraz, the Doomhive Vishgraz, the Doomhive Vishgraz, the Doomhive Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block."
Vishgraz gets +1/+1 for each poison counter your opponents have.
is also, unsurprisingly, focused on poison counters. Vishgraz is a 5-mana 3/3 with menace and toxic 1. When Vishgraz enters play you get three 1/1 Phyrexian Mite tokens with poison 1 that cannot block. Vishrgraz, like Ixhel, rewards you for giving poison counters to everybody, as Vishgraz gains +1/+1 for each poison counter your opponents have. Vishgraz is, arguably, the less exciting of the deck’s two potential commanders. It seems like the right call to keep Ixhel in your Command Zone.

Ixhel and Vishgraz are assisted by a wide selection of poisonous Phyrexians. Many cards in the deck have infect, a mechanic from Scars of Mirrodin block. Creatures with infect deal damage to other creatures in the form of -1/-1 counters and damage to players in the form of poison counters. Cards like Phyrexian Swarmlord Phyrexian Swarmlord Phyrexian Swarmlord Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
and Glissa’s Retriever Glissa’s Retriever Glissa’s Retriever Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
This creature can't be blocked by creatures with power 2 or less.
Corrupted — When this creature dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
bring you closer and closer to a win.

The deck is also packed full of cards with proliferate effects to keep the poison flowing. Cards with Proliferate allow you to give anything with counters more of those counters. Evolution Sage Evolution Sage Evolution Sage Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) is a great fit here, every time you play a land this little elf will pump out more poison counters. Proliferate is particularly useful in this deck, as it spreads not only the poison counters you need to win, but also the -1/-1 counters distributed by your creatures with infect.

Budget Upgrades For MTG Corrupting Influence Deck

Here are some upgrades for this deck which only cost about $1…

Invigorate

Just how viable combat tricks are in a Commander is hotly debated. They work wonderfully with infect cards though. Invigorate Invigorate Invigorate If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
is one of the best combat tricks to use in conjunction with a Phyrexian Swarmlord Phyrexian Swarmlord Phyrexian Swarmlord Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
. Invigorate provides a +4/+4 buff and can be cast for free in exchange for giving an opponent three life. Since you’re going to be winning using poison counters, rather than reducing anyone’s life total to zero, Invigorate has no downside in this deck and is a great inclusion.

Behind the Scenes

Many of the cards you’ll want to be hitting your opponent with in this deck are only 1/1s or 2/2s. From Ichorclaw Myr Ichorclaw Myr Ichorclaw Myr Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
to Grateful Apparition Grateful Apparition Grateful Apparition Flying
Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
. Behind the Scenes Behind the Scenes Behind the Scenes Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
{4}{W}: Creatures you control get +1/+1 until end of turn.
grants the ability skulk to all of your creatures, making them unblockable by anything with higher power. This enables you to sneak your low-power creatures though. For bonus fun, once the creatures are past the blockers, but before damage is dealt, you can buff them using a combat trick like Invigorate Invigorate Invigorate If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

Duelist's Heritage

Double strike is very highly valued by this deck, as it allows both your toxic and your infect creatures to dish out twice as many poison counters. Duelist’s Heritage Duelist’s Heritage Duelist’s Heritage Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. lets you grant a creature of your choice double strike every combat phase. You can use this card to make your best poison spreader even better. You can even use it on your opponents’ turns to buff their creatures up as they attack one another.

Swiftfoot Boots

This deck doesn’t come with a copy of Swiftfoot Boots Swiftfoot Boots Swiftfoot Boots Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
, and it’s best to remedy that as soon as possible. You’ll need the protection the boots provide to keep Ixhel, Scion of Atraxa Ixhel, Scion of Atraxa Ixhel, Scion of Atraxa Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
safe and to ensure that you can always use her to steal cards from your opponents.

Casualties of War

Finally, Casulties of War is just an essential removal spell for any deck using both Black and Green. This card allows you to destroy one card of every permanent type, taking out anything from creatures to planeswalkers to enchantments in a single powerful blow.

Upgrades

Here are some powerful, but costly, cards if you’re really looking to spice this deck up…

Vraska, Betrayal's String

A brand new card that slots right into this deck is Vraska, Betrayal’s Sting Vraska, Betrayal’s Sting Vraska, Betrayal’s Sting Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
. Vraska is a Planeswalker with a Proliferate effect for a 0 loyalty ability. She can increase the poison in play every turn which is invaluable here. Her -2 loyalty ability is also a decent removal effect. If you can get Vraska up to nine loyalty, you can use her to give an opponent nine poison counters, putting them only a single counter away from defeat.

Sword of Truth and Justice

You can show your opponents the radiant glory of Phyrexia using Sword of Truth and Justice Sword of Truth and Justice Sword of Truth and Justice Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip {2}
. A part of the iconic sword cycle, Sword of Truth and Justice is a powerful piece of equipment. The equipped creature gets +2/+2 and protection from White and Blue, so they can’t be hit by Swords to Plowshares Swords to Plowshares Swords to Plowshares Exile target creature. Its controller gains life equal to its power. or Pongify Pongify Pongify Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. . More importantly, whenever the equipped creature deals damage to an opponent you can put a +1/+1 counter on a creature and then proliferate.

Skithiryx, the Blight Dragon

Skithiryx, the Blight Dragon Skithiryx, the Blight Dragon Skithiryx, the Blight Dragon Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
is one of the best infect creatures in the game. For five mana Skithiryx is a 4/4 flyer with infect. The skeletal dragon can also grant itself haste and can regenerate, making it hard to destroy. Skithiryx soars over your opponent’s blockers and gets you 40% of the way to a kill with every hit.

Phyrexian Crusader

Phyrexian Crusader Phyrexian Crusader Phyrexian Crusader First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
is another fantastic infect creature. The Crusader demonstrates why infect and first strike are a deadly combination, as anything that blocks Phyrexian Crusader gains two -1/-1 counters, weakening it before it has the chance to strike back. Phyrexian Crusader also has protection from White and Red, keeping it safe from two colors with powerful removal suites.

Inkmoth Nexus

Finally, Inkmoth Nexus Inkmoth Nexus Inkmoth Nexus {T}: Add {C}.
{1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
is a great utility land for any infect deck. The nexus can be tapped down for one colorless mana, or transformed into a 1/1 flying artifact creature token with flying and infect.

Cards To Cut To Upgrade MTG Corrupting Influence Deck

Mycosynth Fiend

Mycosynth Fiend Mycosynth Fiend Mycosynth Fiend This creature gets +1/+1 for each poison counter your opponents have. isn’t worth keeping around. A 2/2 for three mana is dreadful in any format, let alone Commander. Although the fiend does grow bigger for each poison counter your opponents have, the absence of any keyword abilities on this card means it can’t do anything with its increased stats. Maybe if it had trample it would be a card worth considering, but unfortunately, it does not.

Painful Truths

Draw spells are always great in Commander, however, Painful Truths Painful Truths Painful Truths Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell. is a subpar option. You need to pay all three colors of mana this deck has access to so that you can get the most out of this card. This is very frustrating. Swap it out for a card like Read the Bones Read the Bones Read the Bones Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) which has a less prohibitive mana requirement and allows you to scry before you draw.

While this deck needs many sources of poison counters, some of the poison cards that it has are pretty dreadful. Blight Mamba Blight Mamba Blight Mamba Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{G}: Regenerate this creature.
and Carrion Call Carrion Call Carrion Call Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) would be better off swapped out for better options. You can look for replacements among the old infect cards from Scars of Mirrodin, or try out some of the new cards from Phyrexia: All Will Be One. Skrelv’s Hive Skrelv’s Hive Skrelv’s Hive At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
and White Sun’s Zenith White Sun’s Zenith White Sun’s Zenith Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library. are some appealing alternatives.

Chromatic Lantern

Chromatic Lantern Chromatic Lantern Chromatic Lantern Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
is a great card in the right context, but this deck is not the place for it. Some decks which run three or more colors require Chromatic Lantern to fix their mana so that they always have access to the right colors. The mana base for this deck is pretty decent, by preconstructed Commander deck standards, so Chromatic Lantern is unnecessary. Furthermore, you have access to Green which provides you with a huge range of superior ramp and mana-fixing options.

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