Introduction

Mana Dorks are creatures that can be tapped down in order to generate mana. Magic has had Mana Dorks since the beginning, with the cards Llanowar Elves Llanowar Elves Llanowar Elves {T}: Add {G}. and Birds of Paradise Birds of Paradise Birds of Paradise Flying
{T}: Add one mana of any color.
getting printed in Alpha. Mana Dorks appear primarily in Green, as it is the Color that is best at generating mana. Green mana dorks offer the best selection by far, in fact, this list consists exclusively of Green cards. There have been a few Mana Dorks in other colors, but they are typically conditional (like Karfell Harbinger Karfell Harbinger Karfell Harbinger {T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. ) or come with downsides (like Vesper Ghoul Vesper Ghoul Vesper Ghoul {T}, Pay 1 life: Add one mana of any color. ).

For the purposes of this list, in order to be a good Mana Dork, a card must meet a few key criteria…

  1. Be unconditional. The ten cards we are recommending should be universally useful, and able to slot into any deck. While Priest of Titania Priest of Titania Priest of Titania {T}: Add {G} for each Elf on the battlefield. is a great Mana Dork, you need to be in an Elf tribal deck for it to work. Similarly, Sanctum Weaver Sanctum Weaver Sanctum Weaver {T}: Add X mana of any one color, where X is the number of enchantments you control. is an amazing Mana Dork in Enchantment-based decks but loses its appeal in decks not focused on amassing a huge number of Enchantments. The same goes for Metalworker Metalworker Metalworker {T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way. , which would otherwise rank right near the top of this list.
  2. Be self-sufficient. A good Mana Dork should produce the mana by itself. There are several Mana Dorks that can only provide value by tapping other cards down as well. Cards like Jaspera Sentinel Jaspera Sentinel Jaspera Sentinel Reach
    {T}, Tap an untapped creature you control: Add one mana of any color.
    and Citanul Stalwart Citanul Stalwart Citanul Stalwart {T}, Tap an untapped artifact or creature you control: Add one mana of any color. . These cards fall far below the power level necessary to go into a Commander deck. Before you start to riot, this is also why Deathrite Shaman Deathrite Shaman Deathrite Shaman {T}: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
    {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
    {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
    does not see an appearance, even though there is a real argument to its appearance on this list.
  3. Be cheap. Mana Dorks are most useful in the early game, providing you with resources to get ahead of the rest of the table. While in the right decks, cards like Deathbloom Ritualist Deathbloom Ritualist Deathbloom Ritualist {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. and Accomplished Alchemist Accomplished Alchemist Accomplished Alchemist {T}: Add one mana of any color.
    {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
    have the potential to generate significantly more mana than Llanowar Elves Llanowar Elves Llanowar Elves {T}: Add {G}. you really want your four and five mana cards to be threats in their own right, rather than just a means of generating resources.

Whether you’re building a Raggadragga, Goreguts Boss Raggadragga, Goreguts Boss Raggadragga, Goreguts Boss Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
deck or you just want help generating mana for your high-cost spells these 10 cards are good choices.

10. Llanowar Elves

Llanowar Elves

Llanowar Elves Llanowar Elves Llanowar Elves {T}: Add {G}. is the archetypal Mana Dork. It’s simple but effective. Invest one mana into this card, and then get that mana back turn after turn, so long as the Llanowar Elves remain alive. Fyndhorn Elves Fyndhorn Elves Fyndhorn Elves {T}: Add {G}. and Elvish Mystic Elvish Mystic Elvish Mystic {T}: Add {G}. are both functionally the same card, so if you need more copies of this effect, you can run it alongside these other Elven Druids. The original Mana Dork still definitely holds up after all of these years.

9. Biophagus

Biophagus

Biophagus is a pretty new Mana Dork from the Tyranid Preconstructed Commander deck. For one extra mana compared to Llanowar Elves Llanowar Elves Llanowar Elves {T}: Add {G}. , Biophagus gets a series of extra bonuses that, arguably, make it a better card. First of all, the Biophagus can generate mana of any color, rather than just Green. Secondly, the Biophagus gives any creatures cast with its mana ability a +1/+1 counter. Finally, Biophagus has two additional toughness. If you’re in a +1/+1 Counter deck or just run a lot of Creatures, Biophagus is a useful card to have around.

8. Gyre Sage

Gyre Sage

Gyre Sage Gyre Sage Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
, initially can’t generate any mana at all. The sage gains a +1/+1 counter whenever you play a creature with greater power or toughness than it and can be tapped down to generate a Green mana for each +1/+1 counter it has. It takes a bit of homework to make Gyre Sage good, but once you’ve played out a few creatures stronger than it, you’ll be generating a huge amount of mana every turn.

7. Incubation Druid

Incubation Druid

Incubation Druid Incubation Druid Incubation Druid {T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
generates one mana of any color your lands could produce, but, if it has any +1/+1 counters on it, it generates three of that mana instead. Incubation Druid can also give itself three +1/+1 counters by paying five mana using its secondary ability, “Adapt”. This card forms a natural comparison with Gyre Sage Gyre Sage Gyre Sage Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on this creature.
which we have ranked just behind it on this list. Incubation Druid has the higher floor, but Gyre Sage, arguably, has the higher ceiling. Incubation Druid comes out narrowly ahead, as it can generate mana of a wider range of colors. Either one of these Mana Dorks works great though, especially in +1/+1 counter focussed decks.

6. Birds of Paradise

Birds of Paradise

Another Mana Dork from all the way back in Alpha. While Birds of Paradise Birds of Paradise Birds of Paradise Flying
{T}: Add one mana of any color.
comes with one less power than Llanowar Elves it more than makes up for this by being able to generate mana of any color and by having Flying. Flying seems an odd choice of an ability to put on a Mana Dork, but it may just save your life when an opponent attempts to swing in with an airborne threat.

Birds of Paradise’s relatively low place on this list is because its strengths are, arguably, more relevant in Constructed formats other than Commander. Birds of Paradise’s low cost is one of its greatest assets. This is immensely useful in Modern games where every turn counts. Commander games tend to last longer than Modern games do, however, meaning that slightly more expensive Mana Dorks which can generate a lot of mana, tend to be more useful than Cheaper Mana Dorks which can only generate one. All the same, Birds of Paradise is an absolutely amazing card and should be an auto-include in any four or five color decks.

5. Ignoble/Noble Hierarch

Ignoble Hierarch and Noble Hierarch

Although they were released many years apart, Ignoble Hierarch Ignoble Hierarch Ignoble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {B}, {R}, or {G}.
and Noble Hierarch Noble Hierarch Noble Hierarch Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U}.
are exceedingly similar cards. Noble Hierarch can be topped down to give you one mana in any of the 3 Bant colors, whilst Ignoble Hierarch gives you a mana in any of the 3 Jund colors, collectively covering the entire color pie. What pushes these Hierarchs up above Birds of Paradise Birds of Paradise Birds of Paradise Flying
{T}: Add one mana of any color.
despite the fact that neither can generate all five colors or Fly is the fact they both have Exalted. Exalted is an ability that provides a +1/+1 buff whenever a creature you control attacks alone. While this is most useful in Voltron decks, which are designed around the concept of repeatedly attacking with one very strong creature, attacking alone is something that happens frequently and incidentally enough that Exalted can prove very useful.

4. Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Selvala, Heart of the Wilds Selvala, Heart of the Wilds Selvala, Heart of the Wilds Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
hails from the second Conspiracy set. This card’s three mana cost is pretty steep for a Mana Dork, but there’s definitely the potential to get a return on your investment here. By tapping Selvala, and paying a single Green, you gain X mana in any combination of colors where X is the power of the strongest creature you control. The payout from this can be huge.

Selvala also has a secondary ability that allows any player to draw a card when they play a Creature with more power than any other Creature in play. Since in order to have Selvala in your deck you need to be playing Green, the color of big creatures, you should hopefully be able to benefit from this bonus more than each of your opponents.

3. Devoted Druid

Devoted Druid

Devoted Druid Devoted Druid Devoted Druid {T}: Add {G}.
Put a -1/-1 counter on this creature: Untap this creature.
is a difficult card to rank. Devoted Druid has Llanowar Elves’ ability, alongside the ability to untap itself if you put a -1/-1 counter on it. By itself, the card isn’t a hugely powerful Mana Dork, but there are a huge number of cards that allow you to generate infinite mana using the Druid. Vizier of Remedies Vizier of Remedies Vizier of Remedies If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. prevents the -1/-1 counters from being placed on Devoted Druid, whilst still allowing it to untap. Luxior, Giada’s Gift Luxior, Giada’s Gift Luxior, Giada’s Gift Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker {1}
Equip {3}
negates the stat penalty that the -1/-1 counters would provide, allowing the Druid to stay alive. Swift Reconfiguration Swift Reconfiguration Swift Reconfiguration Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
turns Devoted Druid into a vehicle, meaning it will no longer die when the -1/-1 counters drop its toughness below zero unless, for some reason, you decide to crew it.

Devoted Druid probably has the highest potential to generate mana of any of the cards on this list, but it does need to be built around slightly in order to achieve this.

2. Bloom Tender

Bloom Tender

Bloom Tender Bloom Tender Bloom Tender Vivid — {T}: For each color among permanents you control, add one mana of that color. is a five color deck’s ideal Mana Dork, and still a pretty decent card in other contexts. In an absolute worst-case scenario, Bloom Tender is a Llanowar Elves that costs one additional mana. In a best-case scenario, this card will be cranking out a whole WUBRG rainbow of mana every turn and putting Jeganatha, the Wellspring to shame. Bloom Tender isn’t worth using in one color decks and probably isn’t worth the price in two color decks. Once you start getting to three colors or more though, this card really begins to sing. Remember if your Commander is in play, Bloom Tender will always be able to reach its full potential since your Commander features all of the Colors of your deck in their identity.

1. Circle of Dreams Druid

Circle of Dreams Druid

Gaea’s Cradle Gaea’s Cradle Gaea’s Cradle {T}: Add {G} for each creature you control. is one of the best lands in the game, commanding a price tag in the hundreds of dollars. Circle of Dreams Druid Circle of Dreams Druid Circle of Dreams Druid {T}: Add {G} for each creature you control. provides the same effect as the cradle but for less than $10. Both the druid and the cradle give you a Green Mana for each creature you have in play. This effect is exceedingly powerful, especially in creature token-based decks, where you can rush out a vast number of creatures very quickly.

Now Circle of Dreams Druid isn’t quite as good as the cradle. As a creature, it’s easier to remove than the Cradle, it doesn’t have Haste, meaning it can’t be used the turn it enters play, and it costs three Green mana, which is pretty pricy for a Mana Dork. All the same, Circle of Dreams Druid has the potential to generate such a huge amount of mana that these downsides are, largely, irrelevant.

#0 Delighted Halfling

delighted halfling

Featured in the upcoming Lord of the Rings: Tales of Middle-earth set, Delighted Halfling may be the best Mana Dork Commander ever sees and ever will see. Of course, Delighted Halfling is much more effective in a deck with a significant number of Legendary Creatures, but because most Commanders are inherently Legendary Creatures, being able to both ramp, mana fix, and make it uncounterable for just one mana is such an insane upside.

Of course, if you do not have Legendary cards to cast with your Halfling, you can still float a colorless mana. This version of the Halfling does make it worse than a majority of the list, but, once again, the upside should be relevant enough that it doesn’t matter. If you want to read more about Delighted Halfling, we talked about it in more detail.

Read more: Commander Masters: Release Date, Leaks, Spoilers & More

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