The unfortunate part about a reprint set is that rising stars, unsung heroes, cards with untapped potential and forgotten about MVPs don’t make the cut. Obviously the most celebrated, played and in demand cards should be included first. That being said there’s always room to include a few cards that are starting to pick up steam or have proven future potential. Here are just a few cards that may not have made the Commander Masters cut but can definitely put in work at your local table.
White

It’s hard to say enough good things about
Angelic Renewal


Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
,
Renegade Rallier


Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
.
Blue

A card that is not getting nearly enough play,
Wash Away

Counter target spell [that wasn't cast from its owner's hand].
reads “one mana counter target commander, that commander now costs two more to cast” and that’s a pretty incredible floor. Virtually every Commander deck revolves around getting your commander into play and leveraging it. The ability to shut out another deck for an extra turn or two for one mana is excellent. Of course, late game having a backup
Cancel

Read More: Top 10 Most Expensive Cards on The List for MTG Commander Masters
Black

For one mana, getting any card you want to the top of your deck is virtually the same as putting it into your hand, but why pay a premium dollar price for a card like
Imperial Seal


Furthermore, lets say another opponent has a
Smothering Tithe


Menace
When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
or
Ragavan, Nimble Pilferer

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
. Each of these strategic plays turns Symmetry into two cards for you if used correctly which makes it a heck of a good card and way better than the amount of play it’s currently seeing.
Red

An oldie and a goodie
Pyroclasm



{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
. Four damage is enough to clear a whole lot of boards and two mana is a very cheap price to do so. How many of the EDHREC top 100 commanders does this kill? About ten, give or take, based on game state. The simple fact that this hits a chunk of popular commanders, token decks and is only two mana should make you take a second look at this low cost spell.
Green

This card should be no surprise to regular Commander players as it is likely one of the most seen cards on this list. Still,
Manglehorn

Artifacts your opponents control enter tapped.
is underplayed relative to how good it is. Obviously
Reclamation Sage


Artifacts your opponents control enter tapped.
is even more relevant.
What good is
Reclamation Sage




Artifacts your opponents control enter tapped.
around.
Read More: Old-Fashioned Archetype Picking Up Steam in LOTR-Dominant Metagame!
Multicolored

A highly flexible card, Pure // Simple gives you either a Vindicate versus multicolored or a board wipe for those pesky Auras and Equipments. Is this good? The answer is yes, it’s extremely good. Think about the population of multicolored commanders. It’s massive! So, the floor of this card is a three mana kill spell for a commander. That’s not impressive, but it’s far from a dead card in your hand. Now, move on to Auras and Equipment. Auras certainly are a bit rarer, but it’s Equipment that makes this worth running. So many decks run both Lightning Greaves and Swiftfoot Boots that the odds you will run into them out of the three other decks you face is near 100% so destroying any miscellaneous Auras at the same time is just extra.
Now, there’s an additional factor. Do you play against Voltron style players? If so, this card is their worst nightmare. While meta specific cards are always going to see niche play, I’m arguing that there is enough upside to Pure // Simple where it will always perform adequately in any match up but sometimes be unbelievably powerful. That makes it a good card to test out in your local environment.
Artifact

Considering all the Food generation in Lord of the Rings, I was shocked to see that so few decks are trying out Clock of Omens. With any mana rock already on the table, it turns your extra artifacts into half a mana or more. If you have a rock that taps for more like
Gilded Lotus


Read More: Commander Masters’ Rarest Cards are a Massive Trap!
Land

This card falls into the weird category of one that just got a reprint in LotR as Glittering Caves of Aglarond but probably should have gotten a Commander Masters reprint instead of that, or in addition to it, like
The Great Henge

{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
did.
Certainly this card’s nomination is a lot less surprising than the others as Gemstone Caverns already sees a large amount of cEDH play. This trend tends to trickle down to casual tables over time, and it appears to slowly see more and more play. Going first is a huge advantage, but if you can start a game with a land in play before even the first player, it allows you to interact from the get go. This is recognized in cEDH as necessary while also being a source of ramp without having a color restriction. Just like a turn one Sol Ring, when you have three other players who each have a chance of having the Caverns in their opener, it’s not a very rare occurrence for someone to begin with one in play.
Furthermore, because of the free mulligan in Commander it’s not uncommon for players to fish for excellent openers which regularly include this card. With ever more five color cards rolling out of Commander Masters, a five color producing land that is also a ramp effect becomes even more valuable than it already is.
These Gems are Everywhere!
Its easy, and generally a lot less time consuming, to simply take what the majority of other players are doing and do it yourself. There’s a reason why we now see
Cultivate


Taking inspiration from only what is known, however, means that many players will miss the opportunity to find gems like these. Many MTG players have a moment, especially when learning how to play Magic, where a card that initially seemed mediocre ends up doing something spectacular, and truly starts to define why Magic is such a beloved card game. We can still have those moments, even after we’ve played the game for quite some time through discoveries like these. Don’t be afraid to take some time and explore the possibilities.
Read More: Atrocious MTG Bulk Card Now Decks Players Out at Instant Speed!