Tired of having your opponents counter your spells at the Commander table? Playing against blue can be annoying in any MTG format. Commonly considered the best color in all of Magic thanks to the annoying combination of card advantage and countermagic, blue can stop all of your plans while keeping their hand full of answers.
If one player in your Commander pod can’t resist bringing counterspells to the table every game, there are some cards that can make their lives a nightmare. Normally, these MTG cards may be too case-dependent to consistently be good, but if you know your opponents are playing blue, they become some of the best cards in your entire deck!
MTG Seedtime

There’s nothing better than beating blue by letting them have a taste of their own medicine. MTG Seedtime, to some extent, emulates MTG
Time Walk

Seedtime isn’t nearly as good as Time Walk, but it is a two-mana spell that allows you to take an extra turn – provided that an opponent has played a blue spell on your turn. Should one of your spells get countered, bounced, or even if they try to draw cards on your end step, Seedtime can sneak in an extra turn that no one expected.
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MTG Summoning Trap

Do you enjoy resolving gigantic haymakers against your opponents? Are you tired of having them countered? MTG Summoning Trap was tailor-made for you!
If your deck is all about dropping gigantic creatures, chances are that Summoning Trap may be good in your deck regardless of whether an opponent is playing blue or not. For six mana, dropping an Eldrazi at instant speed is incredibly powerful.
If your blue player of choice is feeling especially cheeky and decides to counter something like a mana dork, they’re in for a nasty surprise. As long as one of your creatures was countered by an opponent, you can cast Summoning Trap for zero mana. Add in that this card isn’t even worth a dollar on the secondary market, and someone may have just found the card that their Timmy deck was missing!
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MTG Pyroblast

In the nature of giving blue players a taste of their own medicine, MTG Pyroblast offers an extremely rare break in the color pie: Red gets to counter spells, too! Sadly, Pyroblast only counters blue spells and destroys blue permanents, but for one mana, it’s hardly a bad deal. Pyroblast is so powerful that it’s commonly found in Eternal formats as well as cEDH, so you know that this tradeoff is easily worth it, as long as you know someone’s playing blue.
In a similar vein, MTG Gutteral Response is a Gruul-colored counterspell that can specifically target blue instants. If you want another copy of Pyroblast in your red decks, MTG
Red Elemental Blast

• Counter target blue spell.
• Destroy target blue permanent.
also does the trick.
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MTG Carpet of Flowers

The recent Doctor Who Commander deck expansion is a great way to show off what a card with a more narrow design can do in an environment where it flourishes. Seeing MTG Carpet of Flowers in a preconstructed deck is definitely a strange move. These Doctor Who decks, however, are meant to be played against each other, and every single one has blue in it. This is meant to emulate the smarts of the characters in the Doctor Who franchise, constantly trying to outwit oneanother with complex planning.
Carpet of Flowers is commonly seen in cEDH because of how popular blue is there. This card can generate a ton of mana for just a one-time payment of a single green, and as long as an opponent just has one Island, Carpet of Flowers is essentially functioning as a mana rock. Two or more, and you’ve got a great deal on your hands!
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MTG Veil of Summer

MTG Veil of Summer is a pretty safe include in your green Commander deck, even into a new pod of people. Finding a table where both blue and black are not being played is a challenge, and as long as someone shows up with one of those colors, Veil of Summer can replace itself at absolute worst.
Most of the time, Veil of Summer will end up being significantly better than a cantrip. Granting you and your creatures temporary protection from black and blue, Veil of Summer defends against any targeted removal. Your spells also become uncounterable, and Veil of Summer replaces itself!
The downside is if no one decides to show up with black or blue, Veil of Summer literally doesn’t do anything, turning into an entirely dead card. More often than not, this won’t be the case at a table with four players.
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MTG Choke, MTG Tsunami

If your hatred for blue in Magic runs unreasonably deep, you can decide to simply have them stop playing the game. MTG
Choke

One thing about Choke, however, is that if someone manages to remove it, the blue player can play Magic again. MTG Tsunami, on the other hand, gets rid of Islands permanently. If just destroying Islands is not enough for you, MTG
Obliterate

Destroy all artifacts, creatures, and lands. They can't be regenerated.
can’t be countered and will basically destroy everything.
For some pods, screwing with lands is a step over the line, so be careful if you decide to employ these strategies. That said, Tsunami is less than a dollar on TCGplayer, so it’s a rather affordable way to get a few curses out of that blue player at your table.
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MTG Llawan, Cephalid Empress

MTG Llawan, Cephalid Empress hates blue just as much as you do, even though it is a blue card itself. Llawan will bounce all blue creatures your opponents control back to the hand and will prevent opponents from playing any blue spells whatsoever until it dies. Combine this with MTG
Painter’s Servant

All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
naming blue, and your opponents will be locked out of casting any spells whatsoever. Unless they have an answer to Llawan on board when this combo resolves, the game should end.
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Cannot be Countered
There are a ton of different MTG cards that can prevent your spells from getting countered. A lot of these are also popular in constructed formats because, well, blue is good there as well, so some of these are not the most affordable. That said, all of these cards are fantastic options if you want to make the blue player at your table suffer!
-
Delighted Halfling
Delighted Halfling {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. -
Cavern of Souls
Cavern of Souls As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered. - Allosaurus Shephard
-
Boseiju, Who Shelters All
Boseiju, Who Shelters All Boseiju enters tapped.
{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered. -
Chimil, the Inner Sun
Chimil, the Inner Sun Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) -
Domri, Anarch of Bolas
Domri, Anarch of Bolas Creatures you control get +1/+0.
+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.
−2: Target creature you control fights target creature you don't control. -
Dragonlord Dromoka
Dragonlord Dromoka This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn. -
Gaea’s Herald
Gaea’s Herald Creature spells can't be countered.
-
Howlpack Piper
Howlpack Piper This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap this creature. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) -
Last March of the Ents
Last March of the Ents This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield. -
Malevolent Hermit
Malevolent Hermit {U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) -
Rhythm of the Wild
Rhythm of the Wild Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) -
Sphinx of the Final Word
Sphinx of the Final Word This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered. -
Surrak Dragonclaw
Surrak Dragonclaw Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample. -
Taigam, Ojutai Master
Taigam, Ojutai Master Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.) - Thryx, the Sudden Storm
- Toski, Bearer of Secrets
- Vexing Shusher