We finally have the full lists for the Streets of New Capenna Commander Decks! There’s 5 in total, and so there’s tons of room to upgrade each of these decks. Today we’ll be going through the Cabaretti Cacophony deck and offering our best recommended upgrades for the deck.

Party Time!

The main theme of this deck is tokens and a minor sub theme of “don’t attack me / Group hug-hate”. We have a few tri-color Legendary creatures in this deck that help support these playstyles, so let’s look at them really quick.

Kitt Kanto is our face card, with Phabine and Gahiji pulling back up singer duty. Whichever you choose, all 3 of these are fantastic options. Each of these commanders have an abilities that’re beneficial to having attacking creatures, and incentivizing our opponents to leave us alone in some way. With that in mind, let’s look at some cards to upgrade this deck!

10. Second Harvest

Wizards of the Coast

Second Harvest Second Harvest Second Harvest For each token you control, create a token that's a copy of that permanent. is a fantastic instant, doubling up on all of our tokens that we have. This can come in handy to allow us to make a major attack, or spring up some surprise blockers in a pinch.

9. Tendershoot Dryad

Wizards of the Coast

One of the better token producers out there, Tendershoot Dryad Tendershoot Dryad Tendershoot Dryad Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Saprolings you control get +2/+2 as long as you have the city's blessing.
is a fantastic way to build a big board quickly. Since it’s ability triggers on each upkeep, you’re getting a lot of saprolings, and you’ll get the city’s blessing very quickly.

8. Skullclamp

best-equipment-skullclamp
Wizards of the Coast

One of the strongest artifacts in commander is Skullclamp Skullclamp Skullclamp Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
. Considering we’re going to be making a large amount of 1/1 tokens, this is cheap and efficient card draw.

7. Halo Fountain

Wizards of the Coast

One of the brand new Streets of New Capenna cards is actually great in this deck. Halo Fountain Halo Fountain Halo Fountain {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
for one is a token producer, but also is a full blown win condition in the right circumstances. If we happen to have a LOT of creatures in play, we can attack, and untap them at instant speed to win the game on the spot.

6. Helm of the Host

best-equipment-helm-of-the-host
Wizards of the Coast

Another fantastic artifact that contributes to our tokens game plan is Helm of the Host Helm of the Host Helm of the Host At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip {5}
. We have some powerful creatures in our arsenal, so creating copies of them is a great idea. This also opens up some combo potential with cards like Combat Celebrant Combat Celebrant Combat Celebrant If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.) .

5. Disrupt Decorum

Wizards of the Coast

So far, we’ve mentioned a LOT of token support, and not a lot of the politics support. Well, Disrupt Decorum Disrupt Decorum Disrupt Decorum Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) is one of the cards that can really open up the gates for some politics, and fits really nicely into our deck anyways. We’re aiming to build a big board, and if we force our opponents to attack each other, it gives us a nice opportunity to make some REALLY big headway in the damage department.

READ MORE: This New Capenna Artifact is THE New Commander Staple

4. Shock Lands and Fetch Lands

The land base in all of the decks are very good to be honest. We’ve come a long way in the complexity of the lands in these decks, but we still don’t have Shock and Fetch lands included in these precons. While it may seem a bit excessive to add these to the deck, these really do help smooth out the ability to cast spells, so definitely worth a pick up.

READ MORE: This New Capenna Uncommon is a New Staple in This Popular Archetype

3. Eldrazi Monument

Wizards of the Coast

Number 3 on our list is Eldrazi Monument Eldrazi Monument Eldrazi Monument Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
. This artifact really gives our creatures a nice boost in power, and makes them indestructible as well which is huge. We should be pumping out a steady stream of tokens each turn so we should have plenty to feed this.

READ MORE: Best MTG Streets of New Capenna Cards For Commander

2. Craterhoof Behemoth

jmp-385-craterhoof-behemoth
Wizards of the Coast

One of the biggest baddies out there to help close out a game is Craterhoof Behemoth Craterhoof Behemoth Craterhoof Behemoth Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
. When this guy comes down, more than likely, the game is ending, especially if we have a wide board of tokens.

READ MORE: NEW Potential Leaks for Upcoming MTG Set Reveal New Mechanics and More

1. Token Doublers

The biggest upgrades that you could get in this deck is going to be any of these token doubling enchantments. Obviously it helps to service our major plan of pumping out an army of tokens, but it helps sure up a weakness of the strategy. If we end up getting board wiped, or have to block inefficiently to stay alive, these enchantments help us stabilize and rebuild the pressure.

READ MORE: Accidental MTG Leaked Cards Cause Major Price Spike

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