We don’t want to spend the entirety of this intro being sad about the fact that this card isn’t called Careless Whisper, but we’d also be remiss if we didn’t mention it at the very least, because we are rather upset about the whole thing.

Alas, the world is not perfect, and neither is MTG, and that’s why there are so many odd cards out that really don’t seem like they’ll actually be good for anything. Of course, most cards in Magic are good in specific circumstances. So, let’s talk about Endless Whispers Endless Whispers Endless Whispers Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step." .

What is Endless Whispers?

Endless Whispers Endless Whispers Endless Whispers Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step." is a four-mana black enchantment that gives every creature, “When this creature dies, choose target opponent. That player puts this card from its owner’s graveyard onto the battlefield under their control at the beginning of the next end step.” Aside from potentially offering up one of the most entertaining political meta-games in any Commander game you play, it’s a tricky one to evaluate.

There are three things we can reasonably expect to do with this. The first one is to simply embrace the chaos that this allows for, and enjoy literally nothing making any sense for the rest of the game. However, that’s not one we can really take advantage of, and chaos like this often gets you killed early on, unless you make use of Homeward Path Homeward Path Homeward Path {T}: Add {C}.
{T}: Each player gains control of all creatures they own.
to keep everything a little easier to grasp.

Instead, we can either look at punishing players for having our things, which is fun in its own way, or simply go for something like group hug. Well, good news, we’ve got a commander for each of those, so let’s take a proper look at both.

Read More: Helm Of The Host Should Be In Every Commander Deck

Blim’s whispered stand-up routine

Blim, Comedic Genius Blim, Comedic Genius Blim, Comedic Genius Flying
Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
is a four mana black and red 4/3 with flying. It reads, “Whenever Blim, Comedic Genius deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don’t own.”

The aim here is simple then, give a lot of your stuff to your foes, hit them with Blim, and then win the game. After all, the effect hits everyone, even if Blim didn’t hit them, so there’s no worry about playing favorites here. You can make sure everyone’s messing about with each other’s cards using Share the Spoils Share the Spoils Share the Spoils When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
, which allows people to pick from a pool of each other’s things, which is great fun.

You can also play cards which are guaranteed to go to other players too, like Xantcha, Sleeper Agent Xantcha, Sleeper Agent Xantcha, Sleeper Agent Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
, Humble Defector Humble Defector Humble Defector {T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn. , and Sleeper Agent Sleeper Agent Sleeper Agent When this creature enters, target opponent gains control of it.
At the beginning of your upkeep, this creature deals 2 damage to you.
. All of these cards will be flitting around the table a lot or just come into play under someone else’s control, so you can really make the most of them. Of course, if you want to gift some horrible cards specifically, then Captive Audience Captive Audience Captive Audience This enchantment enters under the control of an opponent of your choice.
At the beginning of your upkeep, choose one that hasn't been chosen —
• Your life total becomes 4.
• Discard your hand.
• Each opponent creates five 2/2 black Zombie creature tokens.
, Lich’s Mastery Lich’s Mastery Lich’s Mastery Hexproof
You can't lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich's Mastery leaves the battlefield, you lose the game.
, Midnight Oil Midnight Oil Midnight Oil This enchantment enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment.
Your maximum hand size is equal to the number of hour counters on this enchantment.
Whenever you discard a card, you lose 1 life.
, and Demonic Pact Demonic Pact Demonic Pact At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
are all good options. Nothing in life is free.

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Shadrix Silvercuddle

Honestly, Shadrix Silverquill Shadrix Silverquill Shadrix Silverquill Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
is less about group hug, and more about getting everyone to kill each other instead of you, but hey, it’s basically the same thing. Strixhaven introduced some excellent choices including the commander themselves. So, you’re going to want Breena, the Demagogue Breena, the Demagogue Breena, the Demagogue Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
and Combat Calligrapher Combat Calligrapher Combat Calligrapher Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
in this deck.

You’ve also got Keeper of the Accord Keeper of the Accord Keeper of the Accord At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
, which will allow you to profit off of players with more creatures or lands than you, and should probably be in any deck you own with white anyway. It’s not good to be the only one benefiting though, so Scholarship Sponsor Scholarship Sponsor Scholarship Sponsor When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles. is a good way to keep people happy as it lets everyone get some lands, and Benevolent Offering Benevolent Offering Benevolent Offering Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
allows you to give tokens to a player and life to a player, which they’ll appreciate.

Finally, it’s a good shout to try to get people not to attack you. Nils, Discipline Enforcer allows you to buff other players’ creatures, but also makes it harder for them to attack you without paying mana. Then there’s Cunning Rhetoric, which is an enchantment that means if anyone attacks you, you get to exile the top card of your library and then cast it later whenever you feel like it.

Read More: The 10 Best Uncommon Commanders

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