Once again we bring to you a card that’s a bit odd. We’ve mode beyond bad cards, as fun as they can be, and simply into ones that require a bit of thought to make work.
This week we’re going to be looking at a little enchantment that helps out your lands. Well, it also helps out everyone else’s lands too. Look, it’ll be worth it, so stick with us.
What is Terra Eternal?

Terra Eternal

So, the only thing here is to make sure that we can get some use out of our lands. Thankfully, MTG is a game with a lot of ways to do that. Naturally, we need to stick to decks that have white in them, which means we can’t just go all in on the usual green land-based strategies, or at least not in a mono-green deck.
So, we’ve found two commanders that allow for some fun shenanigans when you’ve got Terra Eternal in play, and we think you’ll get a kick out of both of them.
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Noyan Dar Eternal

First up is definitely the more obscure of the two options, but it also requires the least effort.
Noyan Dar, Roil Shaper

In essence, the only thing you need to do here is to make sure that you fill your deck with instant and sorcery spells that will allow you to make the most of
Terra Eternal



Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
.
The only other truly essential card in this deck is
Halimar Tidecaller

Land creatures you control have flying.
, a three-mana blue 2/3 that grants all of your land creatures flying. Naturally, while big land creatures that are also indestructible are a threat, giving them flying on top of all of that almost guarantees victory over most other decks.
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Omnath, Locus of Terra

We’re going to go ahead and recommend the most recent Omnath for this one.
Omnath, Locus of Creation

Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
is a four-mana red, green, white, and blue 4/4 that lets you draw a card when it enters the battlefield. It also reads, “Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it’s the second time, add one red, one green, one white, and one blue mana. If it’s the third time, Omnath deals 4 damage to each opponent and each planeswalker you don’t control.”
The main aim here is landfall, which means you should also make sure to utilise cards like
Omnath, Locus of Rage

Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
in your deck too. However, you could also choose to include the
Noyan Dar, Roil Shaper

The main reason we chose this one though, is that it’s good to be able to use all of the cards that turn your lands into creatures, and a lot of those are in green. That means cards like
Sylvan Awakening


+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
are going to be able to not just make your creatures into threats, but also help make sure you can get the most out of the army of lands you’ve amassed. No matter which commander you go with though, this is a lot of fun.
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