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How Good Is Mutate In Commander?

Jason Coles
3 min read
How Good Is Mutate In Commander?

How good is mutate in Commander. With so many mechanics in Magic: The Gathering, it can be hard to even remember them all, let alone judge them and weigh them against one another. One of our favorites though, comes from Ikora: Lair of Behemoths. The set has a lot of fun stuff within it, including the likes of Godzilla, but we really want to hone in on one specific mechanic.

We are, of course, talking about the mutate mechanic, which allows you to constantly change up the rules of your own creatures as you see fit, just as long as you’re not using Humans in your deck. We’re not sure why you’d use Humans anyway, they’re a bit dull from a flavor perspective, even if they are powerful. Anyway…

What is mutate in MTG?

Mutate is a mechanic that changes how you cast your creatures. It reads, “If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.” Often, the mutate cost for a creature will differ from the standard cost, and more often than not, the cards with this mechanic will have triggers that occur every time they mutate.

Just take Nethroi, Apex of DeathNethroi, Apex of DeathNethroi, Apex of DeathMutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
as an example, which has this ability: “Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.” In short, you’re going to want to stack your deck full of mutate cards and then have them all interacting with one another.

There are two limitations to this mechanic. For starters, there are only 39 cards that include the word mutate on them, and one of those is silver-bordered. Plus, they’re across all five colors, which leads to the other issue, which is that there is no one single commander that can have all of the cards in, or at least not one that has mutate on it itself. As long as you’re fine with running, let’s say Morophon, the Boundless, then you can pick and choose from the mutate cards on offer.

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What are the best mutate cards?

Vadrok, Apex of ThunderVadrok, Apex of ThunderVadrok, Apex of ThunderMutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
, Snapdax, Apex of the HuntSnapdax, Apex of the HuntSnapdax, Apex of the HuntMutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
, Otrimi, the Ever-PlayfulOtrimi, the Ever-PlayfulOtrimi, the Ever-PlayfulMutate {1}{B}{G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
, Nethroi, Apex of DeathNethroi, Apex of DeathNethroi, Apex of DeathMutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
, Illuna, Apex of WishesIlluna, Apex of WishesIlluna, Apex of WishesMutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
, and Bokkos, Apex of ForeverBokkos, Apex of ForeverBokkos, Apex of ForeverMutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.
are probably the best of the bunch, but that’s no surprise given that they’re all mythic rare cards, and kind of the face of Ikoria.

Aside from those, we’re huge fans of Chittering Harvester, which makes foes sacrifice creatures whenever you mutate it and Dirge Bat, which kills things off when it mutates. Being able to kill off pesky problems is a huge boon, and doing it with a creature that has 100 triggers (hyperbole) when you mutate it, is wonderful.

You’ve also got cards that don’t have mutate themselves, but do give you bonuses when doing so. Pollywog Symbiote, for example. makes it so that you can cast your mutate creatures for cheaper, and you can even draw and discard when doing so. Essence Symbiote is also good, because it makes your mutations bigger, and even gains you life.

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Jason Coles
Written by Jason Coles

Dedicated Magic: The Gathering writer covering competitive tournament metas, Commander deck tech, and card spoilers.

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