We’re only a few days into the new Standard environment on Magic Arena, and there’s some great new decks to explore. But one thing that has recently surfaced is that there’s a broken infinite combo in Standard. The culprit for this may not surprise you. Let’s dive into this combo and see how we can abuse it.

The Wombo Combo

This combo revolves around a few cards. First off, we need Teferi, Who Slows the Sunset Teferi, Who Slows the Sunset Teferi, Who Slows the Sunset +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
, and Lithoform Engine Lithoform Engine Lithoform Engine {2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
. When you activate the +1 on teferi, you can copy it with the first ability on Lithoform Engine. You’ll target a land, a mana creature, and Lithoform Engine, and copy the ability again. This gives us infinite life. If our mana creature can make more than 1 mana, then we generate infinite mana as well. Here’s a few creatures that we’d look to use in this combo.

The first creature would be Tangled Florahedron. This is great for the infinite life only combo, and it’s a cheap creature that we can get in with. If you can make the mana work, Circle of Dreams Druid Circle of Dreams Druid Circle of Dreams Druid {T}: Add {G} for each creature you control. can net you infinite mana if you have more than 1 creature in play. The ideal target here is going to be Accomplished Alchemist Accomplished Alchemist Accomplished Alchemist {T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
. Since Teferi’s +1 also gains us 2 life, we’ll add more and more mana for each iteration of the loop. Now that we have this infinite mana, how do we win the game?

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Pay offs

Our payoffs for this deck are going to be some big Green spells. We want to try to effectively win the game on the spot. An easy one is making a massive Lair of the Hydra Lair of the Hydra Lair of the Hydra If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
and attacking. If our opponent has blockers, then we can combo Vorinclex, Monstrous Raider Vorinclex, Monstrous Raider Vorinclex, Monstrous Raider Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
and Exponential Growth Exponential Growth Exponential Growth Until end of turn, double target creature's power X times. . We could also try and go for a The Tarrasque The Tarrasque The Tarrasque The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
and Alrund’s Ephiphany and smash in a few times to win.

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This combo I think is definitely less competitive because you’re having to play Lithoform Engine. The current state of the meta is more aggressive that you risk the just flat out dying before you can pull the combo off. That being said, the Bant colors have really good mana at this point, so when control really starts to gain a foothold, we may see this combo pop up. It does beg the question of if Wizards of the Coast will ban this combo ahead of time, or if it needs to prove it’s a problem first. I think let it rock for now, because I don’t think that this combo is going to be a problem.

What are your thoughts on the combo? Do you think that this is going to break Standard, or is it just a meme? Let us know in the comments!

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