Gandalf Cannot Compare to This…Orc?

Who would have thought that a lowly Orc would be the most hype card of the latest LOTR spoilers? That’s just one of several powerful cards from the upcoming LOTR set that look like they were designed with a cEDH mindset, first and foremost. Let’s take a look at some of these very powerful and clearly meta influenced cards.
You Will be Fighting in the Shade
If
Orcish Bowmasters

When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
said, “when an opponent draws one or more additional cards,” we would have little to talk about. However, the fact that it triggers not only on ETB but also for each card outside of an opponents first draw step is what sends the card into orbit. It’s no secret that cEDH loves card draw, and many of the most played cards feed the Bowmasters pure value. Giving this card Flash makes it effectively zero mana to commit to the board or the option to hold in hand as a response. Both options are good.
Adding a one-damage tax to
Mystic Remora

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
and
Rhystic Study





Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
and it’s a hard counter to
Esper Sentinel

Another thing that is absolutely wild is the “any target” clause for damage. This hits Creatures, but if you don’t happen to have any Creature targets, you can also hit Planeswalkers. Furthermore, you can always hit an opponent if there are no other targets! This is crazy value when you consider how many one toughness Creatures are in the EDHREC Top 100. If you expand that to include Commanders and Creatures that have two toughness, Bowmasters easily defeats many, many common and valuable targets. On top of that, another player can effectively use their draws with your Bowmasters to deal with something they cannot. That’s right, maybe they don’t have removal, and they need to kill a pesky Creature that stalls them out. This leads to interaction and diplomatic situations.
If this card were printed in the first ten years of Magic, it would have the built-in restriction of only being able to hit Creatures, which would mean it might have to target itself eventually. You would have to be choosy on when you cast this. But nowadays? Pure gasoline. As it’s not Legendary, you can copy it and get double triggers, and, of course, it combos with all the ETB and trigger doublers that already exist. Keep in mind that merely making copies of this Creature can be a wincon.
We haven’t even talked about the fact that this makes or grows a token, each time it triggers. On top of that, if you can sacrifice your Orc Army token to something like
Village Rites

Draw two cards.
or
Deadly Dispute

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
, you get free value! Repeated sacrifices to
Ashnod’s Altar



I applaud Wizards for expanding a Creature type that has existed in Magic since day one with very little functional support. Furthermore, I enjoy the return of the Army mechanic from War of the Spark, it makes perfect sense. This, though, is pretty dang powerful for a mere two mana Orc. On a flavor angle, this is a little ridiculous; they’re more like Orchish Machineguns than Bowmasters. Ultimately, this is a more fair, black version of
Hullbreacher

If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
that is still absurdly powerful in the current meta.
Winds of Change

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Tricksy Hobbitses
Abzan is a bit underplayed for a shard, especially at competitive levels. The lack of blue is certainly a problem when it comes to cEDH. However, with cards like
Reprieve

Draw a card.
coming there will be more reason to consider non-blue options. While
Tymna, The Weaver

At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
is a proven cEDH level Commander, the partner options for the shard are a bit less good.
Pippin, Warden of Isengard

{1}, {T}: Create a Food token.
{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
partnered with
Merry, Warden of Isengard

Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
look extremely good. They add a massive value engine to a deck, so your wincon needs zero help. Meanwhile, they will play the stax game as they assemble a combo.
Academy Manufactor


If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
and general token generation power like
Parallel Lives

Additionally, commonly played cards that are just good like
Smothering Tithe

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Speaking of Stax and White

Boromir, Warden of the Tower

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
, seeks to stop free spells, well, your opponent’s free spells, that is.
Fierce Guardianship

Counter target noncreature spell.
and
Deflecting Swat

You may choose new targets for target spell or ability.
are must have cards, and blue has a pile of free counter magic that is run in many decks. Boromir beats them all but wait, there’s more!
Two good Creature types, Vigilance, and board wipe protection, are also printed on the card. Oh, and it has a ring tempting effect as well. This card does everything and is only three mana!
One thing to note is that the ability to sacrifice Boromir is built into the card. On the flavor level, Boromir does get tempted by the ring and does try to take it from Frodo and has to sacrifice himself to protect his companions, so the card is there on a thematic level. Building a game piece that has a unique flavor aspect while also making it a usable card is definitely tough, and Boromir is fairly well done. All the abilities make sense besides the best one, stopping free spells, so it seems like this was tacked on later to make the card have competitive appeal. Well, it works!
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Last but not Least

Samewise Gamgee is another take on Saffi Erikdotter and obviously has just as many potential combos, both infinite and simply powerful. Look to
Rograkh, Son of Rohgahh

Partner (You can have two commanders if both have partner.)
, as an exciting enabler to a sacrifice outlet, but there are plenty of viable targets that cost one or two as well. The entire LOTR set is full of
Food

Outside of value, Samwise can also turn your Food into mana via Artifacts like
Lotus Petal


This is only Half of the Set
We’ve already seen several top cards that are viable for competitive play. With many more cards to come, it’s likely there will be even more cards clearly targeted for Commander play. The interesting thing, though, is that many of these cards are clearly designed along the cEDH axis and have a slapped-on mechanic to interact with many of the meta cards. From punishing draws, to shutting down free spells, it’s clear that Wizards has watched the format closely. With another hundred cards still to be spoiled, there’s much more to come, so be ready to see some truly bonkers cards to round out the set.
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