Streets of New Capenna release is coming up fast, and there’s buzz around Standard and what decks will come to the table. Luckily, we got the opportunity to test out a bunch of new cards and decks during the Streets of New Capenna Early Access Streaming event, sponsored by Wizards of the Coast. Today we have a pretty fun deck that I’m calling Golgari Big Boy. It was created by JohnRamosMTG, a good friend of mine and a teammate.
Let’s break the deck down so you can slam some big boys in play out of nowhere!
Surprise!
So the name of the deck is Golagri Big Boys, but why are we playing “big boys” and what creatures are we playing? Well, we’re taking advantage of a new enchantment
Fight Rigging
Fight Rigging
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
.

This is the green iteration of the new Hideaway enchantments in Streets of New Capenna. We get to unhide the card if at the beginning of combat if we have a creature with 7 power or greater. That may seem like a tall order, but we have a few cheeky ways to get to happen.
READ MORE: Top 10 Cards That We Want to See in MTG Arena Explorer’s First Drop
The Big Boys
So we need to get a creature with 7 power to in order to trigger this enchantment. So how can we trigger this effectively?





So our first option that we have is
Colossal Plow
Colossal Plow
Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
. We look to leverage
Mech Hangar
Mech Hangar
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
to turn it into a creature on turn 4 which can trigger Fight Rigging instantly. Additionally we have
Shakedown Heavy
Shakedown Heavy
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
, which is a very solid value midrange creature.
Now as for the hits that we can get from our Fight Rigging, we have 3 main big targets.
Daemogoth Titan
Daemogoth Titan
Whenever this creature attacks or blocks, sacrifice a creature.
is an insanely over statted creature for its cost. To support it we have a few pest making spells to get free sacrifices while we crash in with the massive 11/10.
Tovolar’s Huntmaster
Tovolar’s Huntmaster
When this creature enters, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
is another great creature to generate tokens for us. It’s a pretty big body as well, and can provide a fight spell on it’s flip side. Lastly,
Titan of Industry
Titan of Industry
Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
is major powerhouse in this deck. We detailed why it’s so good in our Naya Ramp article, so definitely a great hit.
READ MORE: MTG Event Shows SPICY Top Decks For Important Format
Definitely take a full look through the game play video to see the fun that can be had with this deck!