To this day, ramp remains one of the most important elements of a successful Commander deck. Having a mana advantage is great towards both enabling big plays or allowing you to cast a flurry of spells in one turn.
Still, some Commanders emphasize ramp and Lands more than others, paying you off in unique and powerful ways. While it can be tough to narrow down the best Lands Commanders out there, we’ve come to lend a helping hand.
Here are the MTG best Lands Commanders.
Honorable Mention | The Gitrog Monster

At first glance, The Gitrog Monster’s downside of forcing you to sacrifice a land every upkeep may seem too detrimental to warrant running it as your Commander. By combining an Exploration
ExplorationYou may play an additional land on each of your turns. effect and a card advantage ability on top of this, however, this Frog actually goes hard as a Lands Commander.
The goal with The Gitrog Monster at the helm is to pair it with other extra land effects like Azusa, Lost but Seeking
Azusa, Lost but SeekingYou may play two additional lands on each of your turns. and Burgeoning to stay ahead on mana. From there, every Fetchland cracked or Land sacrificed to Sylvan Safekeeper
Sylvan SafekeeperSacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) helps draw you more cards, and you can always resurrect those lands with Splendid Reclamation. Notably, this legend even triggers off lands getting Milled or discarded, making Dredge cards super strong inclusions.
This upside opens the door for some nifty infinite self-Mill combos with Dakmor Salvage. By discarding the land to a discard outlet like Noose Constrictor, you’ll trigger The Gitrog Monster’s final ability. Then, you can choose to Mill two cards and return Dakmor Salvage from your graveyard to your hand, thus setting you up to repeat the process.
Thanks to the Commander’s combo potential, it actually has value as a cEDH Commander. That said, other Lands legends fit a more traditional Commander setting, so giving The Gitrog Monster an Honorable Mention felt appropriate.
5 | Lord Windgrace

Thanks to its mix of different abilities, Lord Windgrace offers a lot of flexibility as a Lands Commander. So long as you have extra Lands to discard, this Planeswalker’s +2 ability will net you card advantage every turn. Interestingly, this ability also pairs super well with The Gitrog Monster in the 99, offering bonus value with each land discarded.
This ability then fuels Lord Windgrace’s -3 option, which ramps you pretty significantly. Being able to put extra lands into play on a whim makes it trivial to maximize generic Landfall payoffs like Rampaging Baloths and Scute Swarm
Scute SwarmLandfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.. Access to lots of mana also makes it easier to replay Lord Windgrace if it ever gets attacked down.
While this Planeswalker’s ultimate ability won’t come up super often, it’s worth keeping in mind, since the reward is very high. Lands Commander decks often run short on interaction in favor of synergy, so being able to kill a bunch of permanents at once is quite useful. This Commander truly is an elite Lands Commander option; it just has tough competition ahead of it.
4 | Omnath, Locus of Creation

Omnath, Locus of Creation has a unique Landfall trigger that heavily incentivizes you to play multiple lands a turn. While gaining 4 life is nice, the real prize is getting a major mana boost via the second Landfall trigger. When combined with trigger doublers like Elesh Norn, Mother of Machines, you’ll quickly have a plethora of mana to work with.
Fortunately, any Fetchland helps you get to Omnath’s mana bonus without much issue. Once you find one, Crucible of Worlds or Ramunap Excavator guarantees you’ll double-trigger Omnath every turn cycle. From there, you have the luxury of jamming big bombs like Omnath, Locus of Rage or Avenger of Zendikar ahead of schedule. Throw in an Exploration effect, and Omnath will even send a consistent wave of damage at your opponents.
While this is more than enough to win the game over time, Omnath does enable a neat combo alongside Mystic Sanctuary and Doppelgang. By casting Doppelgang for X=2 and double copying Omnath and Mystic Sanctuary, you’ll get a bunch of triggers. You’ll want to resolve them so that you put Doppelgang on top of your library, then draw two cards. Combined with the eight mana your Omnath tokens net you, you’re free to recast Doppelgang again and again, eventually drawing your whole deck.
Between its general and combo applications, Omnath is well-deserving of a spot in our rankings.
3 | The Necrobloom

Offering a Field of the Dead on a stick, The Necrobloom can quickly overwhelm the board. With an optimized mana base, it shouldn’t take long to get seven different land types and start netting Zombies. Adding in token doublers like Parallel Lives
Parallel LivesIf an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. only further increases your board presence.
This ability alone makes The Necrobloom decent, but this legend doesn’t stop there. By giving all of your Lands in your graveyard Dredge 2, you ensure you’ll never run out of Landfall triggers. Plus, you have the opportunity to repeatedly sacrifice and recur Glacial Chasm
Glacial ChasmCumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you., thereby avoiding the cumulative life loss.
If you really want to kick things up a notch, you can also incorporate Beifong’s Bounty Hunters as a combo piece. All you have to do is sacrifice a Zombie token to any sacrifice outlet, which triggers the Bounty Hunters to Earthbend a land. After that, you can sacrifice the land, causing it to return to play and trigger The Necrobloom’s Landfall ability. Now, you’re back to square one and can repeat the process.
2 | Aesi, Tyrant of Gyre Strait

While six mana is a lot to pay for a Commander, a Landfall Commander deck should have no trouble ramping Aesi out quickly. Then, once in play, this Serpent completely takes over the game by drawing you tons of extra cards.
The card draw helps ensure you have land drops to make every turn, but you can also guarantee this with Crucible of Worlds and a Fetchland. Thanks to Aesi’s extra land-granting ability, you’ll start drawing four cards a turn cycle at minimum. Of course, you can drastically increase this number with any ramp spells, especially big ones like Through the Forest Gate later in the game.
This legend’s only downside is that it doesn’t serve as a win condition by itself, but after drawing so many cards, the world is your oyster. Leaning on other Landfall payoffs is an easy path to victory, especially if you incorporate classic combos like Kodama of the East Tree, Scute Swarm
Scute SwarmLandfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead., and Simic Growth Chamber. The fact that this Commander provides both a mana advantage and the cards to abuse it all at once is incredible, but there’s still one legend that beats it out.
1 | Hearthhull, the Worldseed

Despite being printed in the World Shaper Precon, Hearthhull, the Worldseed is an outrageously powerful Lands Commander. Like The Gitrog Monster, this legend lets you play an extra land after sacrificing one to its first activated ability, removing the downside almost entirely. Yet, because this is a Jund Commander, you also get to maximize more potent sacrifice payoffs like Korvold, Fae-Cursed King
Korvold, Fae-Cursed KingFlying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. and Mayhem Devil in the process.
Where this legend really separates itself, however, is in its final ability serving as a sacrifice payoff. This opens the door for you to utilize land sacrifice outlets like Zuran Orb to send tons of damage at each opponent. With mass land reanimation effects like Aftermath Analyst
Aftermath AnalystWhen this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
{3}{G}, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped. bringing them all back, it’s surprisingly easy to set up a one-turn kill.
While you do need to fully Station this Commander to get there, tapping eight power worth of creatures is a pretty low cost. Plus, because this Spacecraft isn’t a creature until it’s fully powered up, it can dodge removal spells until your big turn. It’s unusual for a precon Commander to have this much utility and power, but Hearthhull certainly delivers.
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