Blast From the Past covers massive ground in terms of content featuring far more Doctors, more Doctor’s companions and more sagas than any of the other Doctor Who preconstructed Commander decks. Of course, because the deck covers more of the Doctor Who universe, it could be a challenge to make a single, unified deck concept that would work for all the different Doctors the deck utilizes. An all-encompassing Historic theme was a smart choice by Wizards to make the deck function merely by playing your cards and getting value on top of value. Unlike the two other decks featuring Doctors, this deck leaves very little to chance and that’s thanks to the very reliable pairing of the default commanders.

Blast From The Past Doctor Who Deck

Your Best bet Most of the Time

While there are more possible Commander combinations for this deck than any of the other ones, many of the supporting cards make a fairly strong assumption that you will be playing the default Commanders of The Fourth Doctor The Fourth Doctor The Fourth Doctor You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
and Sarah Jane Smith Sarah Jane Smith Sarah Jane Smith Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
. For example, Five Hundred Year Diary Five Hundred Year Diary Five Hundred Year Diary Five Hundred Year Diary enters tapped.
{T}: Add {U} for each Clue you control.
{2}, Sacrifice Five Hundred Year Diary: Draw a card.
generates a massive amount of mana if you have a lot of Clue Clue Clue {2}, Sacrifice this token: Draw a card. tokens. Blast from the Past loves to have extra tokens around for Ace, Fearless Rebel Ace, Fearless Rebel Ace, Fearless Rebel Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
or The Third Doctor The Third Doctor The Third Doctor Trample
The Third Doctor gets +1/+1 for each noncreature token you control.
When The Third Doctor enters, create your choice of a Clue token, a Food token, or a Treasure token.
. While a few of the other Doctor choices can generate a Clue, Sarah Jane Smith would generate two or three by the time they get into play, making everything just a bit better if she was around.

Meanwhile, The Fourth Doctor The Fourth Doctor The Fourth Doctor You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)
gives you virtual card advantage, free knowledge, and the ability to change your fate. While there are only two Legendary lands in the deck, it’s nice to have the chance to play them off the top.

Blast from the Past, as it stands, has a ton of other cards you can play off the top, and you get a Food Food Food {2}, {T}, Sacrifice this token: You gain 3 life. for free if you do. Those tokens synergize with many other cards in the deck. With Sarah making Clues and The Fourth Doctor letting you look at the top card, you can always pay two to sacrifice a Clue and see a new card. This is a very efficient engine and I would suggest sticking with it, especially if you keep the deck mostly stock.

Your Greed Based Alternative

Without a doubt, this is always the Doctor I wanted to draw or would tutor for in the main deck, so why not play it as the commander instead? Doubling your historic spells is crazy value. To complete the full-on greed build, you would also use Romana II Romana II Romana II Vigilance
{1}, {T}: Create a tapped token that's a copy of target token that entered this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
for your companion, thus effectively tripling your historic spells. It’s not very hard to win getting double or triple value, but your early turns will be significantly worse and many of your support cards don’t really do much for this pairing. When this version of the deck goes off, it goes off hard!

You already have Romana, Adric, Mathematical Genius Adric, Mathematical Genius Adric, Mathematical Genius {2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion (You can have two commanders if the other is the Doctor.)
and City of Death City of Death City of Death (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
to keep the copying rolling. Adding in a ton of token doubling effects seems like a very direct way to build this version of the deck, but it would remove many of the Doctor Who thematic cards in order to be more efficient.

How it Plays

The deck is not scared, does not care about sequencing, and has several wincons. Blast from the Past is, by far, the easiest deck to play of the four. Just cast your spells. Simple. Maybe you’ll kill everyone with 7/7 Dinosaurs that you generate from every Food and Clue token you make.

With so many Doctors and companions, both Day of Destiny Day of Destiny Day of Destiny Legendary creatures you control get +2/+2. and Heroes’ Podium Heroes’ Podium Heroes’ Podium Each legendary creature you control gets +1/+1 for each other legendary creature you control.
{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
can make everything on your field massive. You also have Gallifrey Stands Gallifrey Stands Gallifrey Stands When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
which is technically doable by copying Doctors a bunch of times provided The Sixth Doctor generates non-Legendary tokens that you can copy.

Here’s the thing. In all cases you are committing a lot of stuff to the board. Shouldn’t you be afraid of wipes? Nah, not really!

Anti-Wipe Tech

Not only do you have Gallifrey Stands Gallifrey Stands Gallifrey Stands When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.
to recover after a wipe, you also have The Five Doctors. With 11 mana, you’re also going to dump them directly back into play. The Eighth Doctor gives you additional recursion.

On top of all that, the deck runs Heroic Intervention as an easy counter to almost anything. At one mana, Time Lord Regeneration also helps get some value out of a Doctor dying.

If all of that isn’t enough, you also have Reverse the Polarity which is far better than Cancel. Blast from the Past does not have to live in fear of mass removal. You have more than a few ways of dealing with it while having mass removal of your own like Time Wipe and The Night of the Doctor. Notably, both of those cards let you save one of your Doctors and The Sixth Doctor and The Eight Doctor are always great choices here.

Upgrading Blast From the Past

If I could only add one card to Blast From the past, it would be Jaheira, Friend of the Forest. With Sarah Jane Smith in play, you are effectively generating an extra mana rock once per turn simply for doing anything. This is too good not to add to the deck as it is.

Some of the easiest includes to the deck would be all the artifact lands like Seat of the Synod, Tree of Tales and Ancient Den as you can play them off the top of your deck with The Fourth Doctor. If you do, you make a Food token. If Jaheira is in play, you can tap that token for an extra mana. Wow, two mana per turn, acceleration, and deck manipulation? Any number of legendary lands work well here, but Hall of Heliod’s Generosity Hall of Heliod’s Generosity Hall of Heliod’s Generosity {T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
is probably the best one considering how many sagas are included.

From here, it’s really about budget and deck design goals. Are you going to add a bunch of token doublers like Doubling Season Doubling Season Doubling Season If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
, Parallel Lives Parallel Lives Parallel Lives If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. , and Anointed Procession? All are cards that will make the deck go off even harder if that is your goal. Pay attention to cards like Mondrak, Glory Dominus, Adrix and Nev, Twincasters and The Battle for Bretagard that double tokens and have synergy with The Fourth Doctor as well because they are historic, unlike Doubling Season.

Likewise, Peregrin Took and Rosie Cotton add a lot of free tokens to the deck, are low mana cost and legendary. If you include Rosie and keep The First Doctor in the deck, then you can use +1/+1 counters with Falco Spara, Pactweaver to give you another way to play off the top of your deck. Once you get enough mana, you can cycle through the deck pretty fast, so having another effect that does this is actually quite powerful.

Minor Nitpicks

Some of the Doctors don’t even have one line of flavor text because there is a paragraph of rules text instead of keyword language. The First Doctor is particularly notable for this. How are you going to leave out flavor text on Doctors? At least name the ability with a nod to what it does. Duggan, Private Detective gets his The Most Important Punch in History ability named but The First Doctor is solely a block of text.

Why does he have this weird cascade ability rather than Paradox keyword for example? Why is this ability in a deck with no cascade cards? Yes, I am completely aware that TARDIS gives your next spell cascade and this Doctor tutors it up. I see the gimmick. It just seems like a miss in the flavor department.

There are a couple of cards included, Sergeant John Benton and Vrestin, Menoptra Leader that look out of place. I had to do a little bit of lore research to see if the cards fit their abilities, and they are relatively weak in that regard. Certainly, Vrestin with The Sixth Doctor is a powerful combination, and if you went for a token effect deck, it would make the cut. John, on the other hand, is a powercrept version of Diviner Spirit. One might expect the card to generate Soldier tokens rather than being a two power creature with Trample. These cards stick out as weird for the deck in my opinion.

I’m torn on Crisis of Conscience because, at first, the card looked great. After playing multiple games with it, Crisis of Conscience really lost its luster. In a heavy Doctor Who environment, there will be a mix of tokens and non-tokens, so this has a very high chance of not being the one sided board wipe it appears to be. Once you look at paying six mana, losing some of your own stuff in the process and not even killing everything else, you reconsider the strength of the card. Even outside of this set, think of all the Food tokens in Lord of the Rings, Treasure Treasure Treasure Trample tokens that see play and, of course, just token copies in normal games. This probably could have been five mana instead.

Much like every one of the Doctor Who decks, Blast from the Past does not include enough token cards for when you really start to go off. This is more of a general Magic problem than one specific to this deck, but it needs to be mentioned. Copying, say, a saga five or six times requires many tokens and many dice for different lore counters. Adding in Mutant tokens and Insect tokens to the mix only makes you run out of the included tokens faster.

The Final Verdict

As I am not a Doctor Who fan, I can only experience this product as a Magic player. That being said, if I were to get only one of these pre-con decks, Blast From the Past would be that deck. It covers a lot of ground for the series, has the most Doctors and Companions of any deck, and has a simple and functional plan without many necessary changes. On top of that, it has the most potential, numerically speaking, for new deck building material because of the huge amount of commander combinations.

The other decks may have some better singles, but Blast from the Past offers a much more reliable play experience and a ton of future build potential which I think gives a buyer the most bang for their buck. Overall, the deck is well-made and has the second-most streamlined play experience of all the decks. Blast From the Past is just edged out by Masters of Evil for a simple and direct game plan while being far less luck based and sequence demanding than Time-Wimey or Paradox Power. All of these decks offer a pretty good value for their price, and Blast From the Past is simply the most solid choice all things considered.

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