As much as typal strategies are popular in Magic: The Gathering, many potential archetypes don’t get much love. Thankfully, just because not everything is as well supported as Elves or Dragons doesn’t mean there’s not fun to be had. Even with a meager amount of support, Illusion Typal can be a seriously strong deck, largely thanks to Minn, Wily Illusionist.
MTG Minn, Wily Illusionist

Originally released in the Dungeons of Death precon from the Adventures in the Forgotten Realms set, Minn, Wily Illusionist is an insane typal Commander. So long as you’re consistently drawing cards, you’ll quickly develop your board, which will even buff itself. Thanks to this, technically, you don’t even need to run extra Illusion Typal support; however, more synergy is hardly a bad thing.
Between Lord of the Unreal and Tetsuko Umezawa, Fugitive, it’s easy to make your board of Illusions more threatening. While these two cards don’t work together, either Hexproof and a buff or evasion is fantastic in isolation. Technically, you can even use Phantasmal Image to copy Lord of the Unreal, or even Krovikan Mist in a pinch.
Outside of these direct support options, you can also leverage cards like Mysterio, Master of Illusion. While you’ll need something like Maskwood Nexus
Maskwood NexusCreatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) to make your Illusions also Villains, this Mysterio can effectively double your board. Alongside Roaming Throne
Roaming ThroneWard {2}
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. as well, Mysterio, not to mention Minn, can get even more out of hand.
Speaking of Minn, to really maximize her, you’ll want plenty of consistent card draw. Naturally, iconic spells like Archmage’s Charm, Brainstorm, and Frantic Search work wonders, but ideally you want consistent engines. Thankfully, Faerie Mastermind, Nezahal, Primal Tide, and even Skullclamp can work wonders here. With Teferi’s Ageless Insight in play, too, hitting the two-card draw threshold is trivial.
While these support pieces can make your board obscene threatening, Krang, the All-Powerful, Fractured Realm, and Wizard’s Staff push Minn even further. With any one of these in play, your board will be nigh unstoppable, and altogether, winning should be trivial. If a board of supercharged Illusions isn’t enough for your liking, however, Minn, Wily Illusionist also has a potent second ability.
Infinite Mana, Landfall, and Sacrifice Combos

Since Minn, Wily Illusionist makes it trivial to establish a wide board of high-powered Illusions, you can almost always cheat in something big when one dies. With this deck loving card draw, too, you’ll rarely lack a solid option to cheat in. Since you can be killing off your own Illusions anyhow with Skullclamp, you can easily exploit this synergy.
When it comes to what to cheat in, Minn decks have tons of compelling options. Since card draw is plentiful, for instance, cards like Oneirophage
OneirophageFlying
Whenever you draw a card, put a +1/+1 counter on this creature. and Psychosis Crawler can hit especially hard. Hell, if you’re running Game Changers, you can even cheat in Consecrated Sphinx to provide even more cards for Illusions.
As if that wasn’t enough, even if you’ve got nothing on the board, Minn’s second ability will always let you cheat in lands. This then opens up the door for infinite combos alongside Meloku, the Clouded Mirror. Thanks to this Moonfolk’s ability to exchange lands for an Illusion token, all you need is a sacrifice engine, and you’re off to the races.
In theory, since the land Minn cheats in can be tapped to pay for Meloku, any sacrifice engine will do here. No matter what you use, you’ll always get infinite Landfall triggers, plus infinite enters and death triggers. With Ashnod’s Altar or Phyrexian Altar, however, you can get infinite mana, while Altar of Dementia
Altar of DementiaSacrifice a creature: Target player mills cards equal to the sacrificed creature's power. lets you mill everyone out.
Even if you’re not going for a combo win, Meloku is well worth running in the 99 anyhow, since it’s a sweet Illusion generator. The same is true for Ashnod’s, too, as having a reliable way to turn an Illusion into a free permanent is always valuable.
An All-Around Gem
Thanks to the main game plan and combos working so well together, Minn, Wily Illusionist is an exceptionally cohesive and powerful Commander. The only real downside to Minn is that many MTG players already know this. According to EDHREC, Minn is already fairly well played, though the same can’t be said for Illusion Typal decks in general.
Unfortunately, this popularity does come with a pretty impressive price tag, as Minn has never been reprinted. As a result, a near-mint copy on TCGplayer will cost around $9.50 on average. While there is an extended art variant, this isn’t any cheaper, as a near-mint example will run you closer to $12.
All in all, while Minn, Wily Illusionist isn’t the most affordable MTG Commander, it still offers a thoroughly entertaining game plan. As such, if you’re looking for a more novel strategy that can definitely keep up, Minn might just be for you.
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