Quickly after spoiling one particular Warhammer card, the MTG Hivemind promptly spit out an absurd three-card combo on Twitter that allows its owner to take infinite turns for only two mana per turn (technically one, but there are some land tap abilities involved). The catch with this combo is that two of the three pieces are lands (with additional options that can be swapped out), making this combo incredibly difficult to interact with. The third piece is a three mana enchantment, making this an easy play as early as turn one (but more likely turns two or three).
Out of the Tombs

Out of the Tombs is a three mana enchantment in the Mono Black Necron Warhammer Commander deck. Ironically, very little of this card actually matters for the infinite combo. We can somewhat forget about this being a Thassa’s Oracle alternative should you draw from an empty library and have the aforementioned card in your graveyard; the only thing that matters is that this card uses Eon counters. Twitter user @ghostmoding posted this combo giving credit to @KingcliffAQW, who apparently stole it from a Reddit post.
Infinite Combos for Less than a Dollar


Magosi, the Waterveil

{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
may be the most heavily speculated price hike in the Secondary market right now. Individuals are already buying dozens of copies over TCGplayer for about 30 cents each. This alone should likely make Magosi spike to a dollar, considering it’s a Rare that only has a single printing from an old set, so get on this quick if this combo interests you! Nesting Ground was printed in two recent Commander preconstructed decks, so that card is much less likely to have a huge spike.
Regarding the combo, you will be taking infinite turns with Magosi. This land has an ability that removes an Eon counter from it and bounces it to your hand to take an extra turn. The issue is that Magosi’s cost to gain an eon counter forces its owner to skip a turn, which is an incredibly high price to pay. Fortunately,
Out of the Tombs

If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
also creates Eon counters, so all we need now is a way to transfer the counters from one card to the other.
To solve the last piece of the puzzle, we have Nesting Ground. This land allows its owner to move an Eon counter from Out of the Tombs to Magosi. This combination will enable you to take infinite turns as long as the land you play for each turn is Magosi (including the turn where you first bounce it). This will allow you to untap Magosi on the next extra turn and repeat the loop. As mentioned, this whole sequence is two mana (technically one, but you need one mana in addition to the other lands in the combo), the same cost as a
Time Walk

How you win past that point is up to you, but
Out of the Tombs

If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
synergizes exceptionally well with
Thassa’s Oracle

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An Alternative

Pointed out by Twitter user Chompborger,
Resourceful Defense

{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
can be used as an alternative to
Nesting Grounds

{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
. With its five mana ability, Resourceful Defense can also move the Eon counters around, taking infinite turns in the process.
A Commander to Help

You don’t need this card to make the combo work, but it can help you get the combo off even faster.
Archelos, Lagoon Mystic

As long as Archelos is untapped, other permanents enter untapped.
allows you to ignore the ‘tapped’ clause on
Magosi, the Waterveil

{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
. You can therefore go infinite on the turn where you play Magosi the first time as long as you have the other pieces. Generally, you would need to wait a turn for Magosi to untap otherwise.

Another Commander recommended from the mentioned Twitter accounts is
Zur, the Enchanter

Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
. This Commander can help search for
Out of the Tombs

If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
upon attacking. Should you use the
Resourceful Defense

{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
alternative, then Zur can search for two pieces of the puzzle. That said, considering most Land searching abilities are in Green (Like
Hour of Promise


Search your library for a land card, put that card onto the battlefield, then shuffle.
, and many more), you may want to stick to a Green Commander to search for the other two pieces.
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Our personal recommendation for a Commander for this infinite combo is
Muldrotha, the Gravetide

Warhammer Will have a Heavy Impact
There are some other cards that look like they will even impact Eternal formats coming out of this set. Considering the massive number of unique cards printed in these Commander decks, we expect the demand for these preconstructed powerhouses to be higher than ever before.