Quickly after spoiling one particular Warhammer card, the MTG Hivemind promptly spit out an absurd three-card combo on Twitter that allows its owner to take infinite turns for only two mana per turn (technically one, but there are some land tap abilities involved). The catch with this combo is that two of the three pieces are lands (with additional options that can be swapped out), making this combo incredibly difficult to interact with. The third piece is a three mana enchantment, making this an easy play as early as turn one (but more likely turns two or three).

Out of the Tombs

Out of the Tombs is a three mana enchantment in the Mono Black Necron Warhammer Commander deck. Ironically, very little of this card actually matters for the infinite combo. We can somewhat forget about this being a Thassa’s Oracle alternative should you draw from an empty library and have the aforementioned card in your graveyard; the only thing that matters is that this card uses Eon counters. Twitter user @ghostmoding posted this combo giving credit to @KingcliffAQW, who apparently stole it from a Reddit post.

Infinite Combos for Less than a Dollar

magosi, the waterveil
nesting ground

Magosi, the Waterveil Magosi, the Waterveil Magosi, the Waterveil This land enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
may be the most heavily speculated price hike in the Secondary market right now. Individuals are already buying dozens of copies over TCGplayer for about 30 cents each. This alone should likely make Magosi spike to a dollar, considering it’s a Rare that only has a single printing from an old set, so get on this quick if this combo interests you! Nesting Ground was printed in two recent Commander preconstructed decks, so that card is much less likely to have a huge spike.

Regarding the combo, you will be taking infinite turns with Magosi. This land has an ability that removes an Eon counter from it and bounces it to your hand to take an extra turn. The issue is that Magosi’s cost to gain an eon counter forces its owner to skip a turn, which is an incredibly high price to pay. Fortunately, Out of the Tombs Out of the Tombs Out of the Tombs At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
also creates Eon counters, so all we need now is a way to transfer the counters from one card to the other.

To solve the last piece of the puzzle, we have Nesting Ground. This land allows its owner to move an Eon counter from Out of the Tombs to Magosi. This combination will enable you to take infinite turns as long as the land you play for each turn is Magosi (including the turn where you first bounce it). This will allow you to untap Magosi on the next extra turn and repeat the loop. As mentioned, this whole sequence is two mana (technically one, but you need one mana in addition to the other lands in the combo), the same cost as a Time Walk Time Walk Time Walk Take an extra turn after this one. .

How you win past that point is up to you, but Out of the Tombs Out of the Tombs Out of the Tombs At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
synergizes exceptionally well with Thassa’s Oracle Thassa’s Oracle Thassa’s Oracle When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) . With this in your deck, you won’t even need to take any game actions outside of repeating the loop, as Out of Tombs will eventually mill your entire deck and return the Oracle from your graveyard on its own to win the game.

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An Alternative

resourceful defense

Pointed out by Twitter user Chompborger, Resourceful Defense Resourceful Defense Resourceful Defense Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
can be used as an alternative to Nesting Grounds Nesting Grounds Nesting Grounds {T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
. With its five mana ability, Resourceful Defense can also move the Eon counters around, taking infinite turns in the process.

A Commander to Help

archelos, lagoon mystic

You don’t need this card to make the combo work, but it can help you get the combo off even faster. Archelos, Lagoon Mystic Archelos, Lagoon Mystic Archelos, Lagoon Mystic As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
allows you to ignore the ‘tapped’ clause on Magosi, the Waterveil Magosi, the Waterveil Magosi, the Waterveil This land enters tapped.
{T}: Add {U}.
{U}, {T}: Put an eon counter on this land. Skip your next turn.
{T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
. You can therefore go infinite on the turn where you play Magosi the first time as long as you have the other pieces. Generally, you would need to wait a turn for Magosi to untap otherwise.

zur, the enchanter

Another Commander recommended from the mentioned Twitter accounts is Zur, the Enchanter Zur, the Enchanter Zur, the Enchanter Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
. This Commander can help search for Out of the Tombs Out of the Tombs Out of the Tombs At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
upon attacking. Should you use the Resourceful Defense Resourceful Defense Resourceful Defense Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control onto a second target permanent you control.
alternative, then Zur can search for two pieces of the puzzle. That said, considering most Land searching abilities are in Green (Like Hour of Promise Hour of Promise Hour of Promise Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens. , Tempt of Discovery, Crop Rotation Crop Rotation Crop Rotation As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
, and many more), you may want to stick to a Green Commander to search for the other two pieces.

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muldrotha, the gravetide

Our personal recommendation for a Commander for this infinite combo is Muldrotha, the Gravetide Muldrotha, the Gravetide Muldrotha, the Gravetide During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.) . Not only does it have access to Green cards for land searching, but Muldrotha also interacts heavily with the graveyard, which Out of the Tombs fuels with its mill ability. Muldrotha’s ability will also allow you to recur any pieces that get destroyed from your graveyard. Considering that a new premium version of this card was released in Double Masters 2022 recently, finding a Muldrotha may cost you much less than expected.

Warhammer Will have a Heavy Impact

There are some other cards that look like they will even impact Eternal formats coming out of this set. Considering the massive number of unique cards printed in these Commander decks, we expect the demand for these preconstructed powerhouses to be higher than ever before.

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