The Zombies archetype has always been a fan favorite deck, going back at least to original Innistrad, if not further back. It saw amazing success during that time, but had fallen off the competitive hype train. But now with the new standard legal set Innistrad: Midnight Hunt, and it’s return to more traditional gothic horror, we got a new, powerful zombie card previewed in Champion of the Perished. We also got a couple spicy cards coming to Historic in Historic Horizons. If we get more powerful support like this, zombies might be back on the menu.
Champion of the Perished

Champion of the perished is the zombified version of human staple
Champion of the Parish
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
. This creature gives the archetype a huge early game boost. This creature can get out of control pretty quick in this deck because of our low cost creatures.
Diregraf Colossus and Endling
Our 2 cards from Jumpstart: Historic Horizons are
Diregraf Colossus
Diregraf Colossus
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
and
Endling
Endling
{B}: This creature gains menace until end of turn.
{B}: This creature gains deathtouch until end of turn.
{B}: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{1}: This creature gets +1/-1 or -1/+1 until end of turn.
. Diregraf Colossus can help us rebuild our board and go really wide against our opponents, and Endling has a lot of versatile abilities that should fit nicely in this deck. There’s a consideration of whether or not Endling should be
Liliana, Untouched by Death
Liliana, Untouched by Death
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
−3: You may cast Zombie spells from your graveyard this turn.
, which can be a great removal piece as well as a way to come back from a board sweeper.
READ MORE: Abzan CoCo-Crats Might Be the New Busted Combo Deck in Historic Horizons MTG Arena
This list is by no means a final list, there’s a lot of testing to be done, but this definitely could be a good starting point to build into a better Zombies deck. What cards would you look to include in this deck? Let us know in the comments

