MTG Chief Designer Reveals Most Problematic Mechanic

Introduction The chief designer of MTG, Mark Rosewater, recently posted on his blog about the game mechanic he finds most problematic. Rosewater wrote: “Hexproof is the most problematic evergreen mechanic”. Evergreen mechanics are mechanics designed to appear in every set, for example: Flying, Trample, and Deathtouch. But what is it about Hexproof that makes it […]
MTG Fans Vote In Favor of a Wild West Themed Plane

One of the secrets of Magic: the Gathering’s success is the amazing range of worlds designed by its creative team. From the cyberpunk cityscapes of Kamigawa to the crystalline crevices of Ikoria, every plane visited offers something new. As well as offering new landscapes, different planes shift the game’s aesthetic into new genres. Innistrad sets […]
Chief Designer Discusses “Logistical Difficulties” of MTG

In the 1004th episode of his Drive To Work podcast, Magic: the Gathering’s chief designer Mark Rosewater discussed the concept of logistics in Magic: the Gathering’s design. This opened up a discussion with the community about the game’s increasing complexity. Rosewater ended up inviting players to share their thoughts on the game’s complexity on his […]