Since the release of Outlaws of Thunder Junction, the Pioneer metagame has received a major shakeup.
Pillage the Bog

Plot {1}{B}{G} (You may pay {1}{B}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
has helped Niv to Light reach new heights, while
Kaervek, the Punisher


Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
‘s recent rise in popularity. A new mono-blue
Training Grounds


When this creature enters, tap target permanent.
{2}{U}: Draw a card, then discard a card.
of all cards.
Perhaps the largest shift in the metagame has occurred thanks to the printing of
Slickshot Show-Off

Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
. This card is a multi-format staple. Modern Prowess decks have been flourishing since its printing, and red aggressive shells have begun dominating Pioneer. The best of these red beatdown strategies, at least early on, appears to be none other than Gruul aggro.
Gruul aggro won a recent Magic Online Pioneer Challenge, and it has the necessary tools to win the vast majority of matchups out there. This deck features multiple new Thunder Junction cards, each of which make the deck even better. Let’s take a closer look at what this deck is trying to accomplish and how these new cards play a pivotal role in the deck’s success.
Prowess Threats

At its core, this deck is very similar to a typical Prowess strategy.
Soul-Scar Mage

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
and Monastery Swiftspear are elite one-drops that help give this deck a very aggressive slant. Meanwhile, Slickshot Show-Off proved to be the missing two-drop this shell desperately needed. Now, the deck has a higher density of must-kill threats, which is incredibly important in a format defined by cheap removal spells.
Kumano Faces Kakkazan

I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
also makes an appearance and is essential to the archetype. Much like traditional mono-red decks, Kumano is an excellent turn one play. By turn three, the card has dealt the opponent one damage, pumped your turn two play, and transformed into a 2/2 with Haste.
In this scenario, the card looks incredible. The only case in which the card looks worse is when you topdeck it late, but in this deck, that is hardly an issue. The fact is, Kumano fills the role of a Creature in the early game while helping pump your Prowess Creatures later.
In a similar manner,
Questing Druid

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Red Aggro and Heroic Overlap

The rest of the deck is made up of efficient non-Creature spells to help grow your squad. Some of them, like
Play with Fire


• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
, which can add a ton of extra damage out of nowhere.
On top of that, this deck also borrows a lot of ideas from typical Boros Heroic strategies.
Monstrous Rage


Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
and
Demonic Ruckus

Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot {R} (You may pay {R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
, while not Instants, are still quite strong for the same reason.
Of course, the weakness of these cards is that if your opponent can remove the threat you target right away, you get blown out. Fortunately, you aren’t always just out of luck if your opponent leaves up
Fatal Push

Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
. Boros Heroic decks generally make use of
Loran’s Escape


Scry 1.
as protection spells, and while this deck doesn’t have access to white mana, green provides a similar effect in
Blossoming Defense

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Gruul’s Sudden Emergence

At first, it may seem a bit strange that the printing of Slickshot Show-Off would be enough to cement Gruul as one of the top decks in the format. After all, Boros Heroic was already putting up solid results. So, what makes this deck so threatening?
First and foremost, this deck has an easier time fighting through removal than Boros Heroic. Even with Monstrous Rage in the mix, this deck doesn’t run the risk of putting all its eggs in one basket. One of the issues with Boros Heroic is that, even if you control multiple copies of
Favored Hoplite


Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
, your pump spells will only grow the Creature you target. As such, if your opponent successfully removes the Creature you sink your resources into, your other Creatures may not be prepared to brawl.
On the flip side, Gruul aggro is quite different. All of your Creatures can collectively grow at will with any non-Creature spell (or red spell in the case of Questing Druid). This makes combat a nightmare for your opponent to navigate, while simultaneously making it easier to push through damage.
Additionally, Questing Druid’s presence cannot be overstated. The value it generates at such little cost makes it a premier inclusion and a big reason to play green as a support color over any other. Add in
Pick Your Poison

• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
as a sideboard answer to
Vein Ripper

Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
and beyond, and Gruul starts looking better and better.
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Strengths and Weaknesses

Gruul’s domination in recent tournaments definitely showcases its ability to win against other tier one strategies. This deck is extremely fast. It can easily race past Niv to Light and
Lotus Field

This land enters tapped.
When this land enters, sacrifice two lands.
{T}: Add three mana of any one color.
combo. Questing Druid is excellent in attrition-based matchups like Izzet Phoenix, as is
Magebane Lizard

Where things get a lot trickier is against decks with lots of removal and hand disruption. Mono-black midrange shells, for example, come equipped with
Thoughtseize



• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
can keep your battlefield clear, while
Sheoldred, the Apocalypse

Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
can shut the door in short order.
Still, even in these types of matchups, Slickshot Show-Off can win games out of nowhere. You can Plot the card on turn two, wait until you have Blossoming Defense at the ready or the opponent taps low on mana, and cast it with all your mana available when you feel comfortable. As a Hasty threat, your opponents will always have to fear it as a potential topdeck.
It’s truly incredible how many archetypes Slickshot Show-Off has provided new life to. Whether you’re looking to play Standard, Pioneer, or Modern, make sure you have this card on your radar. Take this as your warning: this powerhouse isn’t going anywhere, so make sure you’re prepared to fight it.
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