Released back in May, Modern Horizons 2 is reshaping the Modern format in new and exciting ways. Even months after release, the overall value of the set is high and doesn’t look to stop anytime soon.

Modern Horizons 2 is the second offering from the Modern Horizon series which looks to add cards to the Modern format. Often you see reprints, and new-to-Modern cards to refresh the format to avoid it becoming stale. As such, it’s never a bad time to pick up Modern Horizons 2 products since the ceiling is so high. Not only for Modern but there are also plenty of cards that crop up in Commander too.

Either way, there is something for everyone within this desirable set, even months after release.

Fury

Out of the cycle of Elemental Incarnations, Fury Fury Fury Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
was the most underlooked given the history of Red being the weak of various cycles. However, this card offers plenty of interaction since you can spread the 4 damage across various creatures and/or Planeswalkers. What makes Fury Fury Fury Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
such a strong option is that the hallmark Modern creatures are low toughness. As such, picking off these powerful threats has never been easier due to the Evoke cost.

You see the card in 5-color Elementals in Modern, with use in other heavy Red-based strategies in the format. You could make a case that Fury Fury Fury Double strike
When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand.
is morphing the format since it can remove so many threats, and the 3/3 Double Strike can come up in a pinch. If you are in Red and want to pick off small creatures as much as possible, then this card is for you.

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Murktide Regent

Perhaps one of the most powerful Mythics from the set, Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
offers a lot for seven mana. You’re not going to cast this for the native cost but since the Dragon comes with delve, you are able to exile away cards to grow the creature as part of that cost. As such, you can end up with a huge threat that can win games by itself. Then, if you choose to exile more instant or sorceries, Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
only becomes bigger.

For Modern, the Dragon sees play in Izzet spell-based lists. Since the release of Modern Horizons 2, Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
plays an important role in Izzet, to the point where the strategy is often named Izzet Murktide.

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Grief

During Modern Horizons 2 preview season, Grief Grief Grief Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
saw plenty of discourse as you can Evoke the creature and then cast Ephemerate Ephemerate Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
. Even with the rebound from Ephemerate Ephemerate Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
, you can make your opponent discard two cards as early as turn two. Which is enough to frustrate some players, and not forget the 3/2 menace body too.

The Elemental Incarnation doesn’t see any play in Commander but does crop up in Legacy once in a while. Given the unique design of this cycle, expect to see these cards keep their value. It may take a new card to break this design further, so it’s worth keeping a handful to save money further.

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Solitude

Expanding on the Evoke cycle, Solitude Solitude Solitude Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
is a powerful option for Control-based strategies in Modern. It’s not quite Swords to Plowshares Swords to Plowshares Swords to Plowshares Exile target creature. Its controller gains life equal to its power. , but it does bring a 3/2 lifelink body to the table.

Unlike Grief Grief Grief Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
, Solitude is great in White-heavy Commander decks as it’s a second copy of Sword to Plowshares. Also, you have options to blink this with cards such as Ephemerate Ephemerate Ephemerate Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
for additional value. Like Grief Grief Grief Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
, it’s a powerful card that can only become more effective with more cards coming into print.

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Murktide Regent

Over the years, Modern has seen many flavors of Izzet with Blue Moon, Prowess, and Phoenix all having some representation in the format at various points. With the printing of Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
, it’s opened up doors for Izzet in Modern and Legacy.

As such, Izzet Murktide is one of the best strategies in Modern at present. Coupled with cards such as Ragavan, Nimble Pilferer and Dragon’s Rage Channeler Dragon’s Rage Channeler Dragon’s Rage Channeler Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
, you have a versatile set of threats. Followed with cheap spells such as Lightning Bolt Lightning Bolt Lightning Bolt Lightning Bolt deals 3 damage to any target. and Expressive Iteration Expressive Iteration Expressive Iteration Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. , you have various ways to discount Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
. Even in Legacy, you can pitch the Dragon to Force of Will Force of Will Force of Will You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
which is desirable in the format. It’s going to be a long time until we see a creature like Murktide Regent Murktide Regent Murktide Regent Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
again, so grab these if you want to play spell-based strategies going forward

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Cabal Coffers

Originally printed in Torment, Cabal Coffers is one of the most popular cards in Commander. This is due to its combination with Urborg, Tomb of Yawgmoth in heavy-Black Commander lists.

Even at Mythic, the land has dropped in price considerably which means players can pick up this card more affordably. However, this price won’t stay this low as Modern Horizons 2 product will eventually dry up, in conjunction with the demand from Commander players. Once again, you can never have too many Cabal Coffers if you are only playing Commander, despite it having no place in Modern at present.

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Urza’s Saga

Like Grief Grief Grief Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
, Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
saw plenty of discussions when it was initially previewed. It’s seeing play in Modern in dedicated artifact strategies, Mono-Green Tron, and Amulet Titan. When Modern Horizons 2 dropped, there was plenty of concern about the power of Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
and whether it should be banned in the format. There may be a consistency issue, but Modern often adjusts to trends in the metagame. With this, Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
is seeing less play, but remains a powerful option in the format.

Even if there is a world where the card is banned, Urza’s Saga Urza’s Saga Urza’s Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
is an excellent option for Commander since it can find a Sol Ring Sol Ring Sol Ring {T}: Add {C}{C}. , or any other one mana value artifact you may need. Given how unique the card is, the price may go up especially if newer artifacts come into print.

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Endurance

Carrying on with the Evoke cycle, Endurance Endurance Endurance Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
became underlooked during Modern Horizons 2 due to the hype of Grief Grief Grief Menace
When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke—Exile a black card from your hand.
and Solitude Solitude Solitude Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
. However, the Elemental Incarnation is seeing play in Modern and Legacy since it’s fantastic against graveyard strategies such as Dredge.

What makes it so good is that it’s cheap graveyard interaction, however, it won’t see play in Commander as it’s so linear. With that, this is a good time to pick up Endurance Endurance Endurance Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
as it will become a Modern staple. We have seen this previously with cards such as Force of Vigor Force of Vigor Force of Vigor If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
from Modern Horizons 1 which are creeping up in price, so expect similar here.

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The Fetch Lands

Fetch lands are the backbone of most strategies in Modern. They allow deck filtering, smoothing out mana bases with shock lands and triomes, but they come at a price.

Due to the demand for fetches and the handful of printings in Modern Masters 2017 and Zendikar, the price became unattainable for a lot of players. Extending outside of Modern, this land cycle sees play in Legacy, Vintage, and Commander. With the release of Modern Horizons 2, the price of the enemy fetches is dropping into an affordable range. Thanks to the extended and retro frames, there are many copies of the card to acquire. But, there will come a point where that supply will dry up and demand won’t be met.

With this, if you are after fetches – grab them now. This is one of the best opportunities to pick up these fetches, or keep them if you open them in Draft, Set, or Collector Boosters.

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Ragavan, Nimble Pilferer

Unsurprisingly, one of the most expensive cards in Modern Horizons 2 is one of the most powerful. Ragavan, Nimble Pilferer is one of the best Red cards ever printed and sees play in Modern and Legacy. In terms of Modern, it’s in Jeskai Stoneblade, Rakdos Midrange, and even in Izzet builds. It does so much for one mana value, and the price will continue to rise.

If anything, the card could do with a reprint in a Secret Lair or a future Masters set. If you open a Ragavan, it’s best to flip it unless you want to play that kind of strategy in Modern. It’s better to sell the card to get more cards you are after rather than sitting on it. Even then, you’d want to run the complete set of Ragavan which is a tall order at present.

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