One of the great things about Historic, is that it’s a really untapped format. While there’s a lot of really good decks in the format, it’s truly wide open. One of the decks we talked about yesterday is an Ultimatum Rites deck that looked to take advantage of
Rise of the Dark Realms


Rise of the Marauders
I first caught wind of this deck through one of the community’s greatest people, @Fireshoes on Twitter.
He has been running this deck and variations of this in best of 1, and showcasing some insane results.
This deck is a true gem. It’s a strange combination between that Ultimatum Rites deck, and an Izzet Phoenix Deck. Let’s break the deck down a bit and see how this deck functions.
The Engine
Our engine involves 4 cards, all with the aim of getting cards into our graveyard.
Faithless Looting

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
and
Consider

Draw a card.
are our main draw spells, and Looting lets us dump uncastable cards from our hand.
Otherworldly Gaze

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
helps us set up our draws a bit while putting cards in our grave, and
Lightning Axe

Lightning Axe deals 5 damage to target creature.
is a really strong removal spell.
Our Big Play
Wizards of the Coast
Our big play comes with casting a
Mizzix’s Mastery

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
, targeting a
Rise of the Dark Realms


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Our Creatures
Our 2 main creatures that we want to hit as far as closers are
Angrath’s Marauders


Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
. Marauders had it’s time in the spotlight back when
Winota, Joiner of Forces

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Hasty Boys
We have 2 haste enablers in this deck in
Urabrask the Hidden

Creatures your opponents control enter tapped.
and
Purphoros, Bronze-Blooded

As long as your devotion to red is less than five, Purphoros isn't a creature.
Other creatures you control have haste.
{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
. Purphoros also gives us the option to cheat in either Urabrask or an Angrath’s Marauders as well to try and push enough damage through.
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There is a different variation the deck that Fireshoes is testing right now that has
Craterhoof Behemoth

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
that is crazy. Here’s the list for that
Instead of Angrath’s Marauders, we’re playing
Terror of Mount Velus

Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, creatures you control gain double strike until end of turn.
for the double strike.
Serra’s Emissary

As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
can come in handy in a pinch but also is a flying threat that also makes our stuff unblockable.
If you’re looking for something spicy to play on the ladder this week, I’d give this a shot! Just be aware, this cost a LOT of wild cards, so this budget is not for the faint of heart.










