One of the great things about Historic, is that it’s a really untapped format. While there’s a lot of really good decks in the format, it’s truly wide open. One of the decks we talked about yesterday is an Ultimatum Rites deck that looked to take advantage of Rise of the Dark Realms, but had some other play with Emergent Ultimatum. The creatures in that deck were really aimed to grind the opponent out. Well today, we have a different variation off that deck, but this one is a bit spicier.

Rise of the Marauders

I first caught wind of this deck through one of the community’s greatest people, @Fireshoes on Twitter.

He has been running this deck and variations of this in best of 1, and showcasing some insane results.

This deck is a true gem. It’s a strange combination between that Ultimatum Rites deck, and an Izzet Phoenix Deck. Let’s break the deck down a bit and see how this deck functions.

The Engine

Our engine involves 4 cards, all with the aim of getting cards into our graveyard. Faithless Looting Faithless Looting Faithless Looting Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
and Consider Consider Consider Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
are our main draw spells, and Looting lets us dump uncastable cards from our hand. Otherworldly Gaze helps us set up our draws a bit while putting cards in our grave, and Lightning Axe is a really strong removal spell.

Our Big Play

Our big play comes with casting a Mizzix’s Mastery, targeting a Rise of the Dark Realms. This will reanimate every creature in our graveyard and our opponent’s graveyard to our side of the field. If all goes well, we will end the game in a glorious fashion. We can also try to hit off Genesis Ultimatum.

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Our Creatures

Our 2 main creatures that we want to hit as far as closers are Angrath’s Marauders and Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger Ulamog, the Ceaseless Hunger When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
. Marauders had it’s time in the spotlight back when Winota, Joiner of Forces Winota, Joiner of Forces Winota, Joiner of Forces Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order. was legal in the format, and it’s now it’s time to shine. Ulamog is well, Ulamog. But how do we win the game on the spot with these cards?

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Hasty Boys

We have 2 haste enablers in this deck in Urabrask the Hidden and Purphoros, Bronze-Blooded. Purphoros also gives us the option to cheat in either Urabrask or an Angrath’s Marauders as well to try and push enough damage through.

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There is a different variation the deck that Fireshoes is testing right now that has Craterhoof Behemoth Craterhoof Behemoth Craterhoof Behemoth Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
that is crazy. Here’s the list for that

Instead of Angrath’s Marauders, we’re playing Terror of Mount Velus for the double strike. Serra’s Emissary Serra’s Emissary Serra’s Emissary Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
can come in handy in a pinch but also is a flying threat that also makes our stuff unblockable.

If you’re looking for something spicy to play on the ladder this week, I’d give this a shot! Just be aware, this cost a LOT of wild cards, so this budget is not for the faint of heart.

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