Innistrad: Crimson Vow releases tomorrow (November 11th) on Magic Arena. We’ve gone through and rated the Mythics, Rares, and some Commons and Uncommons and rated them for their constructed viability and whether or not you should craft them. Today we’re going to focus in on Historic, and take a look at the 10 best cards for the format from Crimson Vow.
10. Mulch

Mulch


0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
or Cultivator Colossus style ramp decks as well.
9. Stormchaser Drake

Stormchaser Drake is a very cool card. It can go in a Jeskai Feather, the Redeemed deck. Even if we don’t want to play Feather, we can still buff this guy up a bunch with buff spells and try to snowball a game win
8. Savior of Ollenbock

Savior of Ollenbock is a very interesting human, and could be worth testing in Humans. I think that there’s plenty of situations where the abilities on here could be useful. We can also hit it off
Collected Company

7. Cemetery Prowler

In a similar fashion to Savior,
Cemetery Prowler

Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
is another creature that could fit into the Collected Company deck really nice. If we exile a creature, all of ours our cheaper to cast, which is awesome for that kind of deck. It’s also a solid creature on it’s own as well.
6. Alchemist’s Gambit

Alchemist’s Gambit is a card that is expected to make a big splash in Standard, but Izzet Epiphany is also seemingly making it’s way into Historic too. I think that there’s also tons of 2 turn kill potential with this card due to the larger card pool.
5. Voice of the Blessed

Voice of the Blessed

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
is basically a better Ajani’s Pridemate and will be a replacement for it in the various Life Gain / Angel decks in the format. While those decks are tier 2, this is a solid power boost that will help it’s consistency and strength.
4. Cartographer’s Survey

Cartographer’s Survey is a crazy card for ramp decks. Historic has a ton of great ramp cards like Explore and Growth Spiral and this definitely another solid spell. This gets us up to 7 mana super quickly and there’s so many great things that we can do at 7+ mana.
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3. Hamlet Vanguard

I think that Hamlet Vanguard is a fantastic creature that has a home in the CoCo Humans deck. Having Ward can make it much harder to kill, and it can come in with so many counters that it poses a real threat.
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2. Lands
The Dual land cycle in this set are actually very nice inclusions in this format. While Historic has a fairly robust dual land set up, having more options is always a good thing, and these are pretty solid lands.
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1. Cemetery Gatekeeper

The card I think I might be the most excited for in Historic is Cemetery Gatekeeper. This is Historic’s near equivalent to Eidolon of the Great Revel, and something that Mono Red / Burn has been dying for. Since those decks play a lower land count, we won’t be dealing too much damage to ourselves that often, and our opponents will have to consider how much damage they want to end up taking. Say that we exile a creature, we could heavily stymie an aggro deck, and we can finish out the game with a host of burn spells. I think there’s a lot of potential with this card, and I’m excited to build with it.
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