Midnight Hunt has had a massive impact on the Standard format. While some cards like
Wrenn and Seven

0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
cost upwards of $30.00, there are tons of cheap Midnight Hunt cards that are seeing play. Some of them are even key players in Standard and are currently under $2.00!
Izzet Dragons
Izzet Dragons was already a top Standard contender before rotation and before Midnight Hunt was released. But because of the newest Innistrad set, the deck received some new toys that are pushing it to new power levels.
Smoldering Egg
Smoldering Dragon makes a good impression of
Thing in the Ice

This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
, a Standard all-star from the last time we visited Innistrad. They are both have front sides that care about casting spells and transform into game-ending threats. Smoldering Dragon is definitely living up to the power of its predecessor as far as Standard goes.
Whereas Thing in the Ice cared about the quantity of spells cast, Smoldering Dragon cares about the mana spent to cast those spells. In the context of Standard, this means Smoldering Dragon can potentially be a lot easier to transform because we can do so in less than four spells.
Expressive Iteration


• Cathartic Pyre deals 3 damage to target creature or planeswalker.
• Discard up to two cards, then draw that many cards.
, and
Saw it Coming

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
. That’s all it takes to hatch the egg.
Smoldering Egg plays a crucial part in both the Izzet Dragon and Izzet Turn decks that have been performing well in Standard. And alongside
Alrund’s Epiphany

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
, Smoldering Egg can straight-up win games.
Malevolent Hermit
Malevolent Hermit is an AMAZING sideboard card. Its front-half can help win counter-spell wars. And its back-half gives you some insurance in casting your big noncreature spells like
Alrund’s Epiphany

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
.
You’ll want this card somewhere in your 75 if you are playing blue in Standard. I’ve even seen it in the mainboard of some decklists because of how effective Benevolent Hermit is against popular cards in the format like
Wrenn and Seven

0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
,
Arlinn, the Pack’s Hope

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
, and opposing Alrund’s Epiphany’s.
Dimir Control
Dimir Control has been a good way of countering all the Izzet decks running around. Playing bigger dragons like Imyrith, Desert Doom blocks opposing
Goldspan Dragon

Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
‘s really well. Also, having access to unconditional removal like
Infernal Grasp

Memory Deluge
Memory Deluge is one of the best draw spells Standard control decks have had access to in a long time. Casting it for four mana makes a decent impression of a
Fact or Fiction


Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
.
Memory Deluge is being included in decks beyond just Dimir Control. It will be a staple of all blue decks while it is legal in Standard.
Siphon Insight
Siphon Insight is kind of like an interesting
Think Twice

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
. Getting cards off the top of your opponent’s library adds some unpredictability, but each time you cast Siphon Insight you get to look at two cards and pick one, giving you more options as to what card you take. This spell is integral to the Dimir strategy by adding card draw and selection to the deck.











