Over the course of History in Magic: the Gathering, there’s certain kinds of cards that Wizards of the Coast prints that really annoy the community. You have Chaos spells like
Scrambleverse



Polarizing
Extra Turn spells are some of the most polarizing spells in the game. There’s very little in terms of middle ground. The spells are either VERY good, like
Nexus of Fate

If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
or
Alrund’s Epiphany

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
or they’re mediocre, like
Stitch in Time

Recently Banned Extra Turns
In recent times, there have been 2 extra turn spells that have been banned on Magic Arena. These have been utilized in combo control decks in Historic and had really taken over the format during their time. Nexus of Fate was the first to go as it as abused in
Wilderness Reclamation

Time Warp was utilized in the
Velomachus Lorehold

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
deck that played
Magma Opus

{U/R}{U/R}, Discard this card: Create a Treasure token.
and
Mizzix’s Mastery

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
to take a couple of turns in a row and amass an insurmountable board state.
READ MORE: This Deck is the BEST to Climb MTG Arena Ladder in Standard
This One is Next

I think that there’s an extra turn card that might end up being on the chopping block, or at least closely watched in the coming weeks, and that is
Alrund’s Epiphany

Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
. It was a staple in the old Standard environment in Sultai Ultimatum, powerful in Izzet Dragons in Standard 2022, and it’s becoming a problem in New Standard.
Alrund’s and ultimately any good Extra Turns spell, creates unfun environments and terrible play patterns that are often out of line with what the rest of the format is doing. Wizards has shown that they are willing to take more than win rate into account when they’re looking at bans, so hopefully they are paying attention to the ladder and tournaments.
READ MORE: How to Beat Mono-Green Tron in Modern in 2021
What are your thoughts on this? Do you think that Alrund’s Epiphany needs a Standard ban? Should WotC stop printing extra turn spells? Let us know in the comments.


