Making Commander decks can be tiring work. There are so many ways to begin building one that it can almost be too daunting to start. Thankfully for you, we’re on a quest to list some of the best starter commanders around.

Our picks so far have all had fairly low mana values though, so we decided it was time to go big. We’re talking really big too, as this time around we’re talking about a seven mana monster that spits out other monsters with ease. We are, of course, talking about Omnath, Locus of Rage Omnath, Locus of Rage Omnath, Locus of Rage Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
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Meet your commander

Omnath, Locus of Rage Omnath, Locus of Rage Omnath, Locus of Rage Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
, is a seven-mana red and green 5/5 that deals three damage to any target whenever it or another Elemental you control dies. Alongside that, it also creates a 5/5 red and green Elemental token whenever a land enters the battlefield under your control.

The only real way to build this version of Omnath is to double-down on both the Elemental tribal aspects, and also make sure you give due attention to landfall too. However, you can also power the deck up by adding in ways to kill off your own creatures to deliver the finishing blow.

So, we’re going to look at cards that fit into each part of that, and then you’ll have a good starting point for your nice new deck.

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Best Elementals

Living Twister Living Twister Living Twister {1}{R}, Discard a land card: This creature deals 2 damage to any target.
{G}: Return a tapped land you control to its owner's hand.
is an excellent inclusion not just because you can pay two mana to shock something, but because you can return lands back to your hand, which allows you to play them again. The likes of both Phylath, World Sculptor Phylath, World Sculptor Phylath, World Sculptor When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
, and Avenger of Zendikar Avenger of Zendikar Avenger of Zendikar When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
allow you to gain a huge amount of tokens with ease, and then buff them whenever you play a land.

Multani, Yavimaya’s Avatar Multani, Yavimaya’s Avatar Multani, Yavimaya’s Avatar Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
is another Elemental that not only gets huge, but also allows you to return lands back to your hand, and can be recast as a result. Thicket Crasher Thicket Crasher Thicket Crasher Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elementals you control have trample.
is an Elemental Rhino, which is cool, that also gives other Elementals you control trample. Then there’s Bane of Progress Bane of Progress Bane of Progress When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way. , which destroys all artifacts and enchantments upon entering the battlefield, which is great when you’re against equipment or pillow fort decks.

Nyxbloom Ancient Nyxbloom Ancient Nyxbloom Ancient Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
is a seven-mana 5/5 that triples any mana you make, which is frankly absurd beyond reason. Finally, Ancient Greenwarden Ancient Greenwarden Ancient Greenwarden Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
is a six-mana 5/7 with reach that not only lets you play lands from your graveyard, but also doubles any landfall triggers you have too. Speaking of which…

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Best cards for landfall

Druid Class Druid Class Druid Class (Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
gives you life when you play lands and lets you play an extra one each turn, and you can make one of your lands into a beast. Dryad, of the Ilysian Grove Dryad, of the Ilysian Grove Dryad, of the Ilysian Grove You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
lets you play an extra land each turn and makes each land into every basic land type too. Azusa, Lost but Seeking Azusa, Lost but Seeking Azusa, Lost but Seeking You may play two additional lands on each of your turns. allows you to play extra lands each turn too. Mina and Denn, Wildborn Mina and Denn, Wildborn Mina and Denn, Wildborn You may play an additional land on each of your turns.
{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
also do that, but allow you to pay two mana to put a land back in your hand and give a creature trample too.

Then Augur of Autumn Augur of Autumn Augur of Autumn You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
and Oracle of Mul Daya Oracle of Mul Daya Oracle of Mul Daya You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
both let you play land cards off of the top of your library, which is great. Ramunap Excavator Ramunap Excavator Ramunap Excavator You may play lands from your graveyard. lets you play land cards from your graveyard, which is wonderful too. Seriously, being able to replay fetch lands is huge.

Then you’ve got Rampaging Baloths and [tooltips]Zendikar’s Roil. Both of these cards make creature tokens whenever a land enters the battlefield. That should be happening a lot if you’re using all of the cards we’ve mentioned so far. Also, the ones Zendikar’s Roil makes are Elementals, which is huge. The thing is, you need a way to kill off your Elementals in a pinch.

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Best sacrifice engines

Both Blasphemous Act Blasphemous Act Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
and Chain Reaction are damage-based board wipes. This is great because if you can kill off your Elementals in one big swoop, you can deal a huge amount of damage thanks to Omnath’s special ability to bolt things.

Then you’ve got ways to sacrifice things at instant speed to allow you to protect yourself from exile effects. Ashond’s Altar, and all of the altars actually, allows you to sacrifice a creature for benefit, in this case, extra mana, which is great because this is a mana-intensive deck. Goblin Bombardment allows you to sacrifice a creature to shoot something for one damage, which isn’t much on its own, but adds up very quickly.

Then you’ve got Evolutionary Leap Evolutionary Leap Evolutionary Leap {G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. , which lets you pay one mana to sacrifice a creature and draw your next creature, which is a great card in its own right anyway. Finally, we’ve got Perilous Forays, which allows you to sacrifice a creature to put a basic land into play tapped. That means you don’t even really lose the creature thanks to landfall. Wow, that’s a lot of value, eh?

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