Ever since the unbanning of
Preordain


Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
improved thanks to the added consistency from the cantrip as well as having access to another powerful Sorcery besides
Expressive Iteration

If anything, this shows that the format does have a lot of different decks to offer. While many of these archetypes have been well-established and long-lasting, there are still some unique and relatively new decks to choose from. Today, we will be highlighting one of the more interesting decks in the format. This deck has popped up here and there for years, but never quite had what it takes to break out onto the big stage. Well, that is at least until the printing of
The One Ring

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
.
As it turns out, mono-green Tron isn’t the only Tron variant to have greatly improved thanks to the strong card draw engine. Another version dedicated to utilizing lots of permanents with Charge counters has been putting up more and more results and makes use of a powerful Artifact that’s banned in Commander!
Charging to Victory

What makes this deck so unique is that it features both mana rocks that enter the battlefield with charge counters as well as ways to add charge counters to those permanents. Both
Astral Cornucopia

{T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
and
Everflowing Chalice

This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.
serve as decent mana rocks that help bridge the gap until you can make use of your top end. These mana rocks also make the deck less reliant on assembling all three Tron Lands,
Urza’s Mine



While neither of these mana rocks are super efficient for the amount of mana they provide initially, there are plenty of ways to add charge counters to them to make them tap for more mana. One of the best ways to do so is with the use of
Coretapper

Sacrifice this creature: Put two charge counters on target artifact.
. Coretapper can tap to add charge counters to your Artifacts, but it can also be sacrificed at any point to put two charge counters on an Artifact, making it less vulnerable to removal. Beyond Coretapper, this deck also plays
Surge Node

{1}, {T}, Remove a charge counter from this artifact: Put a charge counter on target artifact.
, which enters with a bunch of charge counters with the ability to transfer them elsewhere.
Read More: MTG Wilds of Eldraine Common Will See Tons of Competitive Play!
The Engine Itself

While it may seem a little strange to go through all this work just to get mana rocks that can tap for a bunch of mana, this deck can use all of the mana it can get. First and foremost, the deck uses four copies of
Mystic Forge

You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
, which allows you to chain together colorless and Artifact spells off the top of your library, so long as you can cast them. Mystic Forge even has the ability to tap and remove the top card of your library, allowing you to get rid of excess Lands and hopefully keep casting spells. Notably, you can cast Cornucopia or Chalice for zero mana off the top just to keep your engine online.
Speaking of engines, what makes the whole deck function as well as it does is none other than
Paradox Engine

Read More: Unique Rona-Atraxa MTG Combo Deck Revolutionizes Mediocre Archetype!
The One Ring Element

In this sense, as long as you can keep casting spells, you can actually generate lots of extra mana in the process. You just need mana rocks, Paradox Engine, and a reliable way to keep casting spells. Obviously, this includes Mystic Forge, but this deck also abuses The One Ring like no other. Much like how blue decks with The One Ring often play
Minamo, School at Water’s Edge

{U}, {T}: Untap target legendary permanent.
to untap The One Ring and draw more cards, this deck can use Paradox Engine to untap The One Ring.
The difference is that The One Ring will untap every time you play a spell, and because The One Ring draws you more spells, it’s quite easy to draw most of your deck in one turn. Once you’ve generated enough mana and card advantage, you can simply play
Karn, the Great Creator

+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
, grab
Walking Ballista

{4}: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
and end the game.
Read More: Absurd Wilds of Eldraine Spoiler Cards Can Warp MTG Formats!
Strengths and Consistency

Part of what makes this deck stronger than it appears on the surface is its ability to function without full Tron assembled early. None of the cards in this deck cost a ton of mana, and casting a turn three copy of The One Ring off of Everflowing Chalice is a strong play. Additionally, this deck makes great use of
Urza’s Saga

I — This Saga gains "{T}: Add {C}."
II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
both as a win condition and as a tutor for cards like
Expedition Map


{3}, {T}: Target creature can't be blocked this turn.
,
Surge Node

{1}, {T}, Remove a charge counter from this artifact: Put a charge counter on target artifact.
, and even Chalice if you have a Coretapper or Surge Node already online.
Of course, having access to Tron allows this deck to go a bit crazy rather quickly. All of your mana rocks as well as your powerful four-drops get a lot better, and it becomes easy to cast multiple spells on the same turn. One of the glaring weaknesses this deck has had in the past is that, without Mystic Forge, it can still be difficult to chain lots of spell together and actually win the game. After all, a lot of the cards in this deck are mana rocks and Charge counter enablers, which do very little on their own. However, having access to The One Ring now is a huge boon for this deck, adding a lot more consistency.
Speaking of consistency, this deck also gets to show off the strength of
Serum Powder

Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
. Serum Powder can act as a weak mana rock in a pinch, but its best feature is that it allows you to exile your hand of cards containing Powder and draw a fresh hand instead of mulliganing. For a deck reliant on assembling a lot of resources together, Powder really pulls its weight.
Read More: Wilds of Eldraine Introduces Six Banned MTG Cards!
Weaknesses

Even still, though, this deck can struggle closing the game, especially against opposing hate cards. This deck is more susceptible to Artifact hate than mono-green Tron, and unlike mono-green Tron, this deck doesn’t get to run
Boseiju, Who Endures

Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
and
Haywire Mite

{G}, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
to answer
Blood Moon

This deck naturally runs a lot of cards that fill different roles, from mana rocks to win conditions to Charge Counter enablers that require other cards to be useful. This means that even cards like Counterspells can be quite effective, as the number of payoffs this deck has is rather limited, even with The One Ring in the picture.
Still, The One Ring helped a lot of the issues with this deck. It provides a stream of resources, helping to find missing Tron pieces, mana rocks, and Paradox Engine to keep the resources flowing. Cards like Karn and
Inventor’s Fair

{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
can help find missing pieces as well, and Karn can even grab cards exiled with Serum Powder when necessary! This deck has its weaknesses, but it also has a lot going for it. If you enjoy crazy combo decks, definitely consider giving this deck a shot.