It’s been a long wait but finally the Lord of the Rings Commander deck lists have been spoiled and it’s time to check out the bad guys. The Hosts of Mordor has it all, Spiders, Demons, Dragons, Orcs, Goblins, Wraiths and the BBEG to rule them all, Sauron, Lord of the Rings Sauron, Lord of the Rings Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
.

One Commander Choice to Rule Them all

The choice is clear. You could play the secondary bad guy in Sarumon, the White Hand who gives you pretty good value on all your non-Creature spells by Amassing an Orc Army each time you cast. At only four mana, Sarumon also gives your Orcs and Goblins Ward two. Certainly he’s a solid choice.

However, the entire deck definitely wants Sauron at the helm and there is a compelling reason beyond the fact that he’s a huge 9/9 with Trample, that amasses Orcs five, and has a Ring temptation trigger on opponent Commander deaths.

Because Sauron mills five cards then returns a Creature to the battlefield, you can get a total of 22/22 Power/Toughness for only eight mana! The deck runs some big Creatures, many of which have Haste and ETB abilities. Furthermore, the deck runs Reanimate Reanimate Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value. . For one mana and eight life, bringing Sauron back also brings another Creature back…and generates an Orc army. The deck features other Graveyard recursion in the forms of Too Greedily, Too Deep Too Greedily, Too Deep Too Greedily, Too Deep Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. and Extract From Darkness Extract From Darkness Extract From Darkness Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. . Not enough reason to play an eight mana Commander? Well here’s more to consider!

Board Wipes, Lots of Board Wipes

Call him a really inconsiderate host, Sauron has a lot of ways to clear the board at a variety of mana values. Blasphemous Act Blasphemous Act Blasphemous Act This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
commonly only costs one mana and 13 damage kills pretty much everything. Languish Languish Languish All creatures get -4/-4 until end of turn. is a very effective wipe only costing four.

Decree of Pain Decree of Pain Decree of Pain Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
looks like it costs a lot of mana at eight, because it gives you card draw for each Creature you kill. However, it also can Cycle for only five. Keep in mind that this is ultra flexible because you can give the board -2/-2 at Instant speed and it’s not a spell so normal counter magic does not stop it.

On top of that we have Living Death Living Death Living Death Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. which has additional synergy with, you guessed it, Sauron, Lord of the Rings Sauron, Lord of the Rings Sauron, Lord of the Rings When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.
Trample
Whenever a commander an opponent controls dies, the Ring tempts you.
. With Sauron in your graveyard you cast Living Death, get Sauron back into play, and then return a Creature you lost. This deck has both the quantity and quality of board wipes it needs to keep other decks in check, and then can refill the board with a credible amount of power, quickly.

How Does Sauron Conquer Middle Ea…Commander Games?

Combat, glorious combat! Hosts of Mordor is all about turning your literal army sideways and killing an opponent in two big combat steps, especially if you play Sauron. Orcish Siegemaster Orcish Siegemaster Orcish Siegemaster Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
becomes a 9/5 while it’s attacking with Sauron. Add in the Orc army token, and you cut down a player from full life in just two attacks. You can get those two attacks via either Scourge of the Throne Scourge of the Throne Scourge of the Throne Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
or Monstrosity of the Lake Monstrosity of the Lake Monstrosity of the Lake When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
. Dealing damage with the deck will not be the problem, it’s mostly about controlling the board until you’re ready to start taking out the other players.

Luckily, the other half of the deck that isn’t an army goes with the Sarumon, the White Hand plan and gives you exactly the tools you need. There’s plenty of single target removal like Feed the Swarm and even a counter spell in the form of Arcane Denial. You can build up a board state that grants extra value from cards like In the Darkness Bind Them and Summons of Sarumon.

It’s not a control deck, or a control plan. It’s just enough interaction to make sure you don’t die early, and enough to prevent another player from going off for free. From there, you board wipe and rebuild faster than the other players. Once you’re established, kill the most threatening player before they become a bigger one.

Read More: Jeskai Lord of the Rings Commander Deck Threatens Multiple Combat Steps!

Thematic Card Design

Stop me if you’ve seen this one. Corsairs of Umbar is a 3/3 Human Pirate for four mana. That’s Hill Giant territory but it does have a couple of abilities. Or does it?

You see it has two good Tribal types, and it interacts with two other types that are in the deck. Of course, it also has the capability to continually attack and be unblockable, thus sailing in a steady stream of Orcs to amass an army.

So really, it has four abilities when you look at the totality of the card. This card works on multiple levels and it’s one of the better cards on a thematic and design level. Sure, it’s not a power house and on a completely different level like Orcish Bowmasters Orcish Bowmasters Orcish Bowmasters Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
but it is a card that could see play in a much wider variety of decks.

Rating Hosts of Mordor

This deck looks good and is solidly in the more powerful half of the pre-cons. There’s more than enough card draw to ensure you will hit the cards you need and even a few discard outlets in case you want to go for an early Reanimate Reanimate Reanimate Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value. play.

On top of that, there are several Cycling cards with decent abilities like Rampaging War Mammoth or The Balrog of Moria. With the number of Instants, Cycling cards and even Flash Creatures like Notion Thief you should not feel pressured to commit too much to the board and merely hang back until everyone else has overplayed their hands. One board wipe, one Sauron and one Ring later and you’ll be ruling Middle E…I mean winning your Commander pod!

Read More: New MTG Commander Combat Trick is a Token Player’s Dream!

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